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Post by jwofles on Jun 7, 2020 16:03:56 GMT -5
What do I export the model/mesh out as in Blender? You just save the .blend, and that's what you import.
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Post by jwofles on Jun 7, 2020 15:47:11 GMT -5
Actually I think it might be okay without the weights. To import, put the original cc in 'Documents\Sims 4 Studio\Mods', on s4s click create new cas mesh, and then clone the cc, and import your edited mesh.
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Post by jwofles on Jun 7, 2020 15:30:35 GMT -5
This thread has instructions, and there are blender steps on the second page. You need to separate all the layers from top to bottom, and then join them in order on an empty mesh to have correct alpha order. You also need to triangulate your mesh before importing.
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Post by jwofles on Jun 7, 2020 15:25:56 GMT -5
I'm not sure why the gaps are appearing, but I would suggest just cloning the male nude top because that has 1 cut, so you won't have to make the cuts in the mesh. Also you didn't link correctly to the blender file.
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Post by jwofles on Jun 7, 2020 15:23:07 GMT -5
Put the cc in 'Documents\Sims 4 Studio\Mods', on s4s create new cas mesh, clone the cc, export the mesh, turn it upside down and re-transfer weights, import mesh and you're done.
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Post by jwofles on Jun 7, 2020 15:19:10 GMT -5
Have you read this thread?
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Post by jwofles on Jun 7, 2020 15:16:20 GMT -5
Use a specular map. Look at EA glass objects for reference.
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Post by jwofles on Jun 7, 2020 15:13:30 GMT -5
Could you share the .package please?
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Post by jwofles on Jun 7, 2020 15:11:43 GMT -5
Hi, I don't have experience with walking animations but have you tried looking at other people's animations and how they've done it? - Example.
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Post by jwofles on Jun 7, 2020 15:08:41 GMT -5
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Post by jwofles on Jun 7, 2020 15:05:46 GMT -5
Should show up here: Are you on the latest version of studio?
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Post by jwofles on Jun 7, 2020 15:03:45 GMT -5
kgalaxy go into edit mode, press 'A' and then press Space and type flip normals.
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Post by jwofles on Jun 7, 2020 15:03:01 GMT -5
I believe this problem is related to a problem I've been having that has yet to be answered and has been up for months... I had the triangle glitch to start with but then it became some other transparency issue after I fixed it... I remade my mesh and now I have the triangle glitch again, can someone please help me? www.dropbox.com/sh/3snf82ut4v6lwvq/AAAppJ4y7QO66HzZjH4t5LaLa?dl=0Read this thread (there are blender explanation on the 2nd page).
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Post by jwofles on Jun 7, 2020 14:56:36 GMT -5
Hi, I'm confused what your issue is? Could you upload your .blend or .obj please? My clothes is have an error side! Did you know how i can fix this? Enable DoubleSides on S4S or anything to fix it? I've never used the doubleside thing in s4s. I would just duplicate the whole mesh and flip normals.
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Post by jwofles on Jun 7, 2020 14:55:37 GMT -5
Hi, I spent some time looking at your files and I could find the problem (sorry!!). There's something wrong with the 's4studio_mesh_0' mesh but I couldn't figure out what. I tried exporting as .obj and reimporting but nothing worked, and I've never really seen this issue, maybe the mesh is corrupt? I'm not sure :(
Maybe someone else could take a look.
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