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Post by novasim on Mar 24, 2017 17:07:19 GMT -5
Thank you, Andrew!! I regained all hope
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Post by novasim on Mar 24, 2017 0:33:14 GMT -5
The mod broke with the new update. Hopefully someone will update it.
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Post by novasim on Mar 23, 2017 20:53:33 GMT -5
This mod is vital to a lot of CC creators, roleplayers, and a lot of people that just take pictures in the game. It's basically the only way all the in game poses can properly work. I really hope he comes back and updates it.
Someone will probably come and update it or create a new one. That's what happened to the "Stand still in CAS" mod.
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Post by novasim on Mar 23, 2017 19:32:29 GMT -5
Did you change the uv size to 2048 x 4096 in Blender? If not, try doing that, export the uv layout, import into S4S, and then do your textures with your new uv size. I think that might work. That's at least what I do to make my CC HQ mod compatible.
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Post by novasim on Mar 23, 2017 19:28:08 GMT -5
He was active on March 10th to update the mod though? That's not that long ago. Did he announce he was gonna be inactive or something? Maybe he'll come back and fix it.
EDIT: oops. He was active March 10th 2016, not 2017. Well this sucks... I'm just as annoyed as you are cause I need the mod to do in game poses and take pictures. This is so irritating
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Post by novasim on Mar 13, 2017 0:05:38 GMT -5
Have you tried the game with just one piece of CC in your Mods folder? If you remove all CC except one piece and that piece shows up looking normal then the culprit is some other CC in your Mods folder. If you try that and the problem persists, remove that piece and try a different one to be sure you didn't choose the one that's causing the problem. Yes, I did a factory reset of the game and placed one piece of CC that I was having an issue with in my game and it was still enlarged. I completely downloaded the item from online again and placed it in my game in case my old package file got corrupt, and it was still messed up. It's definitely an issue with the game itself. My friend is also having this issue. Some meshes aren't as bad as others. Some creators CC are more affected by this issue than others. I might just have to live with it? Most meshes aren't that bad but still slightly different. It's just so strange that this randomly happened I'd like to see if you have this in your game as well? I feel like everyone does but no one is really noticing or using the same cc as me. Here's a link to a CC item which I was having an issue with. You can compare it to the pictures I sent In my first post on this thread elliesimple.wixsite.com/snailrow/product-page/ribbed-crop-tankand another: arthurlumierecc.tumblr.com/post/156168699044/hi-are-you-still-going-to-release-the-top-in-this
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Post by novasim on Mar 12, 2017 19:22:40 GMT -5
Remove the legs that are covered by the skirt and move the skirt uv in the new open space where the legs you deleted were.
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Post by novasim on Mar 12, 2017 18:36:56 GMT -5
Is this happening to all non-skin tight garments or only to CC items? When you say that everything is high poly now, what do you mean? Has the poly count of the enlarged items changed? Skin tight clothing cc is not affected. I'm only having issues with cc hair and cc clothing meshes. I believe the meshes are higher poly because my game is running slower than it was before I had this issue.
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Post by novasim on Mar 12, 2017 17:00:34 GMT -5
Hi simnation, if you send an example of one of the items that has enlarged in your game and an example of an item that has not been affected by whatever the issue is, I'd be interested to see if there is some difference between them. Sorry, I should clarify. All the meshes in my game are enlarged. The only ones that aren't affected are the cc that is painted onto the sims body. Even hair is enlarged too, the hairline is further off the sim's head than before. My game is running a lot slower too because everything is a lot higher poly now. Could it be an issue with my video card?
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Post by novasim on Mar 11, 2017 21:19:41 GMT -5
hi! If this is an issue out of the blue... when the items were working fine before then it's probably something with the game. Or have you updated it or something?. Try moving all your content out to a different folder outside the game's directory and repairing the game through origin. If that doesn't help then i'm not sure what else to suggest you. I've tried that and it didn't work. I reinstalled, I've repaired the game, I've updated my game, restarted my computer. Nothing is working. I'm so confused on how this happened. I didn't add any new CC to my game or changed my game at all, it just happened out of the blue.
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Post by novasim on Mar 11, 2017 16:03:11 GMT -5
I'm really sorry if this is in the wrong section, but I thought someone here might know what's causing the issue with my cc. This is happening with 70% of the CC meshes in my game. They're all 5x bigger and extruded. I just opened my game one day and they were like that. imgur.com/a/zyT4s
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Post by novasim on Mar 5, 2017 14:47:56 GMT -5
To be honest, I haven't done this... but I assume as the tutorial LaraCroft wrote I would go into Edit mode and start selecting the planes using the L button in my keyboard while the mouse is selecting the area. Then when I have my plane selected i would press P to split them into a new group. I assume this works as the detach in 3ds. Then after i'm done I would regroup them in the correct order as Lara explains too. I haven't try it but that's what I would test. That's working! (for the most part). I only did the top half of the hair and put it in Milkshape and the transparency was gone! I'll try to do the entire hair now and I'll tell you how it goes. UPDATE: I can get the base of the hair that`s attached to the head to work, I`m just having trouble with the ponytail. Idk if I should detach it first cause it`s higher or not cause it`s in the back? Cause it goes top to bottom and front to back.
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Post by novasim on Mar 5, 2017 0:03:40 GMT -5
The process of detaching the planes and then re-attaching them is only to change the order they are grouped. This has to be done because if not the game doesn't know which planes to render first. For example it can render a plane that's in the back and after render the one that is in front of it. Making then transparency issues. I see. I ran a build modifier on my hair and it builds the planes randomly. I just have no idea how to fix them in Blender.
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Post by novasim on Feb 26, 2017 19:34:36 GMT -5
Basically, I converted a hair from S3 to S4 and the entire hairstyle is transparent, besides the ponytail (pictures link below). I've followed Laracroftfan1's tutorial here in Blender. That tutorial makes 0 sense to me. If I detach the planes and then just join them together I haven't accomplished anything? I just worked in circles and the hair stays transparent. Unless I'm doing it wrong. Anyone familiar with this issue can tell me whats wrong here? imgur.com/a/e2IoLHere is my blendand my package
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Post by novasim on Feb 26, 2017 19:01:35 GMT -5
I'm having the same issue with my hair. I just converted it from S3 and the entire hairstyle basically is transparent. imgur.com/a/qfT3v
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