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Post by Mathcope on May 24, 2019 21:24:51 GMT -5
New hair! Maxis match this time. I hope you all like it!
Specifications:
*Hat compatible. *Base game compatible *EA maxis match colors *Male and Female with masculine tag. *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Hair Mesh: 18 Swatches . LOD0 1236 Polygons.
Total File Size: 4.9 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Male #Hair
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Post by Mathcope on May 2, 2019 18:48:50 GMT -5
Hi again! This was also a request by Tumblr follower. I used dumbaby 's muscular top as a base and got permission from her to include parts of the mesh. You can get the original muscular top HERE. I hope you like it! Specifications:
*20 colors, different textures. *Male only *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *HQ compatible *Everyday, Athletic, Party, Hot Weather *Works with Sliders and morphs decently with all bodyshapes. Top Mesh: 20 Swatches . LOD0 9908 Polygons.
Total File Size: 6.9 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CC Dumbaby #Cas #Top #Male
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Post by Mathcope on May 1, 2019 11:36:41 GMT -5
Fbx files can be opened into Blender by importing. Go to file/import/as FBX. If it is not enabled make sure to enable it in addons.
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Post by Mathcope on May 1, 2019 0:11:09 GMT -5
Seams are just lines, you can paint them in the UV map. We have a wonderful tutorial HERE that goes on creating clothing for the game, but also includes advice about texturing. It's explained there the different types of lines.
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Post by Mathcope on Apr 30, 2019 18:01:09 GMT -5
If you didn't delete Studio's backup, they should be in your Sims 4 Studio's folder at Documents. If you did delete the backups then there's no way to get the thumbnails back other than downloading again the CC.
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Post by Mathcope on Apr 28, 2019 22:33:00 GMT -5
Thanks for responding! Ok, so I 'Create CAS Standalone' in S4Studio of a sock (or whatever accessory)? NOT the 'Create 3D Mesh' clone of a sock? Thanks again! Socks don't have a mesh so they don't show up if you choose 'Create 3D mesh'. You can only clone them as recolors. Same for tight gloves.
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Post by Mathcope on Apr 28, 2019 21:13:55 GMT -5
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Post by Mathcope on Apr 28, 2019 21:12:22 GMT -5
Body parts are included in the CAS item mesh in Sims 4. If you want to remove the leg for example you need to open the shorts mesh and delete the leg mesh in Blender. You'd have to do it for all LODS too. If you give more details about your project we might be able to help you better. What are you trying to do?
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Post by Mathcope on Apr 28, 2019 14:21:21 GMT -5
I moved this to misc tutorials since it will be lost at Creators Help. Very interesting information! Surely comes in handy.
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Post by Mathcope on Apr 27, 2019 9:24:59 GMT -5
Odeng Try setting your Blender path manually by going into Settings(next to file at the top of Studio's windows)/ Blender path and searching for the Blender 2.70 folder and choosing the Blender.exe . For example, I use the folder version of Blender 2.70 and Studio is able to work with it just fine, my path is: C:\Users\Your name\Documents\Your name\blender-2.70a-windows64
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Post by Mathcope on Apr 25, 2019 14:00:37 GMT -5
wcoller Please understand that not everyone can make a video helping you out with this project, making a video is a very time consuming task. I already told you what you need to do to fix this issue, but to be honest, looking at the Blend file deleting the arms is the least of your problems. I'm being completely honest here, the mesh is not viable at all. First of all, you have hundred of overlapping geometry that's why you couldn't delete the arms. There were more than 3 arm bodies (not sure how you did that). The cloth mesh also has hundred of overlapping geometry in triangles that are almost imposible to separate and fix. I was able to delete the arms by going into the UV editor and enabling sync to carefully select the body mesh and delete it. Here is the file in case you want it. I'd recommend you to start over and retopologize this mesh to be able to work in a better condition. And to remove unnecesary overlapping geometry. At the current state, your mesh would just lag everyone using it and cause a big effort to the GPU. There are wonderful retopology tutorials by mauvemorn HERE. And in video...
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Post by Mathcope on Apr 25, 2019 12:23:06 GMT -5
wcollerThe arms are not selecting as linked because the vertices are not merged. You need to select your whole mesh and remove doubles. But in any case, please share your file (Blend file) if you expect any help from people in the forum. Secondly, I'm moving your thread to the Creators Help section where you should have started it in the first place. We cannot help you if you do not provide the files. There's no point on guessing and guessing about the issue when someone can check it. Third, Please the next time share your video in a way that's not full of almost porn ads. It is not cool to have to look your issues through a video packed with hundred of pop ups of almost naked people to actually help you. Something like Youtube should work better.
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Post by Mathcope on Apr 24, 2019 23:01:50 GMT -5
Hover your mouse around any vertex of the arm mesh and press L on your keyboard. That should select linked the whole arm. Then press x and delete them.
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Post by Mathcope on Apr 24, 2019 22:59:02 GMT -5
Studio cannot open the .ts4script file. You need to change the extension first to be a .zip file. Then use any tool that can open compressed files.
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Post by Mathcope on Apr 24, 2019 21:22:31 GMT -5
Makes sense, thanks for all the help! It's very much appreciated. I actually just saw an interesting object CC creation video This user drew the highlights in a way that they make the object look like it has a bump map (dark and white contrast), quite interesting to see. (He doesn't use bump maps) I'll have to compare how it looks with and without. Thanks again! Great video. Making a normal map is also optional, you can always use a blank one. But I have to agree that texturing is where the real magic happens for most items. The details he adds in the video are just simple black and white lines giving the effect of depth. There's a tutorial in the forum (for clothing) that uses this technique. HERE. Even if the details painted in the diffuse are enough for the object you can always use a filter to convert that details to a normal map-bump map. For example the Nvidia Normal map plugin. (Or other programs, webs, etc, there is a lot of options around). This way your details won't only be in the diffuse but also in the normal map.
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