|
Post by Mathcope on Apr 24, 2019 13:57:06 GMT -5
They do that to save space in the UV map and therefore the image size when you don't need a square map. If you only use a part of the square and can fit your UV in a rectangle it saves half the image size for each diffuse, specular and normal map making the .package lighter. It is just a minor difference and optional as menaceman44 posted above.
|
|
|
Post by Mathcope on Apr 22, 2019 18:44:08 GMT -5
Try cloning the original hair again as a Standalone Recolor, then recolor as you like. Even if the mesh doesn't show up in Studio it should show up in the game.
|
|
|
Post by Mathcope on Apr 22, 2019 13:31:18 GMT -5
The file doesn't have a mesh because it's only a recolor. The mesh should be included in the original hair .package that this one was based on.
|
|
|
Post by Mathcope on Apr 22, 2019 13:27:13 GMT -5
If you start with a regular pink-blue normal map the steps to make a BUMP map for Sims is the following:
1. Go in the channels tab on your 2d editor. 2. Copy the red channel and paste it in your alpha channel. 3. Copy the green channel and paste it in both the red and blue channels to replace them.
Save as .dds and import to Studio.
If you do not use an alpha, or your alpha is fully white this could lead to the first image you posted, where the bump map looks darker. Following this steps and starting from a regular normal map will get you the right brightness for the map. You don't need to tweak brightness.
|
|
|
Post by Mathcope on Apr 22, 2019 13:23:48 GMT -5
It depends on what you are trying to merge. One thing to point out is that you only should merge CUSTOM CONTENT (non default replacement). Mods, Tuning files, and defaults replacements shouldn't be merged because they have to be updated regulary and some of them have a defined structure that should not be changed.
Things like clothes, hair, objects can usually be merged without any problems. Make sure you don't create a massive .package also, but split them in packs of 1GB for example.
Another thing to mention is about the conflict detector. Again, this program only works for CUSTOM CONTENT and in some cases it can also show false incompatiblities between them. Do not try to use them for mods, either to detect an updated mod or to resolve conflicts between them, it won't work.
|
|
|
Post by Mathcope on Apr 21, 2019 11:30:08 GMT -5
This missing texture icon also shows if the texture is wrong size. It needs to be in powers of 2 for the game to read it. 256x256, 512x512, etc.
|
|
|
Post by Mathcope on Apr 20, 2019 14:00:32 GMT -5
Hi again! This was also a request by Tumblr follower. I used dumbaby 's muscular top as a base and got permission from her to include parts of the mesh. You can get the original muscular top HERE. I hope you like it! Specifications:
*16 colors, with and without the logo. *Male only *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Everyday, Athletic, Party, Sleep, Cold Weather *Works with Sliders and morphs decently with all bodyshapes. Top Mesh: 32 Swatches . LOD0 9288 Polygons.
Total File Size: 2.8 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CC Dumbaby #Cas #Male #Top
|
|
|
Post by Mathcope on Apr 19, 2019 19:28:33 GMT -5
The UV is stretched (more dense) in that area and that's why the texture also deforms. This is one of the side effects of the decimate modifier. Given the topology of your mesh it would be hard to unwrap it given the amount of tris and not straight lines. Maybe you could try moving the uv map a bit in the areas of the deformation. If you share the file someone can take a look.
|
|
|
Post by Mathcope on Apr 15, 2019 22:12:28 GMT -5
Post your files (.package AND .blend) , we cannot know what's wrong if we cannot see the file.
|
|
|
Post by Mathcope on Apr 15, 2019 17:17:43 GMT -5
zshorn325, other version that is not Origin is pretty much pirat stuff, so yes, it is illegal. For this reason in the forum we do not help people having a pirated copy of the game.
|
|
|
Post by Mathcope on Apr 14, 2019 13:22:17 GMT -5
Hi again! This was a request by Tumblr follower and I loved the idea so here it is. I used dumbaby's muscular top as a base and got permission from her to include parts of the mesh. You can get the original muscular top HERE. I hope you like it! Specifications:
*16 colors. *Male only *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Everyday, Athletic, Party, Sleep, Cold Weather *Works with Sliders and morphs decently with all bodyshapes. Top Mesh: 16 Swatches . LOD0 8600 Polygons.
Total File Size: 1.6 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CC Dumbaby #Cas #Male #Top
|
|
|
Post by Mathcope on Apr 13, 2019 13:46:45 GMT -5
Glad you fixed it! Have a nice day too.
|
|
|
Post by Mathcope on Apr 13, 2019 11:27:27 GMT -5
Hi this is cause because the hard edges on your mesh need to be splitted. For this simple object a edge split modifier will do it. In Blender, go to modifiers, edge split, and apply it. Save and reimport your mesh. Save the package and test in game.
If it is not resolved please share your .package and .blend file. Besides the edges, you could still have a wrong specular or bump map.
|
|
|
Post by Mathcope on Apr 13, 2019 0:41:31 GMT -5
Hi again! I hope you like it! Specifications:
*8 colors. *Male only *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Everyday, Athletic, Party, Cold Weather *Works with Sliders and morphs decently with all bodyshapes. Top Mesh: 8 Swatches . LOD0 7400 Polygons.
Total File Size: 1.9 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CC #Cas #Top #Male
|
|
|
Post by Mathcope on Apr 11, 2019 20:52:22 GMT -5
This are traces of a bump map. You can get rid of them by placing a blank bump map or creating your own for the texture. Read HERE
|
|