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Post by theregalsim on Aug 7, 2021 12:36:23 GMT -5
My Blender path looks like this: C:\Program Files\Blender Foundation\Blender\blender.exe I think what's tripping you up is that you're expecting the executable to be in the "2.76" folder and/or you're expecting the executable to contain "2.76" in its name. It doesn't. The executable is called "Blender.exe," and it is located in the main install folder where there a large number of .dll files. Go to C:\Program Files\Blender Foundation\Blender and click on "Blender.exe." Then your file path will be correct. Click save to close the window, then close and re-open S4S. Edit: You can get errors too if you enable an addon in Blender that S4S doesn't like. This happened to me recently when I tried to enable the Retopoflow addon. Studio would not have it. Good news Cause of the problem has been found: An addon I had used an addon for importing TS3 objects into blender for a project I had been working on, this makes sense why all of sudden I couldn't use blender or S4S when it had always be fine for me. So for anyone reading this in the future.... If you have a new addon.... it could by why you are experiencing this issue as i did. Anyway everything is working again as normal for me. Thanks for your help guys.
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Post by theregalsim on Aug 5, 2021 11:40:19 GMT -5
Did you re-start blender and s4s after that? Yes, and this is continuing to happen.
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Post by theregalsim on Aug 5, 2021 11:23:04 GMT -5
The .exe file is in C:\Program Files\Blender Foundation\ Blender\, not C:\Program Files\Blender Foundation\Blender\2.76 Correct the .exe is C:\Program Files\Blender Foundation\Blender\ I'm not sure if maybe im not making sense, or maybe i confused you. So let me just show you this image of how I'm pathed now and im still getting this error The Sims 4 Studio - Version 3.1.5.3 System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: File "<string>", line 2, in <module> File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 2, in <module> bpy.ops.wm.addon_disable(module='io_sims') File "C:\Program Files\Blender Foundation\Blender\2.76\scripts\modules\bpy\ops.py", line 189, in __call__ ret = op_call(self.idname_py(), None, kw) RuntimeError: Error: at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.InstallAddon() at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass47_0.<ExportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) S4Studio.Blender.BlenderException: File "<string>", line 2, in <module> File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 2, in <module> bpy.ops.wm.addon_disable(module='io_sims') File "C:\Program Files\Blender Foundation\Blender\2.76\scripts\modules\bpy\ops.py", line 189, in __call__ ret = op_call(self.idname_py(), None, kw) RuntimeError: Error: at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.InstallAddon() at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass47_0.<ExportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
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Post by theregalsim on Aug 5, 2021 8:54:35 GMT -5
Try to re-install blender so that all components of it are in the same location. Do not move the icon anywhere. Change blender path to its location While we're at it, make sure other paths look like this I reinstalled blender, it does not add a .exe under \Blender 2.76 and all the other paths are like in the above picture
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Post by theregalsim on Aug 3, 2021 12:51:12 GMT -5
if you deleted s4s before re-installing it, then the settings were reset So you did not have .exe in the folder at all? Not through s4s settings but if you were to go to the folder directly? When you click on the blender icon, does it load normally? If not, just delete 2.76 from your computer and re-install it. If yes, try this Make sure your Blender path looks like this: _:\____\Blender 2.7_\blender.exe. Save, restart s4s and blender. If this thing won't appear, then go to File - User preferences, click on Install from file button, navigate to _:\______\Sims4Studio\Blender\Scripts\, and choose io_sims.py, click on Install from file, close and open Blender and s4s again. So when i go to C:\Program Files\Blender Foundation\Blender\2.76 it does not have a .exe in it, So I did a "repair" install on blender, however afterwards it didn't add a .exe to .exe C:\Program Files\Blender Foundation\Blender\2.76 is one supposed to be in there? Becase C:\Program Files\Blender Foundation\Blender does have a .exe in it, that is the .exe it was originally pathed too. Mind you i did a update on my PC a few days ago for a .net framework but i dont see why it would mess with any of this... just putting that out there. The S4Studio CAS tools are showing in blender for me like the image above. blender opens and runs normally. Its just S4S not allowing exports or imports of any meshes, mine or EA.
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Post by theregalsim on Aug 2, 2021 18:03:44 GMT -5
Yes, it has to lead to the exe file “Change blender path to 2.76” - choose 2.76 version (.exe) of blender specifically. Some people have more versions, the plugin is not added to all of them automatically Thanks for the reply, sorry i meant the C:\Program Files\Blender Foundation\Blender\2.76 does not have a .exe in it, nor is there a .exe called "blender 2.76.exe" i tried copy and pasting the original .exe i had it pathed to under the /2.76 file and it came back with an error when i tried exporting saying "studious requires version 2.70 you have version . would you like to download 2.70?" oddly enough i had been away from creating for just a little bit (not having uninstalled anything) and ran into this issue yesterday, i also updated s4s to the latest version and no change. which is why i posted on here. since i havent changed any setting (knowingly) i find it odd this came out of no where.
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Post by theregalsim on Aug 2, 2021 17:17:32 GMT -5
Hi. Go in the s4s setting, change blender path to 2.76, close blender if it was open. So i tried to do this but in the 2.76 folder theres so .exe which is why now i have it set to "C:\Program Files\Blender Foundation\Blender\blender.exe" otherwise what am i supposed to target? when i change it to C:\Program Files\Blender Foundation\Blender\2.76 it doesnt fix anything
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Post by theregalsim on Aug 2, 2021 16:25:40 GMT -5
I have been away from creating for a bit, but i noticed when i tried to export a mesh from studious (the EA one not even a custom one) i get this
The Sims 4 Studio - Version 3.1.5.3
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 2, in <module>
File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 2, in <module>
bpy.ops.wm.addon_disable(module='io_sims')
File "C:\Program Files\Blender Foundation\Blender\2.76\scripts\modules\bpy\ops.py", line 189, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error:
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass47_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 2, in <module>
File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 2, in <module>
bpy.ops.wm.addon_disable(module='io_sims')
File "C:\Program Files\Blender Foundation\Blender\2.76\scripts\modules\bpy\ops.py", line 189, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error:
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass47_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
Any ideas? i get something similar when i try to import too.
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Post by theregalsim on Dec 20, 2020 12:39:46 GMT -5
I had a quick look and at first glance it could be your shadows are missing? I rarely make lights so this may not be the problem but from past experience I have had the same problem on a decorative object because I forgot my shadow marshes. That wasn't it but i figured out the issue. So all but my first texture were .dds compressed with generate mip maps, i resaved the images without a compression, and no mip maps and now they all work! ^^ thanks for the reply though
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Post by theregalsim on Dec 18, 2020 17:11:44 GMT -5
Hi everyone, The issue I'm having is with a chandelier I made, the "crystals" are a 2d texture over a transparent part of my mesh. So the issue actually doesn't happen with my first swatch, which is odd, it only happens when I've done a recolor. The textures are all .dds format, and in Studious all appear as they should, but in game all swatches except my first texture the "crystals" will fade and disappear. Which I find strange since those (the crystals) were not altered in the recolors, only the solid parts of my mesh (the metal ect.) Here's an example of what I'm talking about, you can see my original texture the gold one , compared to my brown one when zoomed out Example 1 the brown chandeliers crystals are fading and going invisible where's the gold chandeliers crystal do not. now when I zoom in on that brown chandelier the crystal isn't faded example 2
Any ideas?
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Post by theregalsim on Nov 23, 2020 17:12:14 GMT -5
Hello. I tried several ways and your package did not appear in the shadow of the first image. However I edited using the information in this post. As your mesh has a curved part, it was the first thing I thought. There were some differences as you can see in the image. What I did was follow the tutorial: I removed the duplicates; I applied edge split at 45º. One question: is that specular right? It is not neutral. I hope it helps you. Thank you so much it worked ^^
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Post by theregalsim on Nov 22, 2020 12:53:25 GMT -5
So I've made a dresser, there is a "niche" in it, and for an odd reason it appears dark when placed indoors, though when placed outside I don't have this issue Example 1Example 2Someone had suggested making sharp lines around the niche, I tried it, but that didn't fix it, I also have a bucket fill specular & normal map, so its not texture related to my knowledge. Any ideas?
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Post by theregalsim on Oct 13, 2020 12:47:16 GMT -5
The second shader has its own spec map so you will need to change that to a blank one as well I can't believe i missed that.... thank you so much its fixed now!
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Post by theregalsim on Oct 11, 2020 17:00:42 GMT -5
Hey, So I decided to clone the type writer in the glass case because I needed an object with 2 texture slots, (yes I know, I wouldn't normally do this) I had changed the resource type to "phong" in the warehouse tab for the model lod and model, but my object is still shiny (im using the blank specular and normal map so its not a texture issue) then I also reduced the shininess to 0, thinking that would help and it didn't. any ideas? heres an example
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Post by theregalsim on Sept 16, 2020 16:08:34 GMT -5
Hi I'm having these weird dynamic shadows on my mesh have a look hereany ideas?
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