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Post by gauntlet101010 on May 27, 2021 13:17:58 GMT -5
It's still shows a weird shine.
It's mostly bad in CAS, so maybe I should just let it go. But it's pretty strange.
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Post by gauntlet101010 on May 27, 2021 12:01:31 GMT -5
That didn't seem to work either.
Maybe it's the difference between a DST image and an RLES one?
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Post by gauntlet101010 on May 27, 2021 10:08:06 GMT -5
I did that, but there's still a shine there.
I tried exporting the spec map after importing it and found something weird. It seems like black is turned into green for some reason? Although with the alpha being black I don't see why that should matter.
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Post by gauntlet101010 on May 27, 2021 9:39:09 GMT -5
www.simfileshare.net/download/2511279/Looking back a couple other items I had intended to have no shine have shine, but this is the first time I really noticed. I made the spec flat black. With or without alpha it's shiny, but with full alpha it's extremely shiny. Anyone know what gives?
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Post by gauntlet101010 on Apr 17, 2021 17:21:17 GMT -5
How about a button to add a lightmap to objects easily? Because it's so annoying normally and the steps are always the same.
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Post by gauntlet101010 on Feb 3, 2021 13:22:37 GMT -5
It seems like the Paranormal pack broke something in the code. reloading a lot with CC candles now loads this glow around them where the flame used to be. Placing a new version of the item loads the right effect at first, but if you reload the lot the same problem can be seen.
Edit: Removing the autolight portion seems to help.
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Post by gauntlet101010 on Nov 29, 2020 18:10:31 GMT -5
Regardless, thanks for the help. If that's the best I got, then it's fine.
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Post by gauntlet101010 on Nov 15, 2020 14:10:40 GMT -5
That doesn't clear the animation.
If there's no way to clear it maybe it's fine that there's some overlap.
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Post by gauntlet101010 on Nov 15, 2020 11:37:50 GMT -5
Alright, that works better. If there a way to clear the effect immediately before placing in a new one? For most effects I don't think that would work, but with the bird just standing there I think it'd be alright.
Part of the timing problem is that the game lags a bit. I'm noticing that, even if there's a visible break in the loop duplicate ravens can still appear.
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Post by gauntlet101010 on Nov 14, 2020 12:43:40 GMT -5
So it doesn't throw an error, but it isn't calling on the effect either. And the custom tuning I have is: <I c="G101010RavenPerchedObject" i="object" m="FPt4_RavenPerched" n="G101010_RavenPerched" s="6183087615564780068"> Here's a download link to the .package and the .py file. www.simfileshare.net/download/2150809/Thanks for helping me with this. I'm not sure what I'm missing.
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Post by gauntlet101010 on Nov 13, 2020 12:49:06 GMT -5
I'm getting an error:
TypeError: alarm_callback()missing 1 required positional argument: 'handle'
But it does seem to attach to my object, which is good.
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Post by gauntlet101010 on Nov 10, 2020 20:41:52 GMT -5
Question: How do I marry this script to my object?
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Post by gauntlet101010 on Nov 9, 2020 22:51:38 GMT -5
I haven't done a script, ever, but it seems as if the TS4 VFX tool is mostly good for particle effects. And crashes when I try to complete a save. :-/
Thanks for the snippit of code. I might very well try to make my first script based mod. I mean. It's just looping the effect constantly. Seems like an easy place to start. I'll let you know how it goes when I get into it.
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Post by gauntlet101010 on Nov 8, 2020 18:38:55 GMT -5
I'd like to loop the standing crow effect to create a "pet" of a sort. This is what I have
<L n="client_states">
<U>
<T n="key">98745<!--GenericFX_On--></T>
<U n="value">
<V n="vfx_state" t="apply_new_value">
<V n="apply_new_value" t="start_vfx">
<V n="start_vfx" t="multiple_effects">
<U n="multiple_effects">
<L n="vfx_list">
<U>
<T n="auto_on_effect">True</T>
<T n="effect_name">crow_standing</T>
<V n="joint_name" t="Slot">
<T n="Slot">_FX_</T>
</V>
</U>
</L>
</U>
</V>
</V>
</V>
</U>
</U>
<U>
<T n="key">98746<!--GenericFX_Off--></T>
</U>
</L>
But it just disappears!!! I suppose that's because it's just part of a sequence, but I just want it to loop infinitely. But I can't find any XML on an object that does that. Is there any way to get this effect to do what I want?
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Post by gauntlet101010 on Sept 25, 2020 19:10:04 GMT -5
I'm pretty sure his (and Rey's) Lightsabers are just props like Grim's scythe. His lightsaber hilt doesn't contain any special tuning reference.
I was actually taking a look at making this, but I don't know what the effects are called for his Lightsaber are called, so it's a no go, for me anyway. Maybe request an update to the special effect list.
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