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Post by gauntlet101010 on Jun 20, 2017 23:02:07 GMT -5
drive.google.com/file/d/0B3gA7rY7I9VnLTZNd3RzNHZraFE/view?usp=sharingAlright, I'm going through that tutorial on uvs. Right now the thing is just one solid mesh and I haven't cleaned it up any. I'll do that later on today. I guess I need to cut the mesh up before I see any results. Right? So this is still in-progress. I think I may also need to redo the package creation. When I tried this last time one of the cuts just wouldn't load because, I guess, the cut was too complex. It was one of the ankle cuts. So, right now my main concern is why the lighting is messed up and, on a related note, why the hood disappears when you zoom out past LOD0. I think redoing the package might help since swapping out the cuts with the wings (which share the package) makes them disappear .... but it'd still be nice to know what I'm doing to mess it up. themechanicalmaniacs.com/temp/a.pngthemechanicalmaniacs.com/temp/c.pngUp close you can see the lighting is hitting this thing very oddly. It's more obvious on the back, but it's just massacring the hair too. themechanicalmaniacs.com/temp/b.pngthemechanicalmaniacs.com/temp/d.pngBut further away the shading is just fine!? And the head disappears. And the back of the wings is tinted green... (This Reaper is a plantsim too, so maybe it has something to do with that - maybe I need to move the hood to the lower area of the texture map and the wing up to the hat portion). Right now all LODs share the same mesh, so it isn't that.
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Post by gauntlet101010 on Jun 20, 2017 9:29:55 GMT -5
I guess I'll try following that more closely when I get home.
Any ideas on what could be causing the lighting issue? Where it appears broken up and odd up close, but normal from further away?
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Post by gauntlet101010 on Jun 20, 2017 7:57:32 GMT -5
drive.google.com/file/d/0B3gA7rY7I9VnZWJ4MkJPZkx0VU0/view?usp=sharingHow's this link - Google Drive. Better? I made uv_1 and uv_0, but I can't have done it properly. But I'm also not sure what I'm doing wrong. I just renamed the existing uv group "uv_0" and make a new one using the plus button "uv_1" and painted that up. There doesn't seem to be any difference when I switch between the two in Blender.
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Post by gauntlet101010 on Jun 19, 2017 21:57:20 GMT -5
www.4shared.com/s/fuOIenz5ieiSo I'm trying to convert the Sims Medieval Grim Reaper to Sims4. It's working out alright, although I'm abusing the full body outfit to do the trick. The main problem right now is that the sliders aren't working. I've cut the mesh up, assigned it to all the right cuts, and painted it using the Reaper costume as my guide ... but the only things that DO morph are what I don't want - things painted blue (the medallion, skulls, and hourglass). I went through the tutorials, but can't find what I'm doing wrong. Can someone shed light on this issue? I'm also having a lighting issue where the lights/shadows are very uneven (half of the body lit up, the other half not when in a room) when you're close up. But this issue isn't present when you're further away (tried it on a different package). Any ideas on why?
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Post by gauntlet101010 on Jun 1, 2017 9:37:41 GMT -5
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Post by gauntlet101010 on May 30, 2017 22:46:00 GMT -5
Well ... got no responses, but I managed to cobble together a half answer.
1) I think using the raccoon costume as a base made the game expect some vertex groups to be simpler. So I used the male reaper costume as a base and that did not crash the game. 1 A) Additionally setting the "Exclue Parts Flag" in the Warehouse under CASPartResource to 3FFFFFFFFFFFFF0E (matching the raccoon costume) hides everything I need hidden! So that's good. (Or at least it did for the male base package, not so much the female base package ... dunno why.)
2) As for taking away morphs coloring everything black in Vertex Paint did the trick. I wound up re-exporting the Sims3 resource again using a different tutorial here, but now new things are messing up on me. But, at the very least, I know why the game was crashing.
edit: Changing the part resource also changed the mesh from adult male to adult female (which was what was under that particular racoon costume). Doesn't matter for this costume, but it's something to note. (The adult female frame is closer to the Sims3 Reaper mesh than the adult male, so it didn't matter to me when I started this).
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Post by gauntlet101010 on May 24, 2017 23:09:40 GMT -5
This is my first time with Sims mods and my second time ever with Blender and I probably bit off more than I could chew. I thought it'd be fun to convert the Sims3 reaper to the Sims 4 (and if it went well, the other Reapers too). Since I wanted to hide the entire body anyway I did not modify the texture map (I figure it wouldn't really matter since everything's hidden; I'm using the Racoon costume as a base - it's just one whole mesh like the Sims3 export). Despite this it loaded into CAS just fine, even if it had weighting problems around the hands. Initially I tried using the weights form just the Reaper costume and the raccoon head on the Sims3 model. Hands aside that worked out alright. Oddly enough loading in the vanilla reaper costume into my package also yielded messed up hands. So maybe they transferred perfectly!? I don't have a screenshot of that. But trying to fix things just seemed to make them worse! Manually setting the weights myself either crashed the game or refused to load into Studio (it's been a while, can't remember which). Separating out the hands and medallion, doing transfer weights on them alone, and re-attaching them made the game crash when I selected the clothes. Next I frankensteined some other official meshes together to make a model that more accurately reflected the Sims3 Reaper (the cuffs are the main issue there, I used a dress with flared cuffs and the Sims 4 Reaper consume along with the matching hood) and did transfer weights from that. It looks like it's weighted perfectly in Blender (except around where the shoulders and hood meet), but the game just crashes when I try to select the clothes in CAS or when it's loading a thumbnail after I rename the file. As a test I tried to transfer the weights from a simple dress. Same issue - the game crashes. I tried using the latest Blender. I tried using Blender 2.7. 2.7 transferred weights more successfully, but still wound up making an object that crashed the game in other attempts. I tried cleaning. I tried not cleaning. I tried starting from scratch with a model with no weights. I tried just merging the lower arms of the flared cuff dress with the reaper costume. All crash the game. After that's done ... is there any way to take out the morphs from a model? I don't want the Reaper to get fat or buff. It makes the medallion and the chain around his neck deform oddly, and I don't think this is solvable with them being part of the mesh itself (the chain is just a texture anyway). I don't think this is a UV thing (although I could be wrong). And, even if it is, well, the other reapers likely have moire complicated texture maps I wouldn't want to edit anyway. So I dunno. Maybe this is a project for someone with more skills? Am I totally overlooking something that's causing the game to crash instead of the mesh simply exploding on me? I have to admit, I'm almost ready to quit this thing. And - boy! - do I have added appreciation for mods after this madness. www.sendspace.com/file/g7wjin - blender file, package file, and a screen of my almost-success in CAS.
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