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Post by sweeteizus on Dec 1, 2017 20:46:30 GMT -5
That's great! Have you tried it in-game and see if everything was alright? Yep, and nope.
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Post by sweeteizus on Dec 1, 2017 20:01:23 GMT -5
I normally do delete the ea mesh and only use it for weight paint! mesh for uv 1 (ea) package
my mesh package
holy poo this time when i imported my mesh the ea one seems to have disappeared. Maybe I finally did it right?!
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Post by sweeteizus on Dec 1, 2017 15:54:51 GMT -5
I thought I was supposed to join each cut on an ea mesh... x_x blendhere's my blender work. I just appended my top, the nude, and the ea top. Not sure how to proceed because I'm confused about the cuts. It looks like the ea top has only 1 cut.
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Post by sweeteizus on Dec 1, 2017 15:50:37 GMT -5
Thank you for your help, I'm sorry you guys have had to explain so much.
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Post by sweeteizus on Nov 30, 2017 16:08:57 GMT -5
my issue is when I import my mesh on top of another similar ea top in s4s, the ea top shows underneath my mesh. Which is why I tend to choose the nude top to import my mesh over, because then only my mesh is visible on the sim. So this is still a cut problem?
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Post by sweeteizus on Nov 30, 2017 16:00:26 GMT -5
Thanks for the help Zelrish! Honestly I'm still a little confused about how the cuts work, because when I follow the detailed mesh guide here on S4S, it just says to make sure my mesh is set to geom0000 and we're good to go. So once I'm done in blender, I open the nude top in s4s, then import my mesh on top of it.
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Post by sweeteizus on Nov 29, 2017 23:37:03 GMT -5
I always make sure my mesh is set to geom 0000.. I just tried appending the ea top onto the nude top in blender and it was already set to geom 0000. I'm so confused.
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Post by sweeteizus on Nov 29, 2017 23:32:38 GMT -5
I'm sorry if I am misunderstanding, but are you saying that I need to export the ea mesh into blender by itself, make sure the cut is set to GEOM 0000, then save, and then use it when I weight paint and then to import my own mesh over? God I hope that makes sense, lol.
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Post by sweeteizus on Nov 29, 2017 16:12:52 GMT -5
I've been told more than once and I've seen admins tell others that it is not recommended to use a nude base for your mesh. My issue is that the nude base always looks perfect in game, but when I import my mesh over a similar ea mesh in S4S, I can see the ea mesh underneath my own. I am confused as to how I should go from here..
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Post by sweeteizus on Nov 26, 2017 14:51:58 GMT -5
Okay *derp* I can recolor doors.. But still.. anyone have any info on how to create or recolor staircases? Or any info on spiral staircases?
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Post by sweeteizus on Nov 25, 2017 14:53:02 GMT -5
Sorry if this has already been brought up, but why isn't there an option to recolor doors and staircases? I wanted to make a carpeted staircase and recolor those awful colors on some of the in game doors. Also, if anyone can link me to someone who creates awesome build mode stuff I'd be eternally grateful.
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Post by sweeteizus on Nov 22, 2017 17:30:21 GMT -5
I created this mesh. Please do not claim or upload as your own.
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Post by sweeteizus on Nov 20, 2017 0:05:56 GMT -5
This is a recolor.
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Post by sweeteizus on Nov 20, 2017 0:02:56 GMT -5
I created this mesh. Please do not claim or re-upload as your own.
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Post by sweeteizus on Nov 20, 2017 0:00:20 GMT -5
I created this mesh. Please do not claim or re-upload as your own.
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