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Post by SACRIFICIAL on Feb 21, 2017 7:30:32 GMT -5
This is so beautiful! great job!
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Post by SACRIFICIAL on Feb 21, 2017 6:47:16 GMT -5
♥♥♥♥♥♥♥♥
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Post by SACRIFICIAL on Feb 20, 2017 13:42:02 GMT -5
Thank you for your advices. I did what you told me but that doesn't really work, the cloud disappear at the very beginning then appears again. Perhaps I missed something. When I open the file with S4pe and click on the clip, I notice there is an error : "error reading ressource". I don't know if it's because of that. I have the last version of Sims 4 Studio and S4PE. I can't really help much since I don't own the pack yet & I don't know what effects are in the clips but I suggest looking at each effect of each clip that contains a fight between a sim & a vampire. I don't suggest using s4pe since It's not up to date & It doesn't support files the way "Sims 4 studio" does. I would be more helpful if I owned the pack, I'm getting it soon & hopefully I'll be able to help solve the problem btw I'm freaking out that I actually guessed the clip's exact name without having it in My game data, holy moly
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Post by SACRIFICIAL on Feb 20, 2017 12:28:09 GMT -5
It's actually a really easy process, once You get the sound name that You need as Leniad mentioned do the following: - Go to "Werehouse" tab inside Your clippack in Sims 4 studio
- Click on Your clip that You want to add the sound event to
- in the data tab of Your clip, go to "Events" & click on "Edit Items" that is next to it
- Click on the "Sound" event on the left table
- Paste the sound name that You copied from the list Leniad provided in the "SoundName" box
- set the time code on when the sound should start playing, FE: 0.5 ; 1 ; 1.2 etc....
- leave header1 & header 2 as they are
- Click on "SuppressLypSync" event on the left box & click on remove "This will allow Your sim to lip sync to the sound"
- Click "Save" on the bottom right
You'll have to do a couple more steps here now - You'll find a box called "IkTargets" 4 boxes below the "Events" box, Click on "Edit Items" of "IkTargets"
- On the left box select "b__L_HandDangle_slot"
- On the right box click on "IkChainIndex" & change the number to the amount of events You have in the "Events" box, in this case it's "1" if You added more than one sound count the number of events and put the number in the "IkChainIndex" box
- Click "Save" on the bottom right
Save Your package & then close it & re-open it. Now check the "Clip Header" of Your "Clip" & see if the events have changed there, if They have then Your good to go, if they haven't You'll have to re-do it manually repeating the last steps but for "Clip Header" this time. Good luck
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Post by SACRIFICIAL on Feb 17, 2017 19:46:31 GMT -5
I don't have "Vampires" Game pack yet but I believe that You can remove the "Clouds" effect event from the "Clip" itself If You go to "Game File Cruiser" in "Sims 4 Studio" tab, You can search for clips. Look for "a2a_mischief_T_fisticuffs_start_x" & go to clip's "Events" found in the clip's "Data" tab In the "Events" box click on the effect saying "s40_Sims_fisticuffs" & Remove it. "That will remove the clouds for the regular fighting" You'll have to look for the clip that starts the vampire fight & then going to the events box to remove the "Clouds" Effect. "Not sure what exactly it's called" the clip itself should be something like "a2a_vampireFight_T_simToVampire_start_x" Good luck
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Post by SACRIFICIAL on Feb 17, 2017 12:11:00 GMT -5
OH no, I feel that I've caused a lot of trouble to all of You by just reading this post. I didn't use to put underscores in My mods names before , & never put My name on My mods, But I've seen a lot of people doing that so I thought that I have to do it ? in order to make the mod sorting/ naming more professional ? lol
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Post by SACRIFICIAL on Feb 17, 2017 12:03:14 GMT -5
Thank you for your answer. In fact, I need specific animations coming from the fight between vampire and sim. Usually, I use the andrew's pose player to play EA's animations. There is an animation where the sim uses garlic against the vampire during the fight. We can see this scene in one of the official trailers without the smoke cloud. If I play this animation (a2a_vampireFight_T_simToVampire_loop_garlic_x) with the andrew's pose player, garlic doesn't appear. I would like to know how to solve this problem. I hope I have been clear enough. Sorry if my English isn't perfect. I've noticed that using "Pose player" doesn't play the clip's "Effects, props" maybe You can use that to Your advantage and play the fighting clips from there; since the clouds won't appear. If You create a custom interaction to Play the animation, the effects and props will appear.
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Post by SACRIFICIAL on Feb 17, 2017 11:52:36 GMT -5
I absolutely love & adore this community & feel appreciated by the members and admins & I just feel like home being here. so I decided to upload all of My future mods on this amazing site instead of MTS. You might not know this but I've been a member on MTS for about 10 years & a creator for about 7 years & after all that they really disrespected me when I uploaded My latest mod on their site "Deadly Toddlers" by removing the mod & sending Me a message saying this : "This is NOT content that we allow on this site. Any kind of killing other sims - *especially* by children is just no way acceptable here. Delphy."Keep in mind that the same site hosts a mod that allows You to "Grill" and eat "babies" for dinner. & not only that, the admins of that site defended the "Baby Eating" mod & considered it one of the best. but God forbids making a mod about "Toddlers" killing adult sims, OH NO! that's way too far. I wanna thank all the admins, creators and members of this site as it's one of the best & I hope You'll enjoy My future creations ♥
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Post by SACRIFICIAL on Feb 15, 2017 13:08:16 GMT -5
Updated for "Cats And Dogs Patch" Update: 11/15/2017 PC 1.36.104.1020 / Mac 1.36.104.1220
Unleash The Inner Beasts Within Your Toddlers Kill & Burn Down Sims & Their Homes Using Different Aggressive Interactions
Note: Video contains cartoonish blood & stab animations from " The Sims 4 "
Mod Info
- This is a custom script mod so it shouldn't conflict with any other mods or override in-game Interactions/Animation
- Interactions are 0% autonomous and Your toddlers will never perform them without user direction
"Deadly Toddlers" Mod contains 8 new interactions "Explained Down Below In The "Available Interactions" Tab" This mod adds new "Buffs"
- This mod contains new custom animations
- Custom animations include sounds/voices/effects/lip syncing
- Blood will come out of the sim's stabbed area & will have a stab wound once stabbed & toddlers will become bloody
- You can kill whoever You want whenever You want "Except for the grim reaper because that would make all dead sims stuck"
- Your toddler will enjoy killing other sims & instead of mourning or panicking they will clap happily
- Toddlers who performed a mischief interaction will occasionally Twitch/Look At Bloody Knife/Ignite A Flameball until the assigned buff is over
- This Mod doesn't require any additional packs & works with "BASE GAME"
- Sims will react to the events in different ways according to the situation & will run away from the deadly toddler after performing any mischief interactions
This mod contains new Interactions that offers new gameplay
1.Stab Guts | Your sim will stab the targeted sim's belly & they will die |
| Target Sim | 2.Stab Neck | Your sim will stab the targeted sim's neck & they will die | | Target Sim | 3.Stab Chest | Your sim will tackle the targeted sim to the ground & stab them on the chest & they will die |
| Target Sim
| 4.Set On Fire | Your sim will ignite fire in their hands & throw them on the targeted sim & they will catch on fire | | Target Sim
| 5.Ask To Be Partners In Crime | The selected sim will become partners in crime with Your toddler & will enjoy their mischief actions instead of panicking |
| Target Sim
| 6.Start Fire Here | Your sim will ignite fire in their hands & throw them on the ground then a fire will start |
| Terrain-Floor | 7.Teleport Here | Your sim will teleport to the selected location |
| Terrain-Floor
| 8.Fill Needs | Your sim will fill their needs using magic |
| Actor-Self |
9.Clean Self Up! | The bloody toddler will clean blood of self & people will stop panicking about it | | Actor-Self |
- You will find The Interactions in the "Mean" category when clicking on a target sim & on the toddler when clicking on self & on the ground when clicking on terrain
- You can only kill Teens --> Elders only using the stab interactions but kids can die if they catch on fire
- All the interactions are non autonomous & Your sim will not perform them if You don't ask them to do it.
- If Your toddler is wearing "Glasses" they will be taken off while any of the "Stab Interactions" are running but will be put back on once the interaction is over
UPDATES
V1.2 Seasons Patch
Updated for "Seasons" UPDATE: 06/19/2018 - PC 1.44.77.1020 / Mac 1.44.77.1220
V1.2 Jungles Edition
Updated for "Jungle Adventures " Update: 2/22/2018 - PC 1.40.61.1020 / Mac 1.40.61.1220
V1.2
Updated for "Cats And Dogs Patch" Update: 11/15/2017 PC 1.36.104.1020 / Mac 1.36.104.1220
v1.1 -Added a new interaction "Clean self up" to clean blood of self & stop people from panicking -Added blood puddles to killed victims -Improved Blood Texture on a deadly toddler -Killing people will now fill the fun meter for toddlers
{Spoiler}{Spoiler} I had to override a couple of tunings to disable/change reactions for the "Deadly Toddler" Some conflicts may happen with different mods if a mod overrides the same instances
- loot_Reaction_Fire // Tuning Id = 127334 // Instance = 000000000001F166
- death_Fire // Tuning Id = 77372// Instance = 0000000000012E3C
- situation_fire // Tuning Id = 73821 // Instance = 000000000001205D
*Note: Sims will not change the way they react to things if sims burned to death by a normal fire not started by a toddler
{Installation Instructions}
Install this mod just like You install other mods, extract the files "DG_Ts4-Deadly Toddlers.package" & "DG_Ts4-Deadly Toddlers.ts4script" from the ZIP archive & put them in Your mods folder Note: Don't put the script file into many sub folders because it will not be readable by the game "Won't Work" Make sure to enable script mods in Your game
installing script mods method has changed "You now have to extract the ZIP file" as I mentioned earlier.
Compatibility
UPDATE: 06/19/2018 - PC 1.44.77.1020 / Mac 1.44.77.1220 Additional Credits:
sims 4 studio
S4pe Zerbu's Mod Constructor Python Blender Kijiko's Pose Helper batman101's Python Script Used for Terrain Scumbumbo Python Script Used for Sims scripthoge for the Python injector script Support Me On PatreonPatreon Link
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Post by SACRIFICIAL on Feb 15, 2017 11:43:58 GMT -5
Thanks orangemittens & everyone <3 , I'll def put a warning on the video when posting the mod. I'm happy about this news ^^
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Post by SACRIFICIAL on Feb 14, 2017 12:26:02 GMT -5
I was thinking about opening My own studio among this amazing community since I use "Sims 4 studio" to create 99% of My mods & now is the perfect time to do this since MTS removed My latest mod of their site. so I was thinking if Sims 4 studio allows this kind of mods on their site ? it contains stabbing & blood and wild toddlers.
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Post by SACRIFICIAL on Feb 10, 2017 16:56:22 GMT -5
You are my hero :D It's works ! Thank you so much ! You're welcome Glad that it worked :D
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Post by SACRIFICIAL on Feb 10, 2017 13:56:45 GMT -5
Hello, in My torture & chaos mod link I had to create separate mod packages because I had to add custom references used from expansion packs. for example "Get Abducted By Aliens" interaction would still show up in Your game even if You don't own "Get To Work" EP but clicking on that interaction would not do anything since the game would ignore the rest of the code since it doesn't exist, so I had to create a separate package where there are no interactions that uses references from get to work so people who don't own that pack won't get the "empty interaction"
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Post by SACRIFICIAL on Feb 10, 2017 13:47:35 GMT -5
I don't own the vampires game pack yet but I hope that I can You with this. This issue is happening because You've created Your own custom object & it's not set in the "Snippet test reference" You'll have to copy the <T n="definition">146801<!--...................--><T> line & paste it below it, then add Your own object's definition instance so it should look like this
<T n="definition">146801<!--...................--><T> <T n="definition">12097018807364454604<!--This is Your custom object's definition--><T> if that didn't work try adding Your "Object's tuning recourse so it looks like this
<T n="definition">146801<!--...................--><T> <T n="definition">12570693877789576078<!--This is Your custom object's Tuning Resource--><T> good luck
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Post by SACRIFICIAL on Feb 10, 2017 13:25:32 GMT -5
You're welcome & I'm glad that You like the work I tried to change the position as much as I can so it works this way. here's a tip for changing the position in Serinion:UpsideDownPosition_Interaction try to change the numbers in the constrains
<L n="_constraints">
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="cone">
<U n="cone">
<T n="angle">70</T> <---
<T n="ideal_radius_max">0.1</T>
<T n="ideal_radius_min">0.1</T>
<T n="max_radius">5</T>
<T n="min_radius">1</T>
</U>
</V>
</U>
</L>
</U>
<U>
<L n="constraints">
<U>
<E n="key">HUMAN</E>
<V n="value" t="facing">
<U n="facing">
<T n="inner_radius">0</T>
<T n="range">135</T> <---
</U>
</V>
</U>
</L>
</U>
</L>
I'm not sure which one of them changes the sim's rotation but I'm assuming it's the one's where I put an arrow at "<---" Good luck Hi ! In Blender I can change bones position in Rig. And in Sims4Studio I can make bones in, with Rig/Slop tab. You think it's possible to change for x,Y,z bones position ? because radius max radius min cone etc... They don't tell me anything I don't suggest editing anything in blender because I've noticed that Sims DO get in the right position at times & at times they don't, changing the mesh's position/bones will make the problem worse. the position of sims isn't 100% perfect because sometimes they don't do a full rotation to face the object so it's something about the constrains. leave everything as it is but try to tinker in these values of the constrains <T n="angle">70</T> <--- ------------------------- <T n="range">135</T> <--- good luck
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