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Post by SACRIFICIAL on Feb 5, 2017 12:10:03 GMT -5
You're welcome, is this the first time that You create an animation / pose pack ? if Yes I suggest looking at a tutorial on how to do that. after You make sure that the animation is working start editing the events
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Post by SACRIFICIAL on Feb 2, 2017 12:57:47 GMT -5
SACRIFICIAL Hi! Welcome to the Sims 4 Forums. I can say that I'm a fan of yours. I have all your TS3 mods that I find absolutely amazing and funny to use. It has come to be a must have to every gameplay. Also, I just started knowing your TS4 mods which I'm sure are as amazing as the other ones. It is great to have you here! I hope you have fun in this community! I'm really honored, I was not expecting this kind of welcome; thank You so much & I'm glad that You enjoy My content. I hope You'll enjoy My future releases as well
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Post by SACRIFICIAL on Feb 1, 2017 16:30:42 GMT -5
I would love the ability to sort tunings in the werehouse by "Clicking & dragging" just like the new update for the clips sorting. also I would really love the ability to copy clip events from one to another easily. otherwise I'm really happy with this tool The best tool for The Sims EVER! ❤
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Post by SACRIFICIAL on Feb 1, 2017 16:26:13 GMT -5
Hello, I'm Luke Hunter AKA Dramatic-Gamer, I've been creating gameplay mods for Ts3 & now with S4S tool I'm able to create mods for Ts4 in an easy way ! I'm really thankful for this awesome tool as it helped me cross miles with modding for this game, I wouldn't be able to create anything good if it didn't existed. I want to thank all the creators & moderators of this tool as it's one of the best ever & the community is one of the best <3
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Post by SACRIFICIAL on Feb 1, 2017 16:21:43 GMT -5
Hello, when You add a sound event to Your clip in S4S that it's name start with "voc_" Your sim will automatically lip sync to that sound in the game, You just have to delete the "Supress Lip Syncing" event first. However there's a glitch in the game that came with toddlers update that disabled lip syncing for almost all animations in game, You might have to wait until this bug is patched UPDATE : The lip syncing issue has been patched Your sims will now lip sync to voices again
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Post by SACRIFICIAL on Jan 22, 2017 9:01:50 GMT -5
thank You & You're right; it is a beautiful community Sims 4 studio already creates a .package file when You create a clip pack & it contains all the files You've mentioned. If You have a different package that You want to import the animation files to try exporting them Using sims 4 studio via "Batch Export" & then import them to the other package using "Batch Import" Or You can use the "Merge Packages" feature in the studio to merge those 2 packages together, It's the first option in the tools tab
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Post by SACRIFICIAL on Jan 21, 2017 14:21:56 GMT -5
You're welcome I don't use s4pe that much since Sims 4 studio covers almost everything. I'm thinking of a few things : 1. did You export the associated "Clip Header" and import it to s4pe as well ? 2. did You export the "STBL" file that has the clips names and descriptions and import it to s4pe ? 3. did You export the clips "Snippet" and import it to s4pe ? I'm not sure if doing the above would fix the issue but that's all I can think about Good luck
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Post by SACRIFICIAL on Jan 21, 2017 5:37:51 GMT -5
Hello, I'm going to give You some basics here to help You out with the effect event ActorNameHash = 050C5D67 "The hash of the object's name; in this case it's the -Actor- Sim & - 050C5D66 - " for the target sim BoneName = "for example" 0xCEB0355B "The hash of the bone's name" check out this page www.modthesims.info/showthread.php?t=561554, read the "Fourth" comment by simmythesim & click on show spoiler, it will give You all the names of the bones & their hashes. Note : You can put for example : 0xCEB0355B for the BoneName & CEB0355B for the BoneNameHash BoneNameHash = "for example" CEB0355B" I explained this in the BoneName section EffectName = "for example" s40_Sim_social_mischief_throwdrink_facehit , this is the name of the effect -to get effects names go to " Game File Cruiser" in the studio & tick the ' Clip' box to get all the clips, then select the clip that You want to get the effect name from & look at the events tab of that clip Header1 = I'm not 100% how to sort numbers in this tab but it's usually 00000001 for effect 1 , 00000002 for effect 2 , etc .... Header2 = this is always 00000000 SlotName = "for example" facehit , "This is the slot name used for the effect itself, you can add whatever name you want for each effect but make sure to have a unique name for each effect that you add, for example: "facehit0" "facehit1" "facehit2" etc..... Timecode = the time that You want the effect to appear at Type = Effect UI = 0000000000000000 <-- this is always like this after You finish editing, save the file & look in the events tab of the "ClipHeader" that is associated with Your clip & make sure that the events have changed there as well, if they didn't automatically change; save the package, close it then re-open it & check if they changed NOTE: if You add more than 2 events in event tab make sure to change the number in the "IkTargets to match the number of the events You have You'll find the IkTargets tab 3 lines under the events tab in the IkTargets change the number in the last bone b__L_HandDangle_slot from 2 to "The amount of events You have in the events tab" for example You have 8 events in the events tab , replace the number 2 with 8 This part is no longer required. Good luck & I hope this helps, I didn't have success getting all of the effects to work, not sure if I'm doing something wrong in Header1 or if the game has a glitch in the events since the toddlers patch, because also all sims in game stopped lip syncing. but this should get Your effects to work properly
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Post by SACRIFICIAL on Jan 4, 2017 12:54:30 GMT -5
I've never worked with aspirations before but maybe You'll find something in "Fabulously Wealthy" aspiration since it requires a certain sim in the household to earn an amount of money & not the family funds overall I hope this helps
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Post by SACRIFICIAL on Jan 4, 2017 8:29:35 GMT -5
I think You'll have to upload it to a different site "MediaFire" Or something & post a link here
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Post by SACRIFICIAL on Jan 3, 2017 8:03:09 GMT -5
Hello, Could You upload the package file please ? I'm assuming that the CC outfit has a "Nude outfit" Buff which contains "Nude reactions broadcaster" which triggers the gasping reactions
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Post by SACRIFICIAL on Dec 14, 2016 16:34:30 GMT -5
hi! You can clone a face paint (or any kind of makeup) and import your texture there. if needed, you might need to change the sortlayer so that the texture overlaps all parts of the body. Thank You so much, it worked ! <3 I did just what You told me & I changed the sortlayer to 17000 "I believe the higher the number the more layers it cover" I appreciate the help.
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Post by SACRIFICIAL on Dec 14, 2016 9:30:43 GMT -5
Hello "First of all I'm sorry for asking too many questions, I only ask when I've looked & tried to solve the problem but didn't work" I'm trying to create an overlay texture that can be put above clothes textures "Like when a sim gets singed or filthy they have dirt on their clothes", I have looked for the "filth" in the studio cas parts but didn't find it. can someone tell me how can I make that possible ? thank You
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Post by SACRIFICIAL on Dec 13, 2016 15:22:44 GMT -5
OMG! it worked ! Thank You so much, You saved me a lot of trouble. also thanks for this priceless tool it made modding so much easier to handle <3
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Post by SACRIFICIAL on Dec 13, 2016 14:55:16 GMT -5
Thanks for the help, unfortunately it didn't work, I tried using all hashes and none of them worked "Decimal FNV32 & FNV64" & high bit "FNV32 & FNV64" not sure what I am missing. it looks like it's not "definition" that they want here but can't figure it out
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