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Post by Bzeebee on Oct 28, 2017 21:37:54 GMT -5
I was referring to the blend you import into your package. I would like to see both separately. Here Is The Package File. Here Is The Package's .Blend File. (For the EA Mesh I'm Using To Make The Hair) Here Is The .Blend File from earlier. Thanks Since I Just Got Home I'll Try Your Suggestions!
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Post by Bzeebee on Oct 28, 2017 19:43:25 GMT -5
I'm now able to see your blend but it'd be useful to have the package you're using to test the import. Having said that, i just noticed that you're using the mac version which i cannot help you with since i use windows. But this is what i'm seeing from only checking out the blend: - Wrong uvmapping. UV map should be called uv_0 not uvmap. Also it isn't mapped on the correct spot. Please refer to this accessory tutorial that explains how to uv map. (Press ctrl+f to use the search bar and paste "15. Click the small up/down triangles to the right", that is from where you should start reading) - The weight isn't correct. Please do the "clean" step described in the weight transfer tutorial. Also there's an extra group called "group" that should not be there on any of the mesh groups. Select the bone and click the minus button to delete it. - Since the hair is pretty long as it goes beyond then neck i suggest doing the uv_1 following this video tutorial for all mesh groups. - the hair is pretty high poly... i suggest doing a test blend version deleting chunks of two of the mesh groups to reduce the polygons and see if it imports better like this. If it does, then it's a polygon issue or your computer can handle the import part. Thanks! I’ll link the EA MESH when I get home (I’m out rn) and I’ll look at those links you put up thanks for the advice!
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Post by Bzeebee on Oct 27, 2017 23:15:30 GMT -5
Hi! I'm SOOOOOOOOOO sorry for creating another thread but this is a different mesh so i was wondering if you could take a look at this one and it has a slightly diffrent problem... ive looked up everything i possibly can trying to figure it out with out coming to the forums for help again but i really need it im very sick right now and this keeps me occupied... but its really stressing me that ive made this new mesh from sratch the im really proud of that i cant import into blender first it takes forever then i doesnt go in i think it maybe because the poly count but i cant really help that unless i want to mess up my whole mesh... Also i cant switch LOD's without S4S crashing... thanks for the look and any help you can give me! link to blend file: www.dropbox.com/s/afl2dp63v2j15c1/9.blend?dl=0Thanks! (I am not using the recomended version i am using blender 2.78 because i could not download 2.70 and i am using S4S {Candy Apple})
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Post by Bzeebee on Oct 25, 2017 18:16:48 GMT -5
i'm not sure i understand your question.. that tutorial is a very good video on how to create maxis match hair from scratch, step by step. can you expand on what you want? are you trying to figure out how to make recolors of maxis match hair or how to make the texture in the first place? Well you see i want to make Maxis Match Hair of any kind just using blender but either two things happen it doesnt look right or it wont import into my game it shows up as it should but when i click on the hair to put it on it doesnt work it just comes up with the original hair i put into the game... i think maybe because im using standalone but i cant use any other ones you see im on mac... i posted a diffrent thread about that issue no one has responded but i just wanted one that would make it look good... Thanks!
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Post by Bzeebee on Oct 24, 2017 20:32:15 GMT -5
Hello! I was wondering I have another question.... Are there any good videos for creating maxis match hair from scratch step by step? I've used this one... Help would be greatly appreciated! (I've made recolors) Thanks, Bzeebee
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Post by Bzeebee on Oct 24, 2017 15:31:51 GMT -5
Hello there! I was wondering if someone could help me... I've made some Maxis Match hair CC in blender and I've imported it into the mesh, then entered the package into my game but the Hair won't show up in the game... it just shows up as the regular base game one that was on before but it shows up as CC just it's not CC... its the base game file I used it from... also I was wondering how do you create something with a pack item and have it usable in base game... I think you have to do 3D mesh under CAS but I don't have that... Any Help would be appreciated! P.S I'm On Mac S4S (Candy Apple) Heres the link to the Package file Also, I don't want to pirate anything if you read that wrong!
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