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Post by Zelrish on Jul 6, 2017 4:45:15 GMT -5
Did you set the path to your mod folder properly in the settings from S4S ?
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Post by Zelrish on Jul 6, 2017 4:10:28 GMT -5
Did you export the body mesh as well from MD? Because you should not. Only your clothing. Adn then you append a naked body in blender.
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Post by Zelrish on Jul 5, 2017 5:44:19 GMT -5
Well, 25599 vertices for a necklace... I believe that's not gonna happen.
I am not certain for the sims 4 but with the sims 3 you had a limit on the number of vertices the game supported per type of CAS piece. (15k for a fullbody for example). I would think there is also a limit for the sims 4. And you probably reached it.
EDIT : just to confirm : I decimated your mesh down to 13 000 vertices and I could import the mesh in S4S
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Post by Zelrish on Jul 5, 2017 4:37:26 GMT -5
There is not really many ways to do this. You will need to either clone the hairs you wanna add a swatch to or override them. You can have a look at this tutorial. The interface is outdated in the screenshots but the concept behind is still the same. You basically choose : override (for example) Select the hair in the list and create the package Then you will see the different swatches. Simply export the diffuse texture, edit it in you 2D editing program (such as Photoshop) and create a new swatch where you will import your newly recolored texture. Save and copy the package in your mod folder and voilà. note : If you have no experience in editing photos and such, you might have a slightly hard time getting a nice white color for your hair as it is not the easiest color to attain while retaining all the contrast details. Also simply have a look a more than just the tutorial I linked, there are more available here
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Post by Zelrish on Jul 5, 2017 4:19:36 GMT -5
Salut thedarkiller123 Il n'y a malheureusement pas vraiment de tutoriel sur comment créer de menu d'interaction supplémentaire dans le jeu. Ce que je te recommenderais serait plutôt de regarder comment sont codés les différents mods qui arrivent à faire ça. Par exemple le mod MCCC créé plein de menus donc il doit y avoir les infos dedans. Les scripts des Sims 4 à proprement parlé sont en effet écrit en Python et les ressources de tuning sont en XML. ------ I basically inform him that there is no specific tutorial describing how to create extra interaction menu/button in game and therefore to look at mods that already manage to do this such as MCCC.
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Post by Zelrish on Jul 5, 2017 4:15:34 GMT -5
They have the same effect. I have not found a vertex painting table so far. The idea is generally to follow the way EA is doing the vertex painting. So you can create a clone from a mesh, export the blend and check how they did the vertex painting.
You can use both values. either 007F00 or 00FF00. I believe the game uses a range of color and not a specific hexa value for this.
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Post by Zelrish on Jul 5, 2017 4:02:26 GMT -5
Hi simsoree, You have no vertex paint on your mesh. You need to paint the jumpsuit full green like the skin otherwise the sliders will not work.
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Post by Zelrish on Jul 4, 2017 4:59:53 GMT -5
Hi xshysimmerx The texture problem is due to the fact that part of the texture from the jacket is located at the same place as the Tshirt that your sim is wearing. Hard to tell how you could try to fix it without the package though. You will have to move some parts of the UV somewhere else. And resize them as well. The other issue is not a clipping issue exactly. This is due to the fact that the sims 4 only apply the textures on ONE side of the meshes faces (called the normals). Usually the outside. What I do to fix this gap in the inner jacket when I convert jackets into accessories is that I extrude the visible inner sides of the jacket into the body of the mesh. Kinda hard to explain without pictures and I don't have any examples at hand to show you :s
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Post by Zelrish on Jul 4, 2017 4:49:10 GMT -5
You could also try to recalculate the normals. It might be part of the reason why the holes are present.
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Post by Zelrish on Jul 4, 2017 4:47:14 GMT -5
Hi Ryanh, Glad you could fix your problem with the hairs.
Making meshes works but only for CAS. That means you cannot make objects on the Mac version.
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Post by Zelrish on Jul 4, 2017 4:45:47 GMT -5
The screenshots are too small I cannot figure out the issue. But anyway it will be difficult to help without the blend/package if you did the UV1 properly.
The clipping at the feet is due to the type of clothing you used as a base. You probably had a vertex group supposed to disappear when wearing boots. So it behaves the same with this mesh.
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Post by Zelrish on Jun 30, 2017 5:37:25 GMT -5
I am afraid we cannot really help you if you don't share the package at this point.
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Post by Zelrish on Jun 24, 2017 10:22:42 GMT -5
Well, this is weird. You are probably not using the latest version of the game. Make sure to update it so that S4S re-index the game files.
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Post by Zelrish on Jun 23, 2017 2:12:24 GMT -5
What about without the filters ? Can you find any other CAS part at all? Cause the filter is simply hiding what you don't want but originally shows you all the available CAS parts it is finding.
Did you check if the game didn't create another Sims 4 folder in your Sims 4 folder before creating everything it needs? Installer sometimes do that when you give a specific path at install. You never really know if they are not gonna create another subfolder in the one you selected when they install. Would then be something like this : G:\games -win7\The Sims 4\The Sims 4\ Maybe
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Post by Zelrish on Jun 23, 2017 1:52:22 GMT -5
The bones for breast are not included in the mesh as it was cloned from a man's outfit. You could probably do a weight transfer using a female full body outfit as a reference. The end result should work properly for both genders.
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