drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 27, 2019 17:03:02 GMT -5
Thanks for the welcome. Good to know that people are helpful here
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 24, 2019 22:48:51 GMT -5
First I want to say I am NOT trying to offend anybody. I am not being stuck up or a snob and apologize if I come across that way. With that warning let me introduce myself. I am a professional 3d modeler designer animator and as a hobby independent film maker. I don't work with Blender except for her to save work I have done in other programmes as a Blender file. I don;t work with Blender because it's not industry standard. Yes it's a free version of AutoCAD but industry standard for the gaming and the entertainment industry includes Maya/Maya LT, 3ds Max, ZBrush (Love ZBrush with a passion) Mudbox, Poser Pro, Daz Studio (which has the Genesis, Genesis 2, 3, and 8 models) Genesis allows for easier morphs when 3d modelling a hum/humanoid model. Morphs are what you call sliders. Everything has a morph. Prior to Genesis you would need specific morphs based on the model like Victoria, Michael and The Girl. When Genesis game out it made it much easier in the industry for stock models to be used even in the Sims I can tell you that Bella Goth is part The Girl and a little Victoria Supermodel based on her general appearance.) Don't believe me go to Daz Studio and look at all the beautiful stock models one can buy. I guarantee you can figure out which stock models were used in Daz for The Sims 4 and any video game that you enjoy playing after that. The Gaming industry uses stock models like The Freak Victoria The Girl and Aiko modify them for shortening them initial time for creating original models for their games. . I usually model people in Maya. Daz Studio Poser Pro and Maya are my three go to programmes for modeling. I admit I do use the stock models myself when crunched for time.I am doing spline modeling at present time for a project my husband is working on. It's Eldar Terrain he is building for Warhammer 40k. My husband is the love of my life. He is disabled with nobility issues that is worse in the winter and when it rains. and I am grateful I can work from home He does the same thing I do but focuses more on graphic arts while I do more 3d modeling. I love creating clothing in Daz. Some of my work the first 2 done in Maya and Daz Studio. Maya to model and Daz to apply the material. With each new version of Maya it seems autodesk got bored and decided to change how textures/shaders/materials are put on the model.and I feel that if I get frustrated enough I should find a tutorial on how to apply materials, lol. The scenery one is in Bryce. It's easier to do anything with Booleans in Bryce and when I am working on backgrounds I usually use Bryce. We both play miniatures games like Warhammer 40K (which is why I can rarely get the latest Sims 4 release when it comes out) and Malifaux. I play RPGs like Vampires, and D&D. I love card games like Vanguard which my niece got me into and LARPing (Live Action Role Playing) . It's like another reason to cosplay. If you just play video games you are still a real gamer though I have met plenty of gamers who would disagree with me thinking even Magic players are real gamers. I think if you like any form of gaming you are a gamer. My husband painted all my armies and builds, paints beautiful terrain for a local game store. I have two kitties Apollo and Calvin. Apollo is a therapy cat he lets me know when I need to take medicine and when to eat and when to sleep otherwise I would modelling all the time or using Adobe Illustrator or Cinema 4D and Adobe After Effects and Adobe Premier and sometimes Photoshop. Calvin is a sweetie loves to be petted. This is Apollo This is Calvin My experience with the modding community is that when I have given advice on what it could be like a rigging or a parenting issue I have been called a liar and that as a professional I have no idea what I am talking about. If I tell one of you that. It's because from what you are describing is just that from my experience. I should be offended by those who are like that but I am actually amused. Or I will ask if something I wish to model and bring over for the sims needs me to know scripting as well and nobody wants to help, I don't know how to do coding. I want to learn Python in case of such things. Like the one time I wanted to create an extra pair of usable arms to bring over into the the game and nobody had any answers for me and my question was ignored on the board I asked it on. I stopped coming up with ideas like that or even try to bring it into the game. I believe if you know something be willing to help out and not just a selected few or tell the the person asking the question I can't help you at this time but Alex over there is brilliant in Python why don't you go and ask them. If you don't know how to do something say hey I don't know how you would do that but I do believe you'll need to know some coding to pull that off. Or something like that. Sorry if it sounds like I am bashing the community of modders but I just sharing my experience on other boards when I have asked for help and given advice. I apologize if I offended any of you. I don't know any of you but if you were to help me on a project that involved coding I would not just thank you but I would give you full credit for the coding too. That is how I am. I have a dream that Sims 4 Studio will one day make it possible for other modelling programmes to be used other than Blender. Yes I understand it's a free programme but so is Daz Studio which comes with another free 3d modelling called Hexagon easy enough for somebody who has never done 3d modelling before and .can be used by professionals too. I usually forget I have the programme on my computer until it's time to download the latest Daz Studio. I do use Hexagon too. Both Hexagon and Daz I think are much more intuitive than Blender. (I used Blender in college because I hate 3ds Max with a passion.) I loved Blender back then but that was before finding learning about other modeling programmes. Daz has the Genesis 8 model out now. I get bored and make clothes for Genesis 3 and 8. I have been playing the Sims ever since the First Sims came out my favourite Sims games from the franchise are Sims 2 and Sims 3. I never used CC or Mods before Sims 4 because there was always enough to make the game non stop entertaining. I would be overjoyed when they had babies or adopted kids. I would cry when they died. Sims 4 I feel I have to add in CC and Mods to make the game interesting and more fun.
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 24, 2019 20:42:21 GMT -5
Feyona, Sorry I thought it might have been for the same reasons wasn't trying to hijack the post. I would rather get in trouble for posting something because I thought it was the same reason or that then start a separate post and getting into trouble because of that.
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 24, 2019 20:37:08 GMT -5
I do modelling in Maya where it doesn't do that at all with vertex painting. It might just be a CAS or Blender thing, Not all 3d modelling programmes have everything one colour when you do vertex painting.
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 23, 2019 23:23:44 GMT -5
Remake your meshes and convert them into a UV map because all the overlapping it will not work effectively and trying to separate them can create torn meshes and body parts you want covered showing trough. One part one UV map.I would rather create a dozen UV maps instead of one mess .I make clothes in Poser all the time with plenty of intricate parts. Including accessories hair and footwear. One Part =one UV map.
If you are going to do a ton of stuff with one outfit your best bet is use Genesis Supersuit from Daz Studio for the the Genesis model created for both Daz Studio and for Poser. Because you can do a ton of cool things with with the Supersuit save it as an obj file then bring it across into Blender. You make one UV map for what you did with your Supersuit. You can also load up more than one Supersuit at a time each Supersuit gets it's own UV Map. It's also your best bet for your merged hat. Make each part a different Supersuit make each part separately making each part invisible when applying your material and editing. Once satisfied with the results combine the Supersuits together. then turn the combined mesh then an obj file to turn it into a UV map. .
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 23, 2019 17:45:49 GMT -5
I created something in Mudbox (had to save it as an obj file and have Blender import it and saved as a Blender file) earlier and thought it was worthy to be my first item to share. I have it as a blender file and didn't see any options to even import blender files. I thought I was the only one having troubles importing blender files.
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 12, 2018 17:29:04 GMT -5
I used Blender as a student when learning 3d modelling. I loved it in comparison to 3ds Max which was the programme I was taught but once Daz Studio came out with The Genesis Model it's been one of my go-to programmes since but I don't know if it'll work with Blender. I guess I can find out
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drakharis
Member
Am working on spline modelling for a project my husband is working on.
Posts: 10
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Post by drakharis on Jan 12, 2018 17:15:30 GMT -5
Does Sims 4 Studio support other 3d modelling programmes? I primarily work in Maya, Poser and Daz Studio and wonder if I can use those programmes instead of Blender with Sims Studio? I will use Blender if its what is compatible with Sims Studio.
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