|
Post by BTM on Sept 18, 2018 12:54:53 GMT -5
Just wondering BTM, how long it takes to convert the hairs and how often you make them? Good question! What really takes time from converting something is to adapt it to a sim's body, including weights and texture. When you convert anything to this game, you need to make it fit the sim's body, and so to make the texture in the right place and to adjust weights to make it move well once in game. So depending on what I'm trying to convert I can take half an hour to convert a hair, and maybe 2 or 3 hours to convert a full body cloth. If I have to adjust something, for example if the pose of the model I got is different and I have to change it to make it fit the body, it can take more hours. But, to be fair, to find the model on the internet can be the longer part. I've been searching for models for days, and even after that I couldn't find them. It's easier if what you're looking for is well known or if somebody can give the 3d model to you. Also to fix errors takes a lot of time, I started Alphonse Elric set a month ago and I finished it yesterday, it has took me near 12 hours to fix it completely. And to answer the second one, I play Sims when I have time, and I play through my own story. When I want some character to appear, I create it's set and add it to the game. I have a huge list of characters to do, and the time between them varies a lot. Anyways, I'm trying to upload 3 new sets this week, as I said in this post. I have a tumblr account where I upload my creations, as I do in my Creator Studio of this forum. You can ask me for whatever you need there or in this forum. If someone asks me to do something (and I can) I'll do it even if it's or not in my list so ask me for what you need and I'll try to fulfill your request as soon as I can. Just to sum up, to convert something can take from half an hour to ten hours depending on it's complexity and I usually create content every day or two (that doesn't mean I finish something, just that I spend time doing it). Sorry for writing so much, it's just my way of being friendly and I want every of you to learn as much as possible
|
|
|
Post by BTM on Sept 17, 2018 18:02:01 GMT -5
Done, everything works fine. Give a look! First I converted the one you chose, and it didn't look well to me, so I converted the other one too. Here you have them both. In my opinion, the right one looks way better. Even if it's low poly (less vertex), it's texture looks more detailed, and the left one looks like feathers. The left one can look better if retextured, but you'll need someone to do it, I'm not that good at retexturing hair. Well, here they are: - Kirishima's left hair (detailed) - Kirishima's right hair (low poly) - Kaminari's hair- Kaminari's earphone
You can find them all in this folder as well. If you find some error just tell me. Kaminari's face is easy to make in game, but if you need help just ask me for some tip. If you like these hairs make me know, I'll feel pretty glad . And now I'm going to try to fix Alphonse Elric's armor, now it's creating a masive triangle in front of him... Have a nice week!
|
|
|
Post by BTM on Sept 17, 2018 17:16:20 GMT -5
Just finished exams, a few free days, time to make someone happy, and I think I can do it... Low poly Kaminari Denki's hair. It's converted from the game as the others, but this one looks good. Sorry for the HUGE picture, I can't make it smaller. I added his earphone, just thought you'd want it. Hope you like it And Kirishima's one is done too. I'm just making a few checkups and I'll upload them both (hmm, my english is getting worse...)
|
|
|
Post by BTM on Sept 8, 2018 5:19:51 GMT -5
I'm absolutely out of free time, but this request has been here since a few weeks so... The left one is from some mmd, and the right one is the one I extracted from the game. I'll convert which you like the most
|
|
|
Post by BTM on Aug 22, 2018 4:15:49 GMT -5
Well if you have any problem by converting that hair just give a look to the tutorial I posted above. It's example is to convert a hair from MMD so it will surely work for you. Anyways, ask for help if needed.
|
|
|
Post by BTM on Aug 21, 2018 7:13:38 GMT -5
Hi there, sorry for taking this long to answer but I'm busy AF... As september comes nearer, exams do too, and I have a lot to study. Look here I'm modeling, studying, drawing, thinking on to start creating a manga, and maybe learning how to play guitar... So, well, sorry to everyone I owe something, even if it's an easy work it will take pretty long. Anyways, about that Kirishima conversion, of course it will be possible, but it would have the same quality as the others. I'll convert it as soon as I can. And the last thing, here you'll find a tutorial I made a few weeks ago about how to convert hairs from any kind of model, give it a look, you'll find it pretty easy. I was asked for help with some conversion at my tumblr account, so I decided to create that tutorial for him/her, but I don't know where I could post it to help the most. Also, even if I'm busy, don't hesitate on asking me for help, I'll ask as soon as I can. Have a great week
|
|
|
Post by BTM on Aug 10, 2018 16:35:14 GMT -5
About Mic's hair, I've been searching for some model of him, but with no results. If you can find it I'll surely convert it to your game. MMD models are the most common when it comes to anime characters. I could also try modeling it as it's quite simple, but for now I've no time enough. So please, try to find it and come back here with news, you'll help a lot to everyone who would like to have it. Good luck!
|
|
|
Post by BTM on Aug 10, 2018 13:33:15 GMT -5
Well, I didn't make them, I just converted them from the game. And I can do the same with the others, but I don't have the time to do it. If you list a few of them I can make their conversions (if they're available), but you should know that they don't have really good quality... And yes, I can model new hairs that look better but college is taking all my time, sorry. Then, please choose 2 or 3 and I'll convert them for you .
|
|
|
Post by BTM on Jul 31, 2018 13:41:06 GMT -5
Nice, I'll be right here when you need help again.
|
|
|
Post by BTM on Jul 30, 2018 19:30:46 GMT -5
Well I may be able to help, and surely I'd like to do it. You can send me a PM whenever you want to ask for help! Also about the uniform, I have too many things to do, but I'll try it as soon as I have the chance.
|
|
|
Post by BTM on Jul 30, 2018 16:36:58 GMT -5
Hi there! Are you still looking for BNHA uniform? I can convert both class and sports the same way I did with hairs. The problem is that I may not be able to make it work with sliders, and also it's texture may look weird... Anyways, just make me know if you want me to give it a try. Also Sarah, I'll give you a hand if you want me to do it
|
|
|
Post by BTM on Jul 30, 2018 16:25:01 GMT -5
Well, I really don't know how to help, but while you wait for an answer I suggest you to try restarting your project, to create a new package. Also, if you're making a default replacement, I think it's possible that your package is being interfering with another default replacement. As I said, I don't know how to help you as I don't know this error, I'm only making suggestions that may help you. Sorry for not being able to help. Hope it solves soon!
|
|
|
Post by BTM on Jul 30, 2018 12:31:08 GMT -5
Glad to know you solved your first problem. I knew that those tutorials would help you ! Now there's that UV problem... Did you follow the earrings tutorial? I mean, did you create your own earrings as shown in the tutorial? I want you to do it so you learn the basics. And your new UV map looks as if it's been unwraped by Smart project. Before what you've been doing, it's UV was right? Well I'll try to explain you something: You surely already know that bar that's at the right part of your window, below the mesh groups. I need you to go to "Object data" as shown in the screenshot. Once there, scroll down and look at the "UV Maps" part. Every mesh group can contain more than one UV map. Look at this picture: when "uv_0" is selected there's the common UV map, and when I switch it to "uv_1" it's UV changes and also does the texture at the mesh. Both uv_0 and uv_1 contains different maps. Well, when you export anything from S4S, it's blend file will be created with a few of this maps. Try it by yourself. Usually, uv_0 contains the data for the texture looking in-game, and uv_1 does for the sliders (as I know, I may be wrong). Also, when you get a mesh from downloading it, extracting from any game or any other process that's not exporting from S4S, your mesh UV map will be named "UVMap". So when you need to go to your tail and rename it's UV map from "UVMap" to "uv_0", and after you've done it you'll be able to join it without distorting it's UV. This may be a little confusing, but it will give you uncontable problems if you don't know how to solve it. This used to happen a lot to me. This may not be your problem, but if your UV map has been distorted after joining these, this is the only thing that comes to my mind... Also, about "You don't have to help me". You're totally wrong, if I'm able to help you, I must do it, and if I'm not able, I must try to do it. Anyways, I help you because I enjoy doing it. If the problem persist, please share your blend file, or even send me a private message with your tails and I'll try to create a tutorial to show you how to do it. Good luck! Waiting for news
|
|
|
Post by BTM on Jul 30, 2018 5:45:24 GMT -5
Peacemaker created a tutorial on how to get rid of those lines here. Have you tried it? Hope it helps
|
|
|
Post by BTM on Jul 29, 2018 20:50:52 GMT -5
Seeing you didn't get any answer, here I am. So, what you want is to make a default replacement, right? So is to edit a in-game item so it looks different, and not to add a new one. Have you ever done any kind of CC for this game? You should do it first if you didn't. You'll need to know how to create CAS items like clothes and accessories, just the basics. Then, the only difference between creating a standalone and a default replacement is that the last one is done by clicking here: (The same works for objects) You said you work on MAC right? I don't know how different MAC's interface is, but I hope this helps enough. For anything you need, just feel free to ask, we're here to help (or try to do it at least)
|
|