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Post by wingly on Jan 28, 2017 4:07:32 GMT -5
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Post by wingly on Jan 28, 2017 4:00:03 GMT -5
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Post by wingly on Jan 28, 2017 3:52:50 GMT -5
I need a second set of eyes. I have a floating mesh that I can't figure out what is wrong. The rest of the mesh works perfectly fine. I am not sure why I have this naughty mesh.
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Post by wingly on Jan 26, 2017 7:33:04 GMT -5
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Post by wingly on Jan 13, 2017 19:07:06 GMT -5
Sorry, I had the same issue.
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Post by wingly on Jan 13, 2017 17:13:19 GMT -5
why not replace that part of the arm with the nude toddler top?
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Post by wingly on Jan 13, 2017 16:41:48 GMT -5
@ebonixsims if you post your package, i can take a look at your .package to see if I can find a solution of what I have tried doing with my own mesh
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Post by wingly on Jan 13, 2017 8:53:08 GMT -5
Did you try zooming into the head? When I line up mesh I use shift+B in order to focus in on an area.
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Post by wingly on Jan 13, 2017 8:51:37 GMT -5
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Post by wingly on Jan 12, 2017 18:37:48 GMT -5
I love the fact that we finally have toddlers. The whole tumblr community is freaking out that S4S does not work XD
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Post by wingly on Dec 14, 2016 9:20:13 GMT -5
I used Blender 2.78a to recalculate and import back into Sims 4.
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Post by wingly on Dec 13, 2016 18:33:57 GMT -5
Andrew...i could kiss you XD after I recalculate, it worked!
Thank you to orangemittens, inabadromance and MisterS for all of your help
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Post by wingly on Dec 13, 2016 16:56:36 GMT -5
I have deleted Blender 2.70a, deleted the c:/program file, deleted sims 4 document file and deleted sims 4 harmony. I reinstalled Blender 2.70a and sims 4 harmony; still same result.
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Post by wingly on Dec 13, 2016 16:22:03 GMT -5
If you are using Harmony, a newly cloned CAS.package references all original resources unless they have been changed. What this means is that if the LOD resource has not been replaced, it will not show in the Warehouse except as a reference in the CAS Part. If you choose to export the mesh, Studio will pull the correct mesh from the game files by following this reference and export it as a .blend. Unless you import a new mesh to overwrite the original mesh, the LOD resource will not appear in the .package. This makes it so that only the resources necessary for your project are included in the .package. The result is files that are easier on downloaders and on the game. This is one of the biggest fundamental differences between Jackpot and Harmony and the magnitude of this difference is one reason why Harmony is version series 3 instead of version series 2.8. The two versions of Studio are very different in the way they manage CAS items. Wingly, Like Mister S, I too am able to import this .blend into the .package. There is something going on at your end, and I cannot tell from this discussion what that something is. Please check your Documents/Sims 4 Studio/Logs folder for any error that could be related to this problem and paste the entire thing here if you find one. Like inabadromance, I feel the problem is something to do with the .blend and (probably) Blender 2.70. xanax, your issue is, almost without a doubt, not related to the problem Wingly is having. Please feel welcome to open your own thread about the choker. If you do that, please include the .blend you are trying to import and the .package you are trying to import it into. There are a lot of log files, so I will post the .rar file containing them here. I replace the EA mesh with my mesh by going into studio_1 > 'a' and delete all vertex > join the file with my mesh (making sure that uv_0 and uv_1 matches) > import into sims 4 studio; only have this issue with the hat, i made other items with no issues drive.google.com/file/d/0B0OjI9oima0qcTEzSkpDQVJKUFU/view?usp=sharing
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Post by wingly on Dec 13, 2016 12:49:53 GMT -5
I feel that it could be a bug of some sort with the .blend itself. if i open your package in harmony and head to the warehouse, there's no geometries. If i open it with a previous version, there's no geometry either. i re-cloned a hat, the geometries appeared and i imported an acc child phone.. and it imported just fine but not your mesh. And i'm using the same blender. I also exported the original mesh (in harmony) and duplicated the hat next to it, and that imported fine as well. Is it possible for me to fix?
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