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Post by cupidjuice on Feb 19, 2016 15:40:27 GMT -5
no, sadly there's no way to avoid override of those things that are literally on the same spot. You will have to edit the mapping of the accesory and the texture to either move them to hat or other place you fill it would work. HAT, that's actually a really good idea! The only part that -technically- overlaps is the forearm plate, which i'm sure will fit. * will report back in a moment or two *
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Post by cupidjuice on Feb 19, 2016 14:35:48 GMT -5
I separated the arm from the Mad Scientist career outfit, and categorized it as an accessory (for android and cyborg purposes) The arm is mapped in the same location most collars and parts of shirts are. So naturally, it overlaps collars and cuffs on t-shirts. Could changing the sort order possibly solve this? Also, is there a way to make the arm "tuck" shirts and jackets in? So it doesn't take on the shape or clip out of it?
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Post by cupidjuice on Nov 25, 2015 22:07:52 GMT -5
Thank you so much! This was very very helpful and it turned out great!
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Post by cupidjuice on Nov 25, 2015 1:38:08 GMT -5
I'm trying to make a furnace/heater. I'm trying to remove the in-game fire, but keep the animations so it has functionality and can keep sims warm. Removing it from the rig seems to do nothing- the "light" option appears but when a sim tries to carry out the action they do the "I can't reach it!" gesture Here is the package file. Im aware the shadow LODs aren't complete. One thing at a time.
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Post by cupidjuice on May 14, 2015 11:06:13 GMT -5
Is that a bad thing that it doesn't? Only one of the painting came out looking ok in-game
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Post by cupidjuice on May 14, 2015 10:09:01 GMT -5
Oh wait, so, what is the specular? I was following until that last part. I have no idea what that is or where it is :>
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