Hello. I hope someone could help me on this and possibly tell me what I'm doing wrong. There is a building that I am converting to Sims4 and I have it all uv mapped and everything and looks great in Blender.
But however when I import in into S4S, the texture seems to shift and I also noticed that when I export in out of S4S and back into blender the mesh is partially missing and the uv map is definitely altered...
Anyone know why this could be and a fix perhaps? Thank you
I just recently had to install all my programs back on my laptop and I noticed that now in Blender I no longer have the Section Under the 'Scene Tab' that has the Sims4Studio Cas Tools Option so that I can change the Cut number. Is there a plugin I'm missing, and if so can someone please point me in the right direction? Thank you.
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