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Post by ansett747 on Oct 9, 2018 14:53:50 GMT -5
ansett747: I have to warn you that I'm by no means an expert on this - still learning about IK's and FK's and such. So, first of all, I'm not sure which rig you are using. Mostly I use the ones of Brokensims (Nanashi V1.0). This rig also has a control rig and a 'normal' one. The problem with twisted arms is a pain in the a.. , I know that. What I do is bending/rotating starting with shoulders, clavicles etc. I use the shoulder normal rig bone, rather than the joined ones from the control rig, from there I go to the forearm and hand. Sometimes I have to do this several times to avoid a twist at the elbow/forearm and or the hand (wrist). Don't forget to use the clavicle joints. A trick someone learned me, is to delete all not necessary frames in the dope sheet. That helped me a lot. I hope others will also comment to give their opinion. Two people know more than just one. Brokensims V1.0 do not have children rig, so I copied all the Configs from Broken Sim adult to children rig. So there are no any dislocation joints from all other rigs. But anyway, I have Plan B and I gonna create a proper slow dance with lower dislocated arms. The one I was doing is a bit too complicated.
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Post by ansett747 on Oct 9, 2018 2:24:04 GMT -5
I'm working on the project and it's nearly 1 year old. I'm stuck with fore arm and upper arm rigs and they're very irritating. How can I avoid forearm twist or dislocated...
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Post by ansett747 on Aug 27, 2018 20:47:09 GMT -5
wow! great animation:D Can you create a ballet animation or a clowning animation? Thank you... I only focus on lip sync and minimal body movement animations. Ballet and clowning animations are possibly MMD converted to The Sims 4. Great animation indeed! Thanks for sharing! You're truly welcome.. I'll continue on this project until I have everything done!
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Post by ansett747 on Jul 19, 2018 19:23:50 GMT -5
Sometimes I receive errors when adding new bones or I have done something wrong with the rigs. Normally I do not spam to awake in any threads what's my problem. ==================== Anyone made an animated person feel on the chair at the back? I feel like to try to get that work.
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Post by ansett747 on Jun 30, 2018 7:45:22 GMT -5
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Post by ansett747 on Jun 30, 2018 7:44:20 GMT -5
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Post by ansett747 on May 6, 2018 1:10:44 GMT -5
UPDATE 4:48PM I was choosing Clone all the time and I didn't choose override!
UPDATE 5:18PM Okay I got it working. It seems like the hair is custom animated if I'm wrong...
UPDATE 6:37PM It's finally working! Best thanks to Merman and Andrew!
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Post by ansett747 on Mar 6, 2018 18:26:29 GMT -5
If I had to guess, I'd say it's a UV map issue. If you share your .package, someone can take a look for you. Anyone who is blender expert to check the UV map issues? PM me and I'll send the blender file and the package. In-game, the mesh shows up very shiny and very blurry on the counter.
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Post by ansett747 on Mar 4, 2018 2:10:32 GMT -5
I made a host for McDonald's Restaurant. I mapped the textures but in the final presentation, it looks ridiculous? How can I fix the problem?
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Post by ansett747 on Jun 1, 2017 7:08:32 GMT -5
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Post by ansett747 on Jan 14, 2017 17:58:58 GMT -5
ansett747 , the toddler rig was available in Studio the day the patch came out Yes, I've noticed that! :D When will Andrew's Pose Player be updated for toddlers? ==== I've sent a message to the creator and he's working on it.
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Post by ansett747 on Jan 13, 2017 3:27:23 GMT -5
The Sims 4 finally made toddlers! When will the rigs be made for toddlers! I am so excited to make family poses with toddlers! :D
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Post by ansett747 on Dec 11, 2016 2:27:51 GMT -5
Pretty impressive! :D
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Post by ansett747 on Nov 14, 2016 17:14:18 GMT -5
hi! Your microphone is missing the weight assignment. Since those small objects only require one bone, you can check this tutorial that might help you out. To know what is the name of the bone you want to use, you can click on the rig inside your .blend file, click on the grey arrow and the grey eye next to its name on the list of components just above the group_mesh to make it selectable. Click on the rig, change to pose mode and you'll be able to go through all the bones. Then head over to the bone tab to know its name. Copy the name and paste it on the vertex groups from the microphone mesh just as it's mentioned on the tutorial above. Holy smokes!!! I tried so hard to look for this kind of tutorial! Thank you so much inabadromance ! :D
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Post by ansett747 on Nov 14, 2016 16:39:50 GMT -5
Hey there everyone, I have a bit of a problem trying to attach the microphone on the left hand. Not the right hand. I tried everything in Blender and Sims4Studio and it keeps going on the right hand and it's also floating! How can I make the object holding on the left hand, not the right hand and floating!
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