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Post by BrazenLotus on May 10, 2016 12:16:44 GMT -5
I'm trying to make override recolors that require the original mesh. I tried cloning just the resources I wanted but there are no 'import texture' or 'add swatch' features when I do this. I then tried to clone the model resources with all of the ones I wanted then delete it when I was finished but then the object is unusable. Anyone know how to do this properly? I checked the tutorials but didn't see one specifically for this - unless I missed it
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Post by BrazenLotus on Apr 29, 2016 14:08:55 GMT -5
BrazenLotus is right. EA beds have a long list of weights. You'd need to recreate the same thing for your custom blankets/pillows. Is this super difficult to do?
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Post by BrazenLotus on Apr 29, 2016 9:22:44 GMT -5
I asked about the same issue. The sim will not use the bedding like pull up the blankets or the pillows won't move if you make a custom bed/mattress. I think it has something to do with the weights. Would like some help with this as well!
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Post by BrazenLotus on Apr 27, 2016 9:24:24 GMT -5
I wanted to make some variations of the mattress with different types of comforters and blankets. I notice that they don't function properly in game and was wondering if there's a way to transfer the information from one mattress to my custom one so it can be interacted with in game.
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Post by BrazenLotus on Apr 7, 2016 13:44:14 GMT -5
I'm not sure if helps but I've been messing around with the tables and I don't think you can edit those effectively unless you edit the animation that goes with it. I tried to move some of these and in game everything was all out of wack.
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Post by BrazenLotus on Apr 7, 2016 10:09:09 GMT -5
I know enough to shift stuff around. I just started messing around with mapping it from scratch. I just tried mirroring it and it worked out great, thanks!
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Post by BrazenLotus on Apr 7, 2016 8:41:31 GMT -5
There is probably an easy answer to this but I'm having issues with a UV map stretching. I liberated the runner from the 1x1 table and have lengthened the mesh to accommodate the two larger tables. How would I adjust the UV map to accommodate this so there is no pattern stretching?
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Post by BrazenLotus on Apr 4, 2016 22:02:55 GMT -5
The files are HERE. It's terrible quality but there's a short video of what I'm talking about is HERE. The red notice that comes up says "Can't find object" and it won't allow me to move or delete the object or save the game. It does not seem to do this every time I stack dishes or it affects some stacks and not others. Hopefully that explains it better.
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Post by BrazenLotus on Apr 4, 2016 15:58:17 GMT -5
Does anyone know why this happens? It seems to be an intermittent issue with the cc i'm making. I'm making a bunch of dishes with slots that make them stackable. It doesn't seem to do it unless they are stacked.
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Post by BrazenLotus on Apr 4, 2016 8:27:37 GMT -5
Well I could not reproduce the slot appearing, I left it on all morning and came back to the same thing with the same problem.
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Post by BrazenLotus on Apr 1, 2016 16:04:29 GMT -5
Ooooooh...I tried importing it but didn't see anything change and thought I was doing something wrong. I'll try re-opening it. :P Thanks!
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Post by BrazenLotus on Apr 1, 2016 15:43:34 GMT -5
It did not help. I went to the store and left the program open while I was out and when I got home and looked at the file the slot appeared! Maybe there's just a lag? I'm going to test it to see if it happens again. THIS is a file where I tried to add the slot to the plant and shows a yellow canister. HERE is the one that already had a slot that I tried to add another to that shows a yellow canister. Both have no slots resource. Also I just closed the program out, opened it up and the pink pyramid you mentioned is there now instead of the cylinder.
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Post by BrazenLotus on Apr 1, 2016 13:38:32 GMT -5
Yes I can see them in the model viewer and they show up as yellow canisters. The bone in the Rig is correctly added as well. It updates to match what is in the model viewer _deco_sml_2
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Post by BrazenLotus on Apr 1, 2016 13:26:21 GMT -5
Is it possible to import the Rig & Slot resources like the Footprint resource?
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Post by BrazenLotus on Apr 1, 2016 12:36:18 GMT -5
Okay, thanks. And in case it helps I don't have the issue with objects that originally have slots like a table.
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