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Post by PixelHeaux on Nov 12, 2017 22:46:19 GMT -5
Anyone? :(
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Post by PixelHeaux on Nov 12, 2017 0:04:00 GMT -5
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Post by PixelHeaux on Nov 12, 2017 0:00:57 GMT -5
I have the updated version but I didn't update to pets. My people are still showing up transparent but in Blender with white skin.
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Post by PixelHeaux on Nov 11, 2017 4:23:17 GMT -5
I think you meant to post on another thread.
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Post by PixelHeaux on Nov 11, 2017 3:52:47 GMT -5
I'm converting a TS3 hair and need a TS4 hair as a base. When I go to select a EA hair and it loads, the model is transparent, which makes it invisible in blender. I haven't update my game because I'm waiting for all mods to be fixed and I'm using the previous version of S4S. Can someone help me showcase my model?
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Post by PixelHeaux on Oct 29, 2017 23:27:33 GMT -5
Hello! I'm making a pizza but want the slice to appear away from the round object. How do I make the black parts transparent while using a round mesh? image here
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Post by PixelHeaux on Oct 18, 2017 2:44:37 GMT -5
Okay, seriously about to pull my hair out! I'm learning to make 3D objects from 2D images. I took the image and made it into a SVG file then imported it into Blender. After I extruded the mesh. I made a seam on the front and on the back and still the uv map is scattered everywhere. I've tried like 3 tutorials but nothing is working. Marking Seams Weird UV Map Blend File
I would trace it from scratch but I'm having problems looping the end of the hair and this option is easier for me at the moment. Someone said the triangles makes it harder but I have no idea how to turn triangles into quads and the tutorial I followed for that didn't do anything at all.
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Post by PixelHeaux on Oct 18, 2017 2:36:33 GMT -5
It worked! Thank you!
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Post by PixelHeaux on Oct 17, 2017 23:08:10 GMT -5
It shows up perfectly in Blender and S4S (here)but in game it gives me this weird purple texture?
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Post by PixelHeaux on Oct 11, 2017 21:17:20 GMT -5
In order to mark the sharp edges I would have to select the faces, yes? Sorry, I'm having troubles understanding because I'm still finding my way around Blender. Is there any video tutorials here?
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Post by PixelHeaux on Oct 4, 2017 23:37:43 GMT -5
You've been a great help! Thanks sooo much! <3
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Post by PixelHeaux on Oct 4, 2017 23:37:06 GMT -5
Hello! I'm making a mesh from scratch and I'm stuck on how to make the sides into one on the uv map while also making the mesh more round on the edges vs just super flat. I'm quite new to uv mapping still but I'm getting the hang out it. I just don't understand why my edges are split up as so? Click here for images Blend file
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Post by PixelHeaux on Oct 3, 2017 2:30:25 GMT -5
I've got it now! Thanks so much! Last thing? How would you suggest fixing this mirror in the back of the box? I tried to follow a tutorial that worked for this problem before but it doesn't seem to work for this object?
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Post by PixelHeaux on Oct 2, 2017 23:23:45 GMT -5
I think I may have to map it all out again. I thought I had to make an image in a 2D editor and apply all the meshes, then map it that way.
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Post by PixelHeaux on Oct 2, 2017 23:19:50 GMT -5
Okay! So I'm making progress lol. Its just new image is now not fitting with the mesh?
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