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Post by allén on Apr 13, 2018 4:08:05 GMT -5
Thank you so much it will make more sense when rice doesnt look like a pie i guess So naming will be single,medium,multi for names and large,medium small for recipes ?
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Post by allén on Apr 12, 2018 15:29:34 GMT -5
Thanks alot leniad and sorry for late reply. So. About recipes requiring 64, so if i see a line that has recipe in its name i should do it that way ? I also checked my own file and could not find the mistake i did, is it in recipe tuning? As for ingredients, I have just kept the original ingredient (i guess it was apple?) for now. No idea about snippet part as i couldnt find it in the guide. Thank you for looking into it, i found it really fun to create custom foods but last question would be how does the naming go when you are dealing with foods with small, middle and large parts (so its not just large and single like pies and stuff).
Edit:The rice you edited isnt showing up ingame, at least for me.
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Post by allén on Apr 10, 2018 11:07:49 GMT -5
Here then i have uploaded it rice Thank you for offering to look into it.
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Post by allén on Apr 9, 2018 11:10:59 GMT -5
I have tried making rice with this guide, it appears in the list and my sim can cook it just fine. But whenever they try to take a "slice" the thing they take is the multi serving one and not the slice. They immediately drop it to the floor and a last exception file pops up. I have tried fixing it many times but it just doesnt work, could you help please ?
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Post by allén on Jan 14, 2015 13:39:46 GMT -5
Oh uhm one last question if i am not bothering you, i didnt get the part where you said "go to last frame, make a small change to one joint." Well which frame is actually the last one? Example , i have 3 poses. 1st one is at 1st frame, other one is at 85 and the last one is at 170th frame. So which frame is the last one? Like, 250th one maybe? Like this , i made a small change to 250th frame and the last pose didnt show up in game. Others are working without any problem, though.
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Post by allén on Jan 14, 2015 11:04:20 GMT -5
Edit : Nevermind nevermind i did it! Thanks a lot o.o
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Post by allén on Jan 14, 2015 10:37:36 GMT -5
Oh well when i try to append the unchanged model, it says "nothing indicated" so i dont know whats the problem
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Post by allén on Jan 13, 2015 13:54:55 GMT -5
So we create different poses to the same timeline, after creating the 1st pose and switching to 85, how can i reset the model's current pose?
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Post by allén on Dec 15, 2014 14:01:54 GMT -5
Well, how to explain... i.imgur.com/YJ7arVA.png the edges of this isnt really smooth but it looks great ingame i.imgur.com/bPvXKRZ.png yet this is mine and it doesnt look as good as the base game's underwear. I have no idea about how to explain better i am sorry ;-;
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Post by allén on Dec 14, 2014 13:28:08 GMT -5
Hello, theres something i really wonder,i have just started creating things and when i check the base game's textures i see the texture isnt perfectly cut (or i dont know how to say) but when i check them at sims 4 studio they look perfect... What i should i do for my textures to look like this? i.imgur.com/9oOD9sy.png (This is an ordinary bra from base game) i.imgur.com/aW2dkn1.pngi.imgur.com/9u4jGx9.png (And these are mine) Also, is it bad to create textures on a black background? (talking about clothes) I checked some other clothes that i had downloaded, and their background (at photoshop) was green. I am sorry for these stupid questions, thanks in advance!
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