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Post by Kiara on Sept 28, 2016 8:31:23 GMT -5
You got it working correctly? No more floating around? That's good!
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Post by Kiara on Sept 28, 2016 7:59:31 GMT -5
Hi Junia, so I looked at your package and blend file - I'm not too certain either has been updated since you last posted about half an hour ago, but here's what I did to get your piercing working and staying in place. If you've already done some of these things, just move on to the next solution in the image below:
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Post by Kiara on Sept 24, 2016 19:26:24 GMT -5
Make sure that under the uv map section there are only two uv maps and they should be UV_0 and UV_1. UV_0 is going to be your regular map while uv_1 will be the mapping that makes the mesh work with sliders. Always remember, before joining new meshes to ea meshes, that you make sure that new mesh already has it's uv mapping named properly.
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Post by Kiara on Sept 19, 2016 14:28:29 GMT -5
Take a look at this tutorial: How to Make A Full Body Outfit into A Top. In this tutorial OrangeMittens goes over the whole process of joining different groups and the importance of cut numbers. If this does not fix your issue, please post your .package file so someone can have a look.
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Post by Kiara on Sept 7, 2016 15:48:45 GMT -5
No, the group 5 and 6 are the frames of the window, of course one faces outside and the other inside once places in game. Because they were switched, when I placed my window in game the window looked invisible. Just changing the group number and cut fixed it.
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Post by Kiara on Sept 7, 2016 12:11:08 GMT -5
I fixed my issue - of course with me it was something as simple as looking at my groups and figuring out I had to flip group 5 & 6 with one another.
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Post by Kiara on Sept 3, 2016 15:51:48 GMT -5
Looking at your mesh in Blender, it seems like it's not separated into groups properly and the dress is duplicated as well. An easy fix for this is to just clone a dress that has only one group and import your mesh.
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Post by Kiara on Sept 3, 2016 15:17:35 GMT -5
I think i've messed around with the mesh too much at this point - so I think maybe I will make the mesh in Max this time, import in blender to see if it'll fix it. If that doesn't work - I'll send the file your way. Thanks!
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Post by Kiara on Sept 2, 2016 21:54:24 GMT -5
That's what I'm saying - I didn't mirror it. I made the entire window as one mesh (front and back + glass) Then I just duplicated it the set amount of times and deleted the faces I didn't need for each group. I already tried flipping normals and faces but that doesn't work. Hrm..
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Post by Kiara on Sept 2, 2016 20:49:38 GMT -5
I am having this issue with my window being invisible when placed in game - I figured out how to fix it, or at least I thought.
I created the mesh from scratch in Blender (i usually use Max) I made sure to make the entire mesh from one simple cube - after that I duplicate/delete certain parts into the proper groups This works process works for me.
However if I make only one side of the window and then duplicate > mirror to the other side it shows invisible in game even though it's fine in Studio. This apparently has nothing to do with flipping faces because I've tried. Now, here's where it gets a bit weird.
I successfully created the window using the first method - but then I went to make the wider version to fit on diagonal walls. I did this by simply appending my mesh to the base game wide mesh and then just widening it to fit. Now i'm back to my original problem of the mesh being invisible.
It's only invisible if you look at the mesh straight on, but if you turn the camera to the side of the wall - the entire mesh shows fine.
Here's the comparison photo:
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Post by Kiara on Aug 7, 2016 0:57:57 GMT -5
This looks extremely well done - thank you!
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Post by Kiara on Jul 20, 2016 14:15:00 GMT -5
Thanks is all to Peace, I'm just really glad he poses this. Now hopefully I can make sure I never have an issue like this again
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Post by Kiara on Jul 20, 2016 12:57:27 GMT -5
I know it's been awhile since anyone looked at this post, but it seems Peacemaker-IC may have solved this issue per his post here [ View Original Tutorial]
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Post by Kiara on Jul 8, 2016 22:41:15 GMT -5
Unfortunately, I don't have any current projects with this issue. If I happen by it again, I will make sure to post about it.
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Post by Kiara on Jul 7, 2016 19:05:05 GMT -5
I don't know if they're going to respond, this thread is what 2 weeks old? Hopefully someone knows. However evil you said: 1. Import New mesh into Studio (studio then alters said mesh) 2. Export the same mesh you just imported back into Blender and check for any issues?
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