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Post by OceanRAZR on Jun 9, 2018 3:33:00 GMT -5
I tryed to make a Book retexture for all 3 fitness books (one new texture per book) but the problem is that this happened ingame what you see in the picture.
They were planned as Default REPLACEMENT. What it should look like ingame, is possible to see in the FILES HERE.Please help me to find the issue(s).
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Post by OceanRAZR on Jun 9, 2018 3:04:51 GMT -5
Benefactor XLS 500 4Matic 2018
High Detailled
24 Swatches
Panorama Sunroof “Airstream”
Aluminium Roofrack-System
Bi-Color Rims
9-Speed Automatic (DSG)
Mirror Indicators
Mid Detailled Interior
Aluminium Rear-Bumper Protector
Cats & Dogs Compatible (No SSAO issue)
#Vehicles #Benefactor
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Post by OceanRAZR on Jun 9, 2018 2:56:48 GMT -5
He says the issue is not solves with my solution... Anyone have a idea to fix it?
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Post by OceanRAZR on Jun 6, 2018 6:15:35 GMT -5
The polys can be Seen under the normal (not warehouse) tab by the LODs
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Post by OceanRAZR on Jun 6, 2018 6:13:45 GMT -5
You need to make the Mesh to a .blend File. So... yes you need Blender.
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Post by OceanRAZR on Jun 5, 2018 15:41:18 GMT -5
How many polys does your Mesh have? Sometimes are very high poly counts causing this issue.
Meshes with 4072×4072 pixel textures have problems too
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Post by OceanRAZR on Jun 5, 2018 15:38:28 GMT -5
It would be nice if you use English for questions that others can help you. If you don't speak English you can use Google Translator
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Post by OceanRAZR on Jun 5, 2018 15:34:26 GMT -5
Won't you end up with the feet of the sim inside the ground if you lower the seating slots? (I mean lower than their normal level) I found out that you can change the high for the feet as extra part to the height of the seat. So you can make the feet higher than the sitting area as example. If this works with sofas must be tested
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Post by OceanRAZR on Jun 5, 2018 15:31:16 GMT -5
Why do you want to make them white? If you wanna do you can use Photoshop or paint.net and make a white transparent layer on the basic texture
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Post by OceanRAZR on Jun 5, 2018 15:28:16 GMT -5
Try to resize the image to 512 x 512 pixel
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Post by OceanRAZR on Jun 5, 2018 15:25:52 GMT -5
ooohh!! mm I see.thanks! have you tried only decimating? duplicating and flipping seems pointless to me. @lorysims must answer this question
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Post by OceanRAZR on Jun 3, 2018 14:42:52 GMT -5
I know this issue, he means the wierd scratches inside the shadow which shouldn't look like this. I got the same issue a year ago with my cars and solved it with the method I posted in pictures. umm what scratches? I'm really not seeing it. do you mind circling them in the pictures they shared?
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Post by OceanRAZR on Jun 3, 2018 11:31:32 GMT -5
hi! I'm sorry, I'm not understanding or seeing an issue in your pictures... can you point out or explain a bit more what is it you're referring to? edit: oh wait,I assumed both were your cars. please provide the package and blend file so someone can take a look. I know this issue, he means the wierd scratches inside the shadow which shouldn't look like this. I got the same issue a year ago with my cars and solved it with the method I posted in pictures.
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Post by OceanRAZR on Jun 3, 2018 11:28:56 GMT -5
Hey Lory I already showed you a solution in Telegram but I can show it better with this pictures I hope:
1 - Decimate your Mesh to half of the normal poly count or a little bit above. 2 - Apply the Decimate changes. 3 - Go into "Edit Mode" and select everything with "A" 4 - Duplicate it and Apply it with a short right click 5 - Click "CTRL + F" and choose "Flip Normals to flip the duplicated Polys. 6 - Now you have a double sided mesh that solve the shadow issues. It needs to look like the picture. 7 - Go back into "Object Mode" and resize the mesh with "S" to make it smaller than the normal NON-Shadow LODs. 8 - Save your Mesh.
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Post by OceanRAZR on Jun 3, 2018 11:06:44 GMT -5
there is a tutorial here that shows you how to use it Thank you!
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