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Post by brujah on Nov 13, 2018 19:22:59 GMT -5
Andrew is the primary developer for the S4S tool and AOM will update their mods as soon as they are able. I know that they are completely aware that this patch has broken their mod. The patch was released TODAY, allow some time for them to handle it.
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Post by brujah on Nov 7, 2018 21:57:13 GMT -5
Then I have two tutorials for you to look at. How to recolor a custom content objectFrom this one you will be following as it says except for the cloning process. Instead of Standalone Recolor, use Create 3D Mesh or Selective Clone(to get all swatches). Wall Cutout TutorialSince you want the door to fit on 3 tiles you will need to edit the wall cutout and the Cutout Info Table entry.
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Post by brujah on Nov 7, 2018 20:27:14 GMT -5
Are you looking to override his or add an additional door that fits on three tiles?
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Post by brujah on Nov 4, 2018 8:23:36 GMT -5
If you think of those sets as coordinates in a cube you will understand better. The "Max" set would be the right, top, back coordinate and the "Min" set is the left, bottom, front coordinate. All other coordinates in the cube would be a combination between those two sets.
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Post by brujah on Nov 3, 2018 22:03:27 GMT -5
So the way you have your interactions set up is quite different than I'm familiar with. The previous projects that I have done with interactions use different types. For example my garage door uses and ImmediateSuperInteraction and doesn't have an animation state in it. The project I'm currently working on uses a SuperInteraction with an outcome continuation to animate it. Working with mixers I'm afraid is beyond my ability at this time. Please feel free to post with updates. I am confident you will get this to work.
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Post by brujah on Oct 24, 2018 22:23:15 GMT -5
Have you changed the .package at all since the last time you posted it?
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Post by brujah on Oct 24, 2018 21:11:18 GMT -5
Have you made any progress on this? If so let me know what you have done and we can go from there.
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Post by brujah on Oct 24, 2018 21:09:02 GMT -5
As far as I know I am the only creator to have made a functional stair and railing. If it is mine can you tell me what colors you are looking for and I can look into updating them.
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Post by brujah on Oct 20, 2018 13:26:48 GMT -5
Sounds like you just made a copy of the first one and renamed it before editing. If this is the case then that is the reason the game only sees one. The game recognizes them as identical. I recommend THIS tutorial.
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Post by brujah on Oct 19, 2018 21:15:46 GMT -5
The way this error reads and the file you supplied leads me to say this:
In the ASM resource "LilyValley:UseIndoraptorAnimated_ASM" (instance E40839724A2C96C6) add <Actor name="IndoraptorAnimated" type="Object" virtual="false" /> change <Connection from="LilyValley:IAS_Start" to="LilyValley:UseIndoraptorAnimated" /> to <Connection from="entry" to="LilyValley:UseIndoraptorAnimated" /> and remove <State name="LilyValley:IAS_Start"> <description /> </State>
You may need to change more things but do a test after doing ONLY this and post what happens.
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Post by brujah on Oct 17, 2018 19:18:52 GMT -5
This LE is stating that in your ASM it is trying to go from state A to state C via state B but state A doesn't connect to state B. Share the .package and LE and I'll take a look.
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Post by brujah on Oct 16, 2018 18:26:26 GMT -5
- Take a look at THIS set of tutorial videos and read the thread responses.
- "x" is used for the sim, your object will need to be named something else.
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Post by brujah on Oct 14, 2018 18:54:37 GMT -5
I see several issues that need to be fixed before it will function. There are probably going to be more after these are fixed, but these definitely need to be fixed first.
- The bones in the rig are all at position (0,0,0) and have no rotation applied to them
- There are two rig/slot resources. Delete instance 7A45F54BFF3BF1CD
- Both clips/headers use the actor name "x" and one of them has a 32 bit instance (00000000XXXXXXXX) instead of 64 bit (XXXXXXXXXXXXXXXX)
- There is only one ASM and it defines what the sim will do, another will be needed for the object
- It is currently using a linked footprint (not a problem, but something to consider changing)
That is all I see at the moment, but we'll see what crops up (if anything) after these are fixed.
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Post by brujah on Oct 13, 2018 21:09:24 GMT -5
So the TEST package works as long as you have the un-edited one in the mods folder as you said. Do this: Rename ALL tuning resources in the TEST package to include "lilyvalley807:" at the beginning instead of "creator:" or nothing (including the ASM name and change it's instance to match), and export them. The animation clips and tuning have a strange group number, they should be 80000000. Change that and export them. Once all that is said and done, import them into the ORIGINAL and save as a new file. As always, post again with any issues. I'm confident you will succeed.
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Post by brujah on Oct 13, 2018 19:17:44 GMT -5
Share the un-edited package and we'll get to the bottom of this.
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