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Post by brujah on Mar 10, 2015 20:36:41 GMT -5
Yes you can msteaqueen. What type of object are you trying to work with?
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Post by brujah on Mar 10, 2015 19:42:12 GMT -5
Glad it's working for you now.
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Post by brujah on Mar 9, 2015 20:23:52 GMT -5
I'm not sure I understand but if you're referring to your cc posts, you can edit the links in those posts to the new ones. The same goes for your sig.
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Post by brujah on Mar 9, 2015 17:46:04 GMT -5
I'm actually working on your original in blender. I have some others I created for S3 before EA put them in and you gave me the idea to convert them to S4
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Post by brujah on Mar 9, 2015 17:39:16 GMT -5
I actually ran into this myself. You need to make sure to replace all the images in the .package. The table I had cloned had two additional images that LOOKED like they were original swatch textures. Just replace them with yours and it should be fine. Thanks for your answer, I've checked and re-checked and I still can't figure out what is wrong. :/ I have no additional images as far as I can see. I've tried cloning the table again but with the same result. I'll be thankful for any guidance since it's the first time I'm trying my hand at this. I'm attaching my package so if anyone would like to take a look at it please do. What was the original clone? I've been looking at this and it seems that the sun shadow is messing up somewhere. I would try a different table to start. I cloned a different table and the sun shadow is fine.
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Post by brujah on Mar 8, 2015 17:15:03 GMT -5
Hey! First - thanks for the great tutorial and an awesome program! I've followed (at least I think I've followed) the tutorial when trying to convert a end table from TS2. It all went really smooth and it looks great in Sims4Studio. When I get it into the game however it looks as if something is wrong with the texture/specular/bumpmap or similar. I've blackened the specular map and made the bumpmap all white so I'm at loss for what is happening. Do you know what could be causing it? Here's a picture to help. I actually ran into this myself. You need to make sure to replace all the images in the .package. The table I had cloned had two additional images that LOOKED like they were original swatch textures. Just replace them with yours and it should be fine.
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Post by brujah on Mar 6, 2015 16:27:04 GMT -5
Using THIS tutorial should help you. But that is useful for tops. But if i want to make the lower part transparent, it'll apear the legs texture.. not literally transparent. You can also use THIS tutorial in combination. Merge the legs to the bottom and make sure the transparent parts are mapped to the "extra parts" section.
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Post by brujah on Mar 6, 2015 16:02:28 GMT -5
It looks to me that using a pattern with that much detail gets depreciated on the medium wall height because of the sizes needed to create them.
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Post by brujah on Mar 6, 2015 14:52:35 GMT -5
Using THIS tutorial should help you.
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Post by brujah on Mar 6, 2015 14:45:06 GMT -5
You need to use BC3/DXT5.
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Post by brujah on Mar 1, 2015 1:34:01 GMT -5
Ive been looking at some tut's but I dont know witch one to follow, so i can fix this? I made the new mesh and imported it into S4S. You will need to edit the texture in a program similar to Photoshop, Paint.Net, or GIMP. I have created a texturing tutorial using all three of those programs (link in sig). Photoshop and GIMP both need a .dds plugin while Paint.net does not. Paint.Net and GIMP are free. Get the Photoshop plugin hereGet GIMP hereGet the GIMP plugin hereGet Paint.net here
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Post by brujah on Feb 24, 2015 10:51:44 GMT -5
Thanks for finding this tehhi. I will make corrections to the template. If anyone finds any other issues with it please let me know.
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Post by brujah on Feb 24, 2015 7:33:18 GMT -5
I have looked at your mesh and the uv needs to be modified slightly. I took the texture of one of the rings and it bleeds into where you have your mesh mapped.
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Post by brujah on Feb 24, 2015 5:40:16 GMT -5
Do you mind sharing the .package so we can take a look at it?
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Post by brujah on Feb 23, 2015 19:17:36 GMT -5
this is me again (always with problems) my chain has normal view, but when I wear any ring - one half of the chain takes colors of this ring... why? Take a look at THIS
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