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Post by iwikedme on Feb 8, 2018 16:10:56 GMT -5
is the link broken to download this wheelchair ? :(
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Post by iwikedme on Sept 6, 2016 14:23:48 GMT -5
whitecrow Yess thank you I totally forgot about that lol ♥
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Post by iwikedme on Sept 6, 2016 4:27:28 GMT -5
Hey I there I was wondering before I start his was I was going to mesh a Beer bottle (Corona) and i want it too look like I have a liquid in the bottle of course is there a way I can achieve that?
and make it into an accessory (Which I know how to do as well )
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Post by iwikedme on Apr 23, 2016 11:18:55 GMT -5
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Post by iwikedme on Apr 22, 2016 21:50:33 GMT -5
Ohh I see, I have TONS of questions but know any good tutorials about learning to mesh ? and thanks for responding
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Post by iwikedme on Apr 22, 2016 19:45:05 GMT -5
Hey AsyliSorry for the late reply but thank you for the help ! and do you know any chance why my meshes I make end up HIGH poly ? I do use the subdivision surface . can that be the reason ?
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Post by iwikedme on Apr 18, 2016 10:39:34 GMT -5
Mathcope I used blender to make the uv map I just had a lot of things to move around I'm pretty sure because of the high ploy but it didn't bug me much to be honest but it was to high for such a small object lol Asyli : ! WOW thank you sou much now I know how to remove the double vertices !thank you A LOT I really appreciate it ♥ So to sum everything up My problem was the vertices count the mapping ?
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Post by iwikedme on Apr 17, 2016 22:18:24 GMT -5
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Post by iwikedme on Apr 17, 2016 16:08:09 GMT -5
to be honst the poly count doesn't bug me much it's more of the mapping because I made a a whole new bottle and now I tried mapping it fixing the uv layout and I made it worse lol So my problem is just mapping it correctly ? (new pictures below )
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Post by iwikedme on Apr 16, 2016 20:14:26 GMT -5
eronoelSo the UV isn't bad ? I think that is my problem then it's texturing it and about the poly count I'll look into that tutorial ♥
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Post by iwikedme on Apr 16, 2016 17:23:38 GMT -5
So I wanted to make a simple Tattoo Ink bottle so I meshed one out in blender came out great and everything until I unwraped it in blender ._. which I kinda went what I thought was right ( layered them on each other and then I saved it and imported into blender and I got this also imported the texture from blender and got this as you can see I must of done something way wrong ._. PLUS it has a lot of Polygon for such a small mesh any help what I did wrong and help me to fix my mistake ? you can also take a lot at my first to 2nd mesh First Blend MeshFinal Blend MeshI'm pretty sure it's because I have a lot of vertices ! Also here is my Package Package File
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Post by iwikedme on Mar 28, 2016 22:39:36 GMT -5
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Post by iwikedme on Mar 28, 2016 18:21:44 GMT -5
Hey orangemittensSorry for replying late but yeah it was an easy fix thank you so much <3 and can you point me to a tutorial on how to convert a sims 3 accessory to the sims 4 ?
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Post by iwikedme on Mar 28, 2016 11:39:04 GMT -5
I have already successfully converted an object to an accessory with a help of a friend as you can see below <3 (It was fun doing this but kind of annoying when you don't know what to do? lol But now when I go into game because I made a pose for it I have this problem ? I know it's position bad but I don't know if I'm suppose to move it in object mode ? or what or do I ?? .. I just don't know what to do but it looks fine in blender Here is my package file if you can take a look at it and see what I did wrong ? Package FileI also have another question about converting a sims 3 accessory (Tattoo Gun) to the sims 4, Is there a tutorial I can follow ? because idk how to even start that (Sorry in advance if I ask so many questions
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Post by iwikedme on Mar 27, 2016 12:57:52 GMT -5
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