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Post by brujah on Nov 24, 2017 1:38:51 GMT -5
You have not changed the shader on the package with Asuna, it is still set to Phong.
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Post by acetrainerkyle64 on Nov 24, 2017 1:45:35 GMT -5
You have not changed the shader on the package with Asuna, it is still set to Phong. Would that help with my transparency issue? I could have swore I did.
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Post by brujah on Nov 24, 2017 1:54:17 GMT -5
No that will help with the glow. The easiest way to add alpha properties is to use the "cheat code" alphalpha (exactly as written). Open the cheat bar in S4S the same way as in game, CTRL+SHIFT+C. Once you have used the cheat switch to the low LOD then back to see an immediate change.
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Post by acetrainerkyle64 on Nov 24, 2017 2:04:36 GMT -5
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Post by brujah on Nov 24, 2017 2:06:02 GMT -5
Did you use the cheat I mention in my last post?
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Post by acetrainerkyle64 on Nov 24, 2017 2:08:27 GMT -5
Yes and I still have the same result :/
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Post by brujah on Nov 24, 2017 2:19:50 GMT -5
Using the cheat should give you the results below. Remember, to see an immediate change switch to the shadow LOD (not low, my mistake) then back. Before | | After | |
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Post by acetrainerkyle64 on Nov 24, 2017 2:22:06 GMT -5
Yes! Thank you! now there is one last problem. How would I actually add light to it? like a glowing red light. So far you have given me the tools for everything else! thank you so much!
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Post by brujah on Nov 24, 2017 2:26:00 GMT -5
Easy enough, take a look at THIS tutorial and skip down to step 15 (disregard step 16). Your light resource will be empty so select the type of light you want from the drop down then click the "Add" button below the light list box.
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Post by acetrainerkyle64 on Nov 24, 2017 2:32:16 GMT -5
Oh boy...thats a bit challenging xD I'm trying my best. The light section is blank on my package and it's a tad hard figuring out how to work this.
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Post by acetrainerkyle64 on Nov 24, 2017 2:36:33 GMT -5
16. Paste the number you copied in Blender into the Transform field. The Transform field lists the numbers in X,Z,Y order so your Z value should go between the X and Y numbers as shown.
How exactly do I get the right x,y,z for the center of the model...
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Post by brujah on Nov 24, 2017 2:37:14 GMT -5
Re-read my last post. There is a thread that dives deeper into the light resource HERE
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Post by acetrainerkyle64 on Nov 24, 2017 2:43:50 GMT -5
There is no drop down box. do I need to create a completely new light source?
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Post by brujah on Nov 24, 2017 2:46:35 GMT -5
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Post by acetrainerkyle64 on Nov 24, 2017 2:49:39 GMT -5
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