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Post by Mathcope on Jul 17, 2016 1:32:25 GMT -5
" The At field values describe a field of space in the game, filled with light, that is relative to the transform position and determines what direction and how large that field will be. To lower the point at which that field is brightest you can lower the z value for example. To flip the direction up instead of down you can add a negative sign to the z value. Edit yours according to the requirements of your light. You may have to play around with it a bit to get the result you're aiming for until you're used to how it works." - Orangemittens in the Light tutorial. Thanks for the research. I think this is really good information to have. So we eventually will get rid of the Unknowns. I will tag Om, just in case orangemittens don't see this post.
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Post by ravasheen on Mar 19, 2020 19:16:36 GMT -5
I know this is an old thread but I am having an issue where I am importing a blender file into S4s wth vertex painting, but s4s is not picking it up. I found this out by importing a blend file, then exporting it right after. It wipes away my uv_1 and vertex painting. Any solutions on this orangemittens ?? I am making a wall lamp FYI
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