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Post by orangemittens on Apr 7, 2015 8:02:48 GMT -5
Hi kittehkat94, welcome to Studio forums. Your map is very close and it looks like the only difference is that you snapped a seam differently than I did when I wrote this tutorial. I think it will be fine if you grab ththe bar shaped pieces and put them all together how I did in step 21. The others can then all be put together the same way I've shown. You won't have to rotate the pieces to get them to all be facing the right direction. If you have more questions please post again
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Post by kittehkat94 on Apr 7, 2015 10:31:04 GMT -5
Luckily, I did manage to work out that section, but I've now run into something odd. There seems to be a stray pixel in the UV map, but I'm not sure where it's come from on the mesh. Attachments:
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Post by kittehkat94 on Apr 7, 2015 13:02:14 GMT -5
I fixed it just by going back to an old save. I must not have done something properly haha
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Post by orangemittens on Apr 7, 2015 13:03:47 GMT -5
Excellent...saving frequently is a good idea and often comes in handy
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deckers
New Member
I am fine.
Posts: 4
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Post by deckers on May 22, 2015 0:31:15 GMT -5
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Post by esmeralda on May 22, 2015 4:59:52 GMT -5
Hi deckers, taking a look at your package I see that there are a couple of problems with your .blend that need fixing. First, the mask is not assigned correctly - it's assigned to a finger bone:
The finger assignment needs to be removed and the mask needs to be assigned to the head instead.
The other problem is that although the mask looks correctly positioned from the front view, from the side view it's very far away from the face:
Hopefully when you fix those two issues, you'll be able to see it in game!
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deckers
New Member
I am fine.
Posts: 4
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Post by deckers on May 22, 2015 9:32:38 GMT -5
Good evening esmeralda Thanks for the help Because you said I was delete the bone of finger But CC is transparent in the game I'm sorry my no knowledge I do not know why the item is disappear Since there is no Japanese tutorials Difficult but ask for help in poor English I'm sorry The remake was CC www.mediafire.com/download/4j58ukksxoupft4/%EF%BD%8D%EF%BD%832.blend
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Post by orangemittens on May 22, 2015 9:58:38 GMT -5
Hi deckers, welcome to Studio forums This is the mask in Blender: Click Show Weights. Click b__Head__ and the mask will turn red. Red = 100% joint assignment. Now click b__CAS_Glasses__ instead of b__Head__: The mask stays red. You have 2 joints both with 100% assignment. The game can not show this item correctly because of this. Click the Remove button and the mask will turn blue (blue = 0% joint assignment): Save and Import this back to your .package.
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Post by esmeralda on May 22, 2015 10:29:03 GMT -5
Hi there, looking at your new mask in Blender I saw that it is positioned OK now, but you had assigned it to both 100% Glasses and 100% Head. I removed the Glasses assignment (as your item is an earrings clone, it would use Head) and then imported it into your .package file. I tried it in CAS but, as you said, it was invisible.
What version of Sims 4 Studio are you using? The last major TS4 update patch made big changes to CAS which made earlier versions of S4S no longer compatible, so please be sure you use the current stable version, 2.4.1.9. I quickly re-cloned your item using 2.4.1.9 and that does show up in-game. Here's how it looks in CAS now:
It just looks like it needs some work on either the textures, or that the normals of the mesh may have become messed up at some point, because the item has a strange shading to it (I used a blank specular, so it's not that). Aside from that, you're nearly there. Attached is my re-cloned version of the package.
ETA: LOL OM, we've done it again - you posted while I was working on his item and writing my post!
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deckers
New Member
I am fine.
Posts: 4
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Post by deckers on May 22, 2015 11:38:32 GMT -5
orangemittens Administrator esmeralda Thank you It was safely can put the CC in the game In Japan, there is no question people community I think the two people as God My mask is completed if able to remake it a glittering of as iron Thank you I really like to thank two people World friendly to me I came to love the outside world:)
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Post by orangemittens on May 22, 2015 11:47:10 GMT -5
You're welcome deckers If you run into more questions post again
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Post by digitaldollies on Jun 2, 2015 2:59:20 GMT -5
I'm stuck at the step when export mesh should open blender. It doesn't and I'm not sure which file to open or if I should import and again which one
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Post by esmeralda on Jun 2, 2015 4:14:33 GMT -5
Export Mesh doesn't open Blender automatically. After you hit Export Mesh and save, the saved file will have a .blend extension, for example earrings.blend. You need to double-click on the .blend file, and then Blender will open showing your earrings on the 3D sim model.
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Post by lolopop91 on Jun 6, 2015 14:33:06 GMT -5
How do I tilt my view? THat makes no sense to me
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Post by orangemittens on Jun 10, 2015 16:58:53 GMT -5
Hi lolopop91, welcome to Studio forums. To tilt the view press the middle mouse (or scroll wheel) button and move the mouse back and forth in a front to back direction.
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