Post by xordevoreaux on Feb 5, 2020 9:39:32 GMT -5
The Living Color 7x5 carpet is 1024x1024. These carpets are 2048x2048. Intricate detail really stands out on these, to the point on some of the carpets, you can actually see the weave, and really highlights how low-resolution the carpeting is you're putting the rug over.
8 Swatches in all.
Note: This is a 15MB package. Created with Sims4Studio, Paint.net, and LibreOffice Draw. My complete public collection for Sims 4 is hosted on NexusMods.
I'm sharing my two high-resolution templates that I use for making framed large pictures. The template supplies textures that can be exported to PNG and then imported to S4S's 3-tile wall object, which is base game compatible.
All templates are Libre Office draw files
I can crank out tons of pictures really fast using these templates. You're free to use and modify them however you wish.
Whatever resolution you choose for export, always make sure its dimensions are a multiple of the default texture. For example, if the default texture is 512x512, then 1024x1024 and 2048x2048 will work.
Open a template in LibreOffice
From the slides shown on the left, pick a slide with the frame you want (if you don't see the slides on the left, then from the menu bar select View, Page Pane)
Right-click the center of the picture. A context menu appears. Select Replace... and then navigate to your picture.
The picture is located beneath the frame, and beneath the drop shadow, and locked in place. To unlock to adjust the picture's position handles, hit F4 and clear the protection settings at the bottom of the dialog.
Export the picture as PNG. Default settings should be fine. When navigating where to save the export, do not select the "Selection" option, the slide's page is correctly positioned/sized for export.
If you have specific questions on using LibreOffice, avail yourself to their support and community forums.
For specific questions on these two templates, rather than posting questions on this creation's comment sections, PM me. Can't guarantee I'll reply immediately, but I'll do my best.
If you wish to add new picture frames of your own to the template:
Right-click an existing frame and replace it as you would the picture itself. When doing so, be sure the interior edge of the frame aligns with the geometry of the S4S 3-tile wall object, otherwise any new frame you add will be distorted in the game where the interior edge of your frame inappropriately curls around the object's geometry. The interior of the frame (where the picture is visible) must be alpha channel only, no image or background.
The drop shadow is a single rectangular alpha bitmap depicting a shadow both top and left. You may need to adjust the drop shadow so that it aligns with the interior of your new frame in a meaningful way (F4 to unlock its position protection). Its set of handles usually appear immediately beyond the handles of the image itself when selected. There is enough length to the drop shadow that you can adjust it so that more or less of it shows, thereby fine-tuning how much depth you want.
On a few (not all) of my frames, there is a second frame stretched behind the first. This second frame covers the outer four narrow edges of the object. I use a second outer frame if the first frame by itself appears either highly distorted or low resolution in S4S Studio. Sometimes that's the case, sometimes not.
The back of the picture is the default texture and needs no modification. From front to back, the objects are frame, outer frame if there is one, drop shadow, picture/photograph, default texture.
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