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Post by radishradish on Oct 16, 2020 23:14:06 GMT -5
another strange oddity I discovered is that the animation clip created from importing the .blend into s4s only has a reference to the first bone in the chain (The direct child of transformBone) all the other bones never actually got added to the animation. Am I not allowed to make a chain of bones for an object?
edit: fixed this part. Problem here was I left the default bone names in blender, which are like "Bone.001" the periods in the name seemed to be the culprit as when I changed them to underscores like "Bone_001" s4s was then able to see them, then I had to repeat the entire step of update all the bone name hashes. Still trying to figure out who my mesh is distorted though
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Post by Aurora Kreativ on Oct 24, 2020 12:41:56 GMT -5
radishradish lilyvalley807Hello! Unfortunately, I wouldn't know why your objects distorts. As you have already mentioned, it's usually due to incorrect weight paints. If you guys don't mind, perhaps you could share your .package of the object and the blender files of the animations and the mesh as it is. When there's complex animated objects in play, I might not be of any use I'm afraid. However if I get time, I might be able to look into your .packages and blender files and see if I can spot anything. If not, maybe someone else will be able to.
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Post by imblake on Oct 29, 2020 17:53:43 GMT -5
Thank you, you’re amazing! I was wondering if I can use this tutorial for sims as well (not just animating objects)? I would like to change the yoga animations of the yoga math to other workout animations (I did in blender)
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Post by Aurora Kreativ on Nov 11, 2020 6:18:03 GMT -5
UPDATE: Since the latest update, it seems like the curtains for the tutorial is working again! Phew. This would to me suggest that they did something with the update before this one that broke the functionality. Then now with the latest update, they fixed whatever it was causing it, so it should be fine now. Still not sure why only this tutorial object didn't work while my other animated objects, made the same way still did. imblake Hello! No, this tutorial doesn't cover animations of sims unfortunately. There's some other tweaks and things you need to do for that which I haven't had time to look into I'm afraid.
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Post by Aurora Kreativ on Nov 11, 2020 7:22:33 GMT -5
Sérinion Hello again! Good news! I got your spear trap to work in my game. The issue was in the ASM. When you first showed me your .package, I didn't think it mattered that you had written: State type="Private" in the ASM with a capital "P". But apparently, it does matter. You have to write with small letters, so it should say "private" instead of "Private". Change that and it should work!
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Post by Sérinion on Nov 12, 2020 1:51:26 GMT -5
Sérinion Hello again! Good news! I got your spear trap to work in my game. The issue was in the ASM. When you first showed me your .package, I didn't think it mattered that you had written: State type="Private" in the ASM with a capital "P". But apparently, it does matter. You have to write with small letters, so it should say "private" instead of "Private". Change that and it should work! Thanks for your precious time. Unfortunately that doesn't seem to work. I must have made too many changes and therefore created more problems than before. I'll have to rework back into it seriously. Thanks again.
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Post by Aurora Kreativ on Nov 12, 2020 2:37:14 GMT -5
Sérinion Hello again! Good news! I got your spear trap to work in my game. The issue was in the ASM. When you first showed me your .package, I didn't think it mattered that you had written: State type="Private" in the ASM with a capital "P". But apparently, it does matter. You have to write with small letters, so it should say "private" instead of "Private". Change that and it should work! Thanks for your precious time. Unfortunately that doesn't seem to work. I must have made too many changes and therefore created more problems than before. I'll have to rework back into it seriously. Thanks again.
Here's the version I got to work: .package
Hope it helps.
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Post by Aurora Kreativ on Nov 12, 2020 2:38:38 GMT -5
SérinionI also suggest you remove any other versions you may have in your mods folder and only have that one to see if it works.
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Post by Sérinion on Nov 14, 2020 2:45:19 GMT -5
Aurora KreativThank you ! Thank you ! Thank you ! Thank you ! "It's alive ! alive !" In this package your are juste change "private" instead of "Private" ? A huge thank you for your help
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Post by Aurora Kreativ on Nov 14, 2020 3:25:57 GMT -5
Aurora Kreativ Thank you ! Thank you ! Thank you ! Thank you ! "It's alive ! alive !" In this package your are juste change "private" instead of "Private" ? A huge thank you for your help Haha, it's alive indeed!
I believe in that version I also removed the end_states in the animation tunings, however, that part doesn't do anything different no matter if you leave it in or take it out. But I wanted to see if the Sims 4 crew had changed something with it so I removed it while I was testing the ASM and forgot to add it back. I wanted to mention this just so I don't confuse you as to why it's gone in your .package. I tried this with and without that part and it worked the same way. If you want to you can add it back without issues, or just leave it.
The only thing that matters is that one doesn't capitalize the words within the quotes like with the "Private" example but always write with small letters.
A good learning experience for me as well.
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Post by Sérinion on Nov 15, 2020 6:10:24 GMT -5
Aurora Kreativ Hello You will probably find that I'm abusing lol sorry But how would you do to make a continuous animation? With on/off button? Please.
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Post by digivix on Nov 21, 2020 3:03:52 GMT -5
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Post by Aurora Kreativ on Nov 21, 2020 4:19:53 GMT -5
Hiya! Can anyone tell me if this is still a valid working tutorial? I have gone through several times and I can't place the curtains in game as I get a script called error. Any help or guidance is appreciated! Hello! Mind sharing your .package file so we can have a look? Might be able to spot something that needs to be fixed. Otherwise the tutorial should still be working.
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Post by digivix on Nov 21, 2020 11:59:05 GMT -5
Hiya! Can anyone tell me if this is still a valid working tutorial? I have gone through several times and I can't place the curtains in game as I get a script called error. Any help or guidance is appreciated! Hello! Mind sharing your .package file so we can have a look? Might be able to spot something that needs to be fixed.
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Post by sssopt2016 on Nov 21, 2020 15:23:31 GMT -5
Hello! Thank you very much for your comprehensive tutorial! I hope that I followed most of the steps correctly, but my object (cut 2) did not appear in the game, instead only cut 1 appeared, clicking on which gives the option to open and close. Very strange. I tried to use another mesh as a base, only a shadow appeared there. I have created car doors that should open and close. Everything is exactly like curtains. Here is my .package file. drive.google.com/file/d/17qUEEy9cIa_D8d1mQdhUS2WmCZtcoojH/view?usp=sharing
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