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Post by Aurora Kreativ on Nov 21, 2020 16:08:43 GMT -5
Hello! Mind sharing your .package file so we can have a look? Might be able to spot something that needs to be fixed.
Hi again!
So I had a quick look at your .package. I think you'll want to go through some of the tutorial again as there's a few things missing in there.
The first thing I can see is that the bones aren't quite right. Each model LOD is missing the curtain bones. Only thing listed is the transform bone. So make sure you go back to that section of the tutorial and do those steps.
You also only have one interaction tuning. I'm guessing you've chosen to use only one instead of two? Just checking in case it wasn't intentional. Then you also have a spelling error in your ASM: <State type="priate" ... You probably also will want to remove the 'master="true"' section in the ASM for the Actor part. With the model, it appears as if it's quite high up in the air so it may not show up in game quite right, I'm not sure.
Not sure if there's anything else, but that's what I've got for now. Hope it helps you a bit on the way at least!
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Post by Aurora Kreativ on Nov 21, 2020 16:17:17 GMT -5
Hello! Thank you very much for your comprehensive tutorial! I hope that I followed most of the steps correctly, but my object (cut 2) did not appear in the game, instead only cut 1 appeared, clicking on which gives the option to open and close. Very strange. I tried to use another mesh as a base, only a shadow appeared there. I have created car doors that should open and close. Everything is exactly like curtains. Here is my .package file. drive.google.com/file/d/17qUEEy9cIa_D8d1mQdhUS2WmCZtcoojH/view?usp=sharingHi!
You don't seem to have added the shadow LOD model, only the main mesh model. You can see this by going to the warehouse tab and checking each model lod in the 3D preview.
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Post by digivix on Nov 21, 2020 16:51:51 GMT -5
Ok, thanks so much for taking a look for me. I may uploaded the wrong version, as I said I tried numerous times. I will try again, using your suggestions. Thanks I look forward to "getting it" lol. You are very appreciated!!
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Post by digivix on Nov 21, 2020 22:07:32 GMT -5
Hi again!
So I had a quick look at your .package. I think you'll want to go through some of the tutorial again as there's a few things missing in there.
The first thing I can see is that the bones aren't quite right. Each model LOD is missing the curtain bones. Only thing listed is the transform bone. So make sure you go back to that section of the tutorial and do those steps.
You also only have one interaction tuning. I'm guessing you've chosen to use only one instead of two? Just checking in case it wasn't intentional. Then you also have a spelling error in your ASM: <State type="priate" ... You probably also will want to remove the 'master="true"' section in the ASM for the Actor part. With the model, it appears as if it's quite high up in the air so it may not show up in game quite right, I'm not sure.
Not sure if there's anything else, but that's what I've got for now. Hope it helps you a bit on the way at least! Hiya, I've almost there! I resolved the script call error and can place them in game now. My Open and Close interactions appear but they don't "do" anything. I'm back to section 5.6 reviewing the animation portion. I verified my blender animations are working. My question, if you don't mind, is after I've imported my clip pack exports, in 5.6 of the tutorial, there is an image that shows the contents of the edit entries for the Channels section. In my entries I don't have all you have. I have only 4, 2 with channel sub type = translation and 2 with sub type = orientation BUT none of them have transform_bone, _curtain_right or _curtain_left in the name display, they just say HighPrecisionNormalized or SuperHighPrecision_Quaternion. Can you guide me as to what area I should be looking into to resolve this? Is it Blender related, or is it something else? I can upload another package but would don't want you to have to take another look, if you can guide me. Please and thank you!
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Post by sssopt2016 on Nov 22, 2020 1:21:39 GMT -5
Hello! Thank you very much for your comprehensive tutorial! I hope that I followed most of the steps correctly, but my object (cut 2) did not appear in the game, instead only cut 1 appeared, clicking on which gives the option to open and close. Very strange. I tried to use another mesh as a base, only a shadow appeared there. I have created car doors that should open and close. Everything is exactly like curtains. Here is my .package file. drive.google.com/file/d/17qUEEy9cIa_D8d1mQdhUS2WmCZtcoojH/view?usp=sharingHi!
You don't seem to have added the shadow LOD model, only the main mesh model. You can see this by going to the warehouse tab and checking each model lod in the 3D preview.
Thank you for such a quick response!
There is already a shadow mesh, I just added a very small one. I don't need a shadow, but it's still there.
Unfortunately, I haven't found any private messages here on the forum yet, so I wrote you an email via your wonderful website. Please check this. I appreciate your patience so I will not waste your time. This is very important to me and you could be of great help to me.
Thanks again for your extraordinary patience!
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Post by Aurora Kreativ on Nov 22, 2020 4:16:46 GMT -5
Hi!
You don't seem to have added the shadow LOD model, only the main mesh model. You can see this by going to the warehouse tab and checking each model lod in the 3D preview.
Thank you for such a quick response!
There is already a shadow mesh, I just added a very small one. I don't need a shadow, but it's still there.
Unfortunately, I haven't found any private messages here on the forum yet, so I wrote you an email via your wonderful website. Please check this. I appreciate your patience so I will not waste your time. This is very important to me and you could be of great help to me.
Thanks again for your extraordinary patience!
Hi,
Well, in the warehouse tab you have five model LODS which were part of the original lamp model.
The top two in the list seem to be for the the high and low resolution of the model. After that appears to be the high and low resolution shadow LODS. The last LOD I'm guessing is another shadow LOD for perhaps the medium resolution, not entirely sure.
In any case, you have only swapped the high resolution model LOD for your car mesh. The other model LODS still have the old lamp mesh present, or is empty.
The Model listed in the warehouse tab also is showing no mesh present, it's empty.
Going to the studio tab and checking the Mesh section is missing the medium and low resolution models in the list, as well as the corresponding low and medium resolution shadow LODS.
I would suggest if possible that you redo the package, and change the base model to the "Speedy Sportscar Toy" as it may be a little easier to work with rather than the lamp model, as it is also situated on the ground. It only has two resolutions of the model, which is high and medium.
Hope that helps a bit!
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Post by sssopt2016 on Nov 22, 2020 4:49:30 GMT -5
Thank you for such a quick response!
There is already a shadow mesh, I just added a very small one. I don't need a shadow, but it's still there.
Unfortunately, I haven't found any private messages here on the forum yet, so I wrote you an email via your wonderful website. Please check this. I appreciate your patience so I will not waste your time. This is very important to me and you could be of great help to me.
Thanks again for your extraordinary patience!
Hi,
Well, in the warehouse tab you have five model LODS which were part of the original lamp model.
The top two in the list seem to be for the the high and low resolution of the model. After that appears to be the high and low resolution shadow LODS. The last LOD I'm guessing is another shadow LOD for perhaps the medium resolution, not entirely sure.
In any case, you have only swapped the high resolution model LOD for your car mesh. The other model LODS still have the old lamp mesh present, or is empty.
The Model listed in the warehouse tab also is showing no mesh present, it's empty.
Going to the studio tab and checking the Mesh section is missing the medium and low resolution models in the list, as well as the corresponding low and medium resolution shadow LODS.
I would suggest if possible that you redo the package, and change the base model to the "Speedy Sportscar Toy" as it may be a little easier to work with rather than the lamp model, as it is also situated on the ground. It only has two resolutions of the model, which is high and medium.
Hope that helps a bit!
Oh, What a detailed answer! Thank you very much! I'll try! What about my proposal that I sent through your website?
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Post by Aurora Kreativ on Nov 22, 2020 4:53:16 GMT -5
Hi again!
So I had a quick look at your .package. I think you'll want to go through some of the tutorial again as there's a few things missing in there.
The first thing I can see is that the bones aren't quite right. Each model LOD is missing the curtain bones. Only thing listed is the transform bone. So make sure you go back to that section of the tutorial and do those steps.
You also only have one interaction tuning. I'm guessing you've chosen to use only one instead of two? Just checking in case it wasn't intentional. Then you also have a spelling error in your ASM: <State type="priate" ... You probably also will want to remove the 'master="true"' section in the ASM for the Actor part. With the model, it appears as if it's quite high up in the air so it may not show up in game quite right, I'm not sure.
Not sure if there's anything else, but that's what I've got for now. Hope it helps you a bit on the way at least! Hiya, I've almost there! I resolved the script call error and can place them in game now. My Open and Close interactions appear but they don't "do" anything. I'm back to section 5.6 reviewing the animation portion. I verified my blender animations are working. My question, if you don't mind, is after I've imported my clip pack exports, in 5.6 of the tutorial, there is an image that shows the contents of the edit entries for the Channels section. In my entries I don't have all you have. I have only 4, 2 with channel sub type = translation and 2 with sub type = orientation BUT none of them have transform_bone, _curtain_right or _curtain_left in the name display, they just say HighPrecisionNormalized or SuperHighPrecision_Quaternion. Can you guide me as to what area I should be looking into to resolve this? Is it Blender related, or is it something else? I can upload another package but would don't want you to have to take another look, if you can guide me. Please and thank you! Hi!
If they're missing names, you may have missed something in step 5, like 5.1?
Does your bones show up with the correct names in the Studio tab under the Rig/Slot section? They should have the names of the bones in the "name" fields.
Then they should show up in the Rig in the warehouse for the Bones section. Can you see them there? Rig -> Bones (edit).
Does your blender files show the bone names under the armature?
It would be good if you could upload your .package as well and blender mesh file if possible.
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Post by sssopt2016 on Nov 22, 2020 8:41:49 GMT -5
Hello again and have a quick question! Making changes to ASM, I get such an error. The program doesn't like something, but I just don't understand ... In the photo I have highlighted the error in green.
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Post by sssopt2016 on Nov 22, 2020 12:01:02 GMT -5
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Post by digivix on Nov 22, 2020 12:53:24 GMT -5
Hiya, I've almost there! I resolved the script call error and can place them in game now. My Open and Close interactions appear but they don't "do" anything. I'm back to section 5.6 reviewing the animation portion. I verified my blender animations are working. My question, if you don't mind, is after I've imported my clip pack exports, in 5.6 of the tutorial, there is an image that shows the contents of the edit entries for the Channels section. In my entries I don't have all you have. I have only 4, 2 with channel sub type = translation and 2 with sub type = orientation BUT none of them have transform_bone, _curtain_right or _curtain_left in the name display, they just say HighPrecisionNormalized or SuperHighPrecision_Quaternion. Can you guide me as to what area I should be looking into to resolve this? Is it Blender related, or is it something else? I can upload another package but would don't want you to have to take another look, if you can guide me. Please and thank you! Hi!
If they're missing names, you may have missed something in step 5, like 5.1?
Does your bones show up with the correct names in the Studio tab under the Rig/Slot section? They should have the names of the bones in the "name" fields.
Then they should show up in the Rig in the warehouse for the Bones section. Can you see them there? Rig -> Bones (edit).
Does your blender files show the bone names under the armature?
It would be good if you could upload your .package as well and blender mesh file if possible.
Yes I do have both of those bones, in both locations, however I don't have the focus one. I have uploaded the package and the blend animations. I also included the clip pack just in case it helps. drive.google.com/file/d/15dr_XM_sKu_NUGS6tWn3aatOO7xxsPWk/view?usp=sharing, drive.google.com/file/d/18bfOTKSscQRwXdTAcfjEmhRBDkgkfW_S/view?usp=sharing, drive.google.com/file/d/1EM14xwEDUOvMmAKTweZJ4MltMqJyHo7c/view?usp=sharing, drive.google.com/file/d/1PY3XxxFfoqT6zLZIf0XS9v35HjL8pyNe/view?usp=sharing, drive.google.com/file/d/1VMjoVFLFsHNLSBB1yfTzsz9pmIXVX40F/view?usp=sharing, drive.google.com/file/d/1wa1nD1z_VDCT2khMKWQRWlcDEAsvSD5d/view?usp=sharing
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Post by digivix on Nov 22, 2020 20:51:14 GMT -5
Hi there, I too have been trying to get my issues resolved and so I hope you don't mind but I downloaded your package so I could compare it to mine. I was able to get yours working, by fixing the ending Mastercontroller tags in your Animation State Machine file. As sunrosea showed in the image, there is an error. it should be </MakeController> at the end and not <MakeController>. Once I fixed that and tested it, it works in game as far as turning the lights on and off. Good job so far! I'd love to help if I can figure it out as well I am still trying to figure out my error but figured I'd share what I saw.
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Post by sssopt2016 on Nov 23, 2020 1:33:12 GMT -5
Hi there, I too have been trying to get my issues resolved and so I hope you don't mind but I downloaded your package so I could compare it to mine. I was able to get yours working, by fixing the ending Mastercontroller tags in your Animation State Machine file. As sunrosea showed in the image, there is an error. it should be </MakeController> at the end and not <MakeController>. Once I fixed that and tested it, it works in game as far as turning the lights on and off. Good job so far! I'd love to help if I can figure it out as well I am still trying to figure out my error but figured I'd share what I saw. Really!? Do you have doors closed and opened? I just changed </MakeController> but the game still only shows the static parts of the mesh. There are still no doors and no choice of interactions other than light. Could you post my file that you changed and that works for you? You are welcome.
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Post by Aurora Kreativ on Nov 23, 2020 2:11:47 GMT -5
I am unable to download your files. Make sure you set access to people with a link. Thanks!
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Post by digivix on Nov 23, 2020 9:59:17 GMT -5
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