I am a Mac user. I recolored a brick wall and when I put the new file in the game it was incredibly blurry. I troubleshooted through my editing program and the issue seems to be that the act of exporting and re-importing the images themselves causes the image to blur. I noticed this when I exported and immediately re-imported without making any edits to the diffuse maps--the texture appeared fuzzier on the sample after it had been exported and re-imported. Anyone else have this issue?
I appear to be having this issue as well.
I'm Win10, using Photoshop 2020.
For my part, the murals keep coming out looking like the following:
They are meant to be 10-tile murals, so of course, 2560, with the appropriate resizing for each of the three wall heights. I've been troubleshooting this and I'm at my wit's end, but I have a few more things I'd like to try in PS before I give up entirely.
Post by theroyalgeek on Jul 26, 2020 8:56:15 GMT -5
Hello Everyone I'm new to CC making and having a lot of fun using S4S.
I am trying to follow Bakie's tutorial as well as this tutorial that is posted however it doesn't seem to be working. I am using GIMP. I resize the image under image and then canvas size, correct? I try this and then once I try to import it to S4S, if the auto resize is selected it says it's the wrong size and if I unselect it S4S crashes. I have the latest update of S4S and my driver is updated. What am I doing wrong? All of the tutorials are from 2015 and there have been so many updates to both programs used.
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