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Post by Deleted on Feb 5, 2021 8:49:57 GMT -5
Is there a way to do it? I tried maxing out cc matresses's stats using the tuning method. I followed this tutorial: sims4studio.com/thread/391/change-comfort-scores-tuning-catalogI used this tuning for double matresses: TUNING: object_bedDoubleQA_02 TUNING ID: 36215 I used tuning for single matresses: TUNING: object_bedSingleQA_02 TUNING ID: 36225 It worked for single and double matresses. Hoever, I couldn't find a tuning with maxed out stats for toodler beddings. The only one I can find is always: object_bedSingle_Toddler_MedQuality_01 I don't want to have medium quality matresses, I want maxed out energy and comfort stats for toodler matresses! Can anybody help me? thanks! I hope I'm being clear enough, haha.
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Post by MizoreYukii on Feb 5, 2021 11:31:57 GMT -5
Sounds like you're going to have to make custom tuning then. You'll need to clone the toddler bed tuning you found and adjust this section, from what I understand glancing at the ones you listed and some other examples. <V n="affordance_tuning" t="enabled"> <U n="enabled"> <L n="affordance_map"> <U> <T n="key">143569<!--bed_Sleep_Toddler--></T> <U n="value"> <V n="basic_content" t="flexible_length"> <U n="flexible_length"> <V n="statistic_reduction_by_category" t="enabled"> <U n="enabled"> <L n="categories"> <E>Stressed_Buffs</E> <E>Sloshed_Buffs</E> <E>Uncomfortable_Buffs</E> </L> </U> </V> </U> </V> </U> </U> <U> <T n="key">148734<!--bed_Sleep_Toddler_Autonomous--></T> <U n="value"> <V n="basic_content" t="flexible_length"> <U n="flexible_length"> <V n="statistic_reduction_by_category" t="enabled"> <U n="enabled"> <L n="categories"> <E>Stressed_Buffs</E> <E>Sloshed_Buffs</E> <E>Uncomfortable_Buffs</E> </L> </U> </V> </U> </V> </U> </U> </L> </U> </V> You need to add <T n="rate">5</T> (or whichever number you want) under the categories section, like this: <U n="value"> <V n="basic_content" t="flexible_length"> <U n="flexible_length"> <V n="statistic_reduction_by_category" t="enabled"> <U n="enabled"> <L n="categories"> <E>Stressed_Buffs</E> <E>Sloshed_Buffs</E> <E>Uncomfortable_Buffs</E> </L> <T n="rate">5</T> </U> </V> </U> </V> </U> This is what the high quality beds had as the main difference.
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Post by Deleted on Feb 6, 2021 7:19:28 GMT -5
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Post by MizoreYukii on Feb 7, 2021 14:21:06 GMT -5
You did it right, but I am not familiar with mattresses so this is a learning experience for me as well, but hopefully this next bit of info solves the rest of it. Checking the tuning again, it seems you might also need this section added in that I missed the first time (found it in the object_bedDoubleQA_02 file at the very bottom). The toddler bed has the seating info but not the energy one, so you could add in the energy section (and subject section beneath it) and give it a second try.
<L n="autonomy_modifiers"> <U> <L n="stat_use_multiplier"> <U> <T n="key">16654<!--Commodity: motive_Energy--></T> <U n="value"> <E n="apply_direction">INCREASE</E> <T n="multiplier">1.75</T> </U> </U> </L> <V n="subject" t="apply_on_interaction_to_participant"> <V n="apply_on_interaction_to_participant" t="enabled"> <L n="enabled"> <E>Actor</E> </L> </V> </V> </U> <U> <L n="stat_use_multiplier"> <U> <T n="key">24998<!--Commodity: commodity_Buff_Object_SeatingDiscomfort--></T> <U n="value"> <E n="apply_direction">BOTH</E> <T n="multiplier">1E-05</T> </U> </U> <U> <T n="key">25002<!--Commodity: commodity_Buff_Object_SeatingComfort--></T> <U n="value"> <E n="apply_direction">INCREASE</E> <T n="multiplier">1E-05</T> </U> </U> </L> <V n="subject" t="apply_on_interaction_to_participant"> <V n="apply_on_interaction_to_participant" t="enabled"> <L n="enabled"> <E>Actor</E> </L> </V> </V> </U> </L>
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