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Post by orangemittens on Sept 27, 2015 11:13:52 GMT -5
Studio is now updated for the Romantic Gardens Stuff Pack. Sorry for the delay folks...real life intervened and threw a wrench in good intentions. Read more and download the new version HERE.
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Post by taintedbunnii on Sept 27, 2015 16:02:31 GMT -5
Yay! That's awesome! Can't wait to try it out.
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Post by iplaysims4 on Sept 27, 2015 23:17:24 GMT -5
Do we have to uninstall, S4S Joy to install the new one?
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Fanny
New Member
Posts: 3
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Post by Fanny on Sept 28, 2015 6:09:10 GMT -5
Hi I have the new version downloaded but when I click on My CC then comes an error message and exits the program. :-/
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Post by orangemittens on Sept 28, 2015 7:28:22 GMT -5
iplaysims4, the new installer version will overwrite the old one on its own so You don't need to uninstall the old version first.
fannykxx, please post the error message you received. Without knowing what that message is it's difficult to know what the problem is.
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Fanny
New Member
Posts: 3
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Post by Fanny on Sept 28, 2015 12:19:15 GMT -5
The Sims 4 Studio - Version 2.6.0.1 System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\[UserName]\Documents\Electronic Arts\Die Sims 4\Mods\Mods'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator`1.CommonInit() at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.Directory.GetDirectories(String path) at S4Studio.ViewModels.MyCC.ModFolderViewModel..ctor(String path, ICCTreeNode parent, ModManagerViewModel manager) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\ViewModels\MyCC\ModFolderViewModel.cs:line 92 at S4Studio.ViewModels.MyCC.ModManagerViewModel..ctor(IResourceProvider global, String path, Window window) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\ViewModels\MyCC\ModManagerViewModel.cs:line 35 at S4Studio.MainWindow.MyCC_OnClick(Object sender, RoutedEventArgs e) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\MainWindow.xaml.cs:line 3606 at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
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Post by orangemittens on Sept 28, 2015 14:36:04 GMT -5
The path you should give Studio is: C:\Users\[UserName]\Documents\Electronic Arts\Die Sims 4. Don't include /Mods in the path. Studio only needs to be told where your game files are...it will find your Mods folder on its own.
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Fanny
New Member
Posts: 3
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Post by Fanny on Sept 28, 2015 16:15:52 GMT -5
Oh, thank you it works
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Post by orangemittens on Sept 28, 2015 17:04:46 GMT -5
I'm glad to hear it's working for you now
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Post by iplaysims4 on Sept 30, 2015 18:43:01 GMT -5
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Post by anidup on Oct 4, 2015 11:17:52 GMT -5
Is this version only for CAS items or is this the one including the spooky stuff?
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Post by orangemittens on Oct 4, 2015 13:21:22 GMT -5
This version has all the features the Joy version has plus it has custom content management capabilities, it can make non-default poses and pose packs, and you can select Spooky stuff on the thumbnail list.
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Post by anidup on Oct 6, 2015 10:21:20 GMT -5
Yeah!!! Thank you all so much for the effort and hard work with the studio. I love working with it and have been learning quite a lot. Much appreciated!
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Post by midnightpearl on Oct 7, 2015 7:49:44 GMT -5
Thankyou om
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Post by makumba666 on Oct 8, 2015 6:50:12 GMT -5
Hi, Does that mean one can create custom animations? I mean create custom animations and use in game - not play with them in CAS.
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