Sims 4 Studio for Mac 1.4.0.5 (Aurora) - Open Beta
Oct 3, 2022 17:37:43 GMT -5
inalandofllamas, llunaxixon, and 3 more like this
Post by andrew on Oct 3, 2022 17:37:43 GMT -5

New in this beta:
Apple Silicon

This version of Studio was compiled in a way that it should be compatible with both Intel Macs and Apple Silicon Macs without Rosetta 2 Emulation. We don't have a Mac that uses an Apple Silicon chip to test functionality on those Macs, so if you are having an issue with it, please let us know so we can try to figure it out.
Blender 3.3

Studio can now use Blender 3.3. If you have issues with the new Blender, Studio still has support for the 2.7 versions that previous versions of Studio were compatible with.
Note: "S4Studio CAS Tools" panel in Blender has been renamed to "S4Studio Mesh Tools" since it is used for both CAS and objects. The "Type" dropdown has also been removed since it has never been needed.
Tuning Editor

A new tab has been added to allow easy editing of tuning resources and linking them to CAS and buy mode items. For more information on how to get started with this, see the tutorial HERE. Changes made in this new tab will automatically generate both Tuning and SimData resources. Due to the many different types of tuning, you may run into some issues when trying to change certain things. Please report any problems that you have and provide as much detail as possible along with the files that you are having issues with.
Platforms

Platforms have been added as an option to the Build Clone list. We plan to add more build items to this beta series.

Updated for the latest official content through Growing Together EP.
System Requirements:
Mac OS 10.11 (El Capitan) or higher
Blender 2.78 or 3.3.0 (only needed for meshing and animation)
Special thanks to brujah , Feyona , and mauvemorn for alpha testing.
DOWNLOAD (Google Drive)
DOWNLOAD (Mega)
1.4.0.5
[Animation]
+ Fixed a bug that caused the infant rig to get stretched to adult size.
[Blender]
+ Cleaned up some of the log messages when S4S interacts with Blender
[CAS]
+ Added the new body types from infants patch.
+ Fixed an issue that caused mesh exports to fail if the diffuse texture could not be found.
+ Fixed an issue that caused Studio to not set the image type in some cases, causing a crash in the game (usually shadow images).
[Tuning]
+ Add the developmental milestone tuning.
[Warehouse]
+ Updated the World Data resource for the infants patch.
1.4.0.4
[CAS]
+ Fixed a bug that caused infant arms to become distorted when importing a new mesh.
1.4.0.3
[Game Packs]
+ Added support for Growing Together EP
+ Added support for First Fits, Desert Luxe, Pastel Pop,Everyday Clutter, Simtimates Collection, and Bathroom Clutter Kits.
[Content Management]
+ Added a batch fix to update old eye recolors/replacements to work with infants.
[Animation]
+ Added infant as an option when exporting an animation or blank blend.
[Buy/Build]
+ Add rig/slot rotation/scale to Studio tab.
+ Rig/slot matrices show in the "Text" tab of the warehouse as one line as the did in the previous community tested version of Studio.
[CAS]
+ Generate blank option for specular images is now available even if there is no existing linked specular.
+ Added filters and tags for infants.
+ Updated the format of the Skin Tone resource for the latest patch.
[My CC]
+ Fixed a major performance issue with custom content using custom swatch variant thumbnails.
[General]
+ Fixed a bug with studio.(im/ex)portall cheat codes that caused the first swatch thumbnail to be used with all swatches.
+ Updated the tag list.
[Tuning Editor]
+ Fixed a bug that caused upper-case search terms to return no results when searching for tuning references.
+ Improved filtering of tuning elements so that all sub-elements matched by the filter will be included in the results.
+ Customizing or duplicating tuning will include a renamed copy of the SimData.
+ Fixed a bug with exported sim data that would cause the wrong data type to be used in some cases.
[Warehouse]
+ Added names to GeometryStateEvent fields provided by sigma1202.
+ Updated the formats of save game resources for the latest patch.
1.4.0.2
[Blender]
+ All 3.3.* versions should be accepted by Studio now.
+ Fixed issue that caused Studio to not export due to logs from other Blender addons.
+ Added a more helpful error message when an incompatible version of Blender is used with Studio.
[Buy/Build]
+ Improved the warning text on the Object Tooltip Tags.
+ Added an option to pick styles.
[Mac]
+ Fixed bug that caused PNG import to have the wrong colors.
1.4.0.1
[Mac]
+ Hotfix for 1.4.0.0 that fixes the crash on startup.
1.4.0.0
[Mac]
+ Recompiled with the smaller .NET modern framework and AOT(should provide performance improvements especially at startup)
+ Compiled for both x64 and ARM64 for Apple Silicon and Intel compatibility
[Blender]
+ Added support for version 3.3.0.
[Buy/Build]
+ Added a tuning tab to easily add/remove/customize object tuning.
+ Added object tooltip tags (in-game catalog info about things like motive gain from objects) to the Studio tab.
+ Added Platforms as an option in the build menu.
[CAS]
+ Added a tuning tab to easily add/remove/customize CAS buff tuning.
+ Added beard growth tags to the Studio tab.
+ Fixed shadow image .PNG import glitches.
+ studio.exportall includes mask images.
+ Make Blank on specular images uses the diffuse texture to generate the mask image.
[Content Management]
+ Added a batch fix to automatically add beard growth tags to custom content.
[Tuning]
+ Added a tuning editor tab with a UI generated from the official tuning description files. To access it, drop the Tuning Descriptions from EA in your "Documents/Sims 4 Studio/Tuning Descriptions" folder. Sim Data resources will be automatically generated and updated as needed while you edit the tuning documents in the new UI.
[Animation]
+ Fixed a bug that caused the infant rig to get stretched to adult size.
[Blender]
+ Cleaned up some of the log messages when S4S interacts with Blender
[CAS]
+ Added the new body types from infants patch.
+ Fixed an issue that caused mesh exports to fail if the diffuse texture could not be found.
+ Fixed an issue that caused Studio to not set the image type in some cases, causing a crash in the game (usually shadow images).
[Tuning]
+ Add the developmental milestone tuning.
[Warehouse]
+ Updated the World Data resource for the infants patch.
1.4.0.4
[CAS]
+ Fixed a bug that caused infant arms to become distorted when importing a new mesh.
1.4.0.3
[Game Packs]
+ Added support for Growing Together EP
+ Added support for First Fits, Desert Luxe, Pastel Pop,Everyday Clutter, Simtimates Collection, and Bathroom Clutter Kits.
[Content Management]
+ Added a batch fix to update old eye recolors/replacements to work with infants.
[Animation]
+ Added infant as an option when exporting an animation or blank blend.
[Buy/Build]
+ Add rig/slot rotation/scale to Studio tab.
+ Rig/slot matrices show in the "Text" tab of the warehouse as one line as the did in the previous community tested version of Studio.
[CAS]
+ Generate blank option for specular images is now available even if there is no existing linked specular.
+ Added filters and tags for infants.
+ Updated the format of the Skin Tone resource for the latest patch.
[My CC]
+ Fixed a major performance issue with custom content using custom swatch variant thumbnails.
[General]
+ Fixed a bug with studio.(im/ex)portall cheat codes that caused the first swatch thumbnail to be used with all swatches.
+ Updated the tag list.
[Tuning Editor]
+ Fixed a bug that caused upper-case search terms to return no results when searching for tuning references.
+ Improved filtering of tuning elements so that all sub-elements matched by the filter will be included in the results.
+ Customizing or duplicating tuning will include a renamed copy of the SimData.
+ Fixed a bug with exported sim data that would cause the wrong data type to be used in some cases.
[Warehouse]
+ Added names to GeometryStateEvent fields provided by sigma1202.
+ Updated the formats of save game resources for the latest patch.
1.4.0.2
[Blender]
+ All 3.3.* versions should be accepted by Studio now.
+ Fixed issue that caused Studio to not export due to logs from other Blender addons.
+ Added a more helpful error message when an incompatible version of Blender is used with Studio.
[Buy/Build]
+ Improved the warning text on the Object Tooltip Tags.
+ Added an option to pick styles.
[Mac]
+ Fixed bug that caused PNG import to have the wrong colors.
1.4.0.1
[Mac]
+ Hotfix for 1.4.0.0 that fixes the crash on startup.
1.4.0.0
[Mac]
+ Recompiled with the smaller .NET modern framework and AOT(should provide performance improvements especially at startup)
+ Compiled for both x64 and ARM64 for Apple Silicon and Intel compatibility
[Blender]
+ Added support for version 3.3.0.
[Buy/Build]
+ Added a tuning tab to easily add/remove/customize object tuning.
+ Added object tooltip tags (in-game catalog info about things like motive gain from objects) to the Studio tab.
+ Added Platforms as an option in the build menu.
[CAS]
+ Added a tuning tab to easily add/remove/customize CAS buff tuning.
+ Added beard growth tags to the Studio tab.
+ Fixed shadow image .PNG import glitches.
+ studio.exportall includes mask images.
+ Make Blank on specular images uses the diffuse texture to generate the mask image.
[Content Management]
+ Added a batch fix to automatically add beard growth tags to custom content.
[Tuning]
+ Added a tuning editor tab with a UI generated from the official tuning description files. To access it, drop the Tuning Descriptions from EA in your "Documents/Sims 4 Studio/Tuning Descriptions" folder. Sim Data resources will be automatically generated and updated as needed while you edit the tuning documents in the new UI.