Sims 4 Studio for Windows 3.2.0.6 (Star) - Open Beta
Oct 3, 2022 17:37:47 GMT -5
brujah, bakie, and 65 more like this
Post by andrew on Oct 3, 2022 17:37:47 GMT -5

New in this beta:
Themes (Including Dark Mode options)
To change the theme of Studio, click the color palette icon in the top left corner.


UI Changes
Adding themes to support Dark Mode necessitated changing a lot of things in the UI. We tried to make sure that this new version of Studio stayed very similar to the previous ones that everyone is familiar with now, but there are some slight differences.
1. There is no "Cancel" button to close the open package and return to the home screen. This was part of a "Wizard" style UI that previous versions of Studio used that is no longer included with Studio. The new way to close a package and go back to the "Home" screen is to click the house icon in the top-left corner of the window.
2. Tabs look a little different now. The new theming system had a style of tabs that was drastically different from the previous versions, so we had to customize it to look more like it used to.
Studio Log File Relocated
In an effort to reduce false positives by antivirus software, Studio log files have been moved from the Documents folder to the AppData folder. Studio has an option under the "Help" menu to open the logs folder that will go directly to this changed location.
Alternatively, you can find it in the File Explorer:
1. Open up your File Explorer.
2. Type %programdata% and hit Enter.
It will take you to a folder that contains the S4Studio folder where the logs are now stored.

64-Bit

This version of Studio is 64-bit compatible. This should help prevent out of memory errors when working with large packages or browsing through game files. Currently, it only works on 64-bit as does the current version of the game. If the need arises, we can consider making it compatible with both 32 and 64 bit operating systems.
Blender 3.3

Studio can now use the latest version of Blender. If you have issues with the new Blender, Studio still has support for the 2.7 versions that previous versions of Studio were compatible with.
Note: "S4Studio CAS Tools" panel in Blender has been renamed to "S4Studio Mesh Tools" since it is used for both CAS and objects. The "Type" dropdown has also been removed since it has never been needed.
Tuning Editor

A new tab has been added to allow easy editing of tuning resources and linking them to CAS and buy mode items. For more information on how to get started with this, see the tutorial HERE. Changes made in this new tab will automatically generate both Tuning and SimData resources. Due to the many different types of tuning, you may run into some issues when trying to change certain things. Please report any problems that you have and provide as much detail as possible along with the files that you are having issues with.
Platforms
Platforms have been added as an option to the Build Clone list. We plan to add more build items to this beta series.


Note: This version uses a newer .NET framework than previous versions of Studio, allows the use of the latest Blender, and is now a 64-bit application. Please read the updated system requirements below and make sure you have everything required before trying to use it.
System Requirements:
Microsoft Windows 64-bit operating system
Microsoft .NET Desktop Framework 6.0
Blender 2.76 or 3.3.0 (only needed for meshing and animation)
Special thanks to brujah , Feyona , and mauvemorn for alpha testing.
DOWNLOAD LINKS:
Download (Installer)
Download (Zip)
Alternate Download Link
3.2.0.6
[Animation]
+ Fixed a bug that caused the infant rig to get stretched to adult size.
[Blender]
+ Cleaned up some of the log messages when S4S interacts with Blender
[CAS]
+ Added the new body types from infants patch.
+ Fixed an issue that caused mesh exports to fail if the diffuse texture could not be found.
+ Fixed an issue that caused Studio to not set the image type in some cases, causing a crash in the game (usually shadow images).
[Tuning]
+ Add the developmental milestone tuning.
[Warehouse]
+ Updated the World Data resource for the infants patch.
[Windows]
+ Disabled some UI transition animations.
+ Updated the drag/drop reorder code to hopefully fix some of the glitches reported.
+ Fixed an issue with PNG importing that causes a transparent border on the lower mipmaps.
3.2.0.5
[CAS]
+ Fixed a bug that caused infant arms to become distorted when importing a new mesh.
3.2.0.4
[Game Packs]
+ Added support for Growing Together EP
+ Added support for First Fits, Desert Luxe, Pastel Pop,Everyday Clutter, Simtimates Collection, and Bathroom Clutter Kits.
[Content Management]
+ Added a batch fix to update old eye recolors/replacements to work with infants.
[Animation]
+ Added infant as an option when exporting an animation or blank blend.
[Buy/Build]
+ Add rig/slot rotation/scale to Studio tab.
+ Rig/slot matrices show in the "Text" tab of the warehouse as one line as the did in the previous community tested version of Studio.
[CAS]
+ Generate blank option for specular images is now available even if there is no existing linked specular.
+ Added filters and tags for infants.
+ Updated the format of the Skin Tone resource for the latest patch.
[My CC]
+ Fixed a major performance issue with custom content using custom swatch variant thumbnails.
[General]
+ Fixed a bug with studio.(im/ex)portall cheat codes that caused the first swatch thumbnail to be used with all swatches.
+ Updated the tag list.
[Tuning Editor]
+ Fixed a bug that caused upper-case search terms to return no results when searching for tuning references.
+ Improved filtering of tuning elements so that all sub-elements matched by the filter will be included in the results.
+ Customizing or duplicating tuning will include a renamed copy of the SimData.
+ Fixed a bug with exported sim data that would cause the wrong data type to be used in some cases.
[Warehouse]
+ Added names to GeometryStateEvent fields provided by sigma1202.
+ Updated the formats of save game resources for the latest patch.
[Windows]
+ Fixed a bug that caused "Disable Hardware Acceleration" to not work.
+ Fix crash when editing slot rotations in clip resources.
+ Tuning editor enums are now searchable and allow manual input.
+ Fixed a few areas that did not have themes applied correctly (Hash generator, new tuning popup, etc.)
+ Fixed a glitch with object-preview that caused textures to not show in the list and added the shader name below the texture.
3.2.0.3
[Blender]
+ All 3.3.* versions should be accepted by Studio now.
+ Fixed issue that caused Studio to not export due to logs from other Blender addons.
+ Added a more helpful error message when an incompatible version of Blender is used with Studio.
[Buy/Build]
+ Improved the warning text on the Object Tooltip Tags.
+ Added an option to pick styles.
[Windows]
+ Increased the button font size to 12.
+ Fixed a bug with editing bounding boxes, matrices, and points in the Warehouse.
+ Fixed a bug that caused the Studio tab to reset when switching between it and the Warehouse.
+ Changed color picker to new themeable one (UI is a little different, but right-click eyedropper is the same).
+ Fixed a few minor UI issues.
3.2.0.2
[Windows]
+ Added theme options (with dark mode).
+ Added a "Home" button at the top instead of a "Cancel" to get back to the home screen.
+ S4S now requires the .NET framework 6.0.
+ S4S is now a 64-bit application.
[Blender]
+ Added support for version 3.3.0.
[Buy/Build]
+ Added a tuning tab to easily add/remove/customize object tuning.
+ Added object tooltip tags (in-game catalog info about things like motive gain from objects) to the Studio tab.
+ Added Platforms as an option in the build menu.
[CAS]
+ Added a tuning tab to easily add/remove/customize CAS buff tuning.
+ Added beard growth tags to the Studio tab.
+ Fixed shadow image .PNG import glitches.
+ studio.exportall includes mask images.
+ Make Blank on specular images uses the diffuse texture to generate the mask image.
[Content Management]
+ Added a batch fix to automatically add beard growth tags to custom content.
[Tuning]
+ Added a tuning editor tab with a UI generated from the official tuning description files. To access it, drop the Tuning Descriptions from EA in your "Documents/Sims 4 Studio/Tuning Descriptions" folder. Sim Data resources will be automatically generated and updated as needed while you edit the tuning documents in the new UI.
[Animation]
+ Fixed a bug that caused the infant rig to get stretched to adult size.
[Blender]
+ Cleaned up some of the log messages when S4S interacts with Blender
[CAS]
+ Added the new body types from infants patch.
+ Fixed an issue that caused mesh exports to fail if the diffuse texture could not be found.
+ Fixed an issue that caused Studio to not set the image type in some cases, causing a crash in the game (usually shadow images).
[Tuning]
+ Add the developmental milestone tuning.
[Warehouse]
+ Updated the World Data resource for the infants patch.
[Windows]
+ Disabled some UI transition animations.
+ Updated the drag/drop reorder code to hopefully fix some of the glitches reported.
+ Fixed an issue with PNG importing that causes a transparent border on the lower mipmaps.
3.2.0.5
[CAS]
+ Fixed a bug that caused infant arms to become distorted when importing a new mesh.
3.2.0.4
[Game Packs]
+ Added support for Growing Together EP
+ Added support for First Fits, Desert Luxe, Pastel Pop,Everyday Clutter, Simtimates Collection, and Bathroom Clutter Kits.
[Content Management]
+ Added a batch fix to update old eye recolors/replacements to work with infants.
[Animation]
+ Added infant as an option when exporting an animation or blank blend.
[Buy/Build]
+ Add rig/slot rotation/scale to Studio tab.
+ Rig/slot matrices show in the "Text" tab of the warehouse as one line as the did in the previous community tested version of Studio.
[CAS]
+ Generate blank option for specular images is now available even if there is no existing linked specular.
+ Added filters and tags for infants.
+ Updated the format of the Skin Tone resource for the latest patch.
[My CC]
+ Fixed a major performance issue with custom content using custom swatch variant thumbnails.
[General]
+ Fixed a bug with studio.(im/ex)portall cheat codes that caused the first swatch thumbnail to be used with all swatches.
+ Updated the tag list.
[Tuning Editor]
+ Fixed a bug that caused upper-case search terms to return no results when searching for tuning references.
+ Improved filtering of tuning elements so that all sub-elements matched by the filter will be included in the results.
+ Customizing or duplicating tuning will include a renamed copy of the SimData.
+ Fixed a bug with exported sim data that would cause the wrong data type to be used in some cases.
[Warehouse]
+ Added names to GeometryStateEvent fields provided by sigma1202.
+ Updated the formats of save game resources for the latest patch.
[Windows]
+ Fixed a bug that caused "Disable Hardware Acceleration" to not work.
+ Fix crash when editing slot rotations in clip resources.
+ Tuning editor enums are now searchable and allow manual input.
+ Fixed a few areas that did not have themes applied correctly (Hash generator, new tuning popup, etc.)
+ Fixed a glitch with object-preview that caused textures to not show in the list and added the shader name below the texture.
3.2.0.3
[Blender]
+ All 3.3.* versions should be accepted by Studio now.
+ Fixed issue that caused Studio to not export due to logs from other Blender addons.
+ Added a more helpful error message when an incompatible version of Blender is used with Studio.
[Buy/Build]
+ Improved the warning text on the Object Tooltip Tags.
+ Added an option to pick styles.
[Windows]
+ Increased the button font size to 12.
+ Fixed a bug with editing bounding boxes, matrices, and points in the Warehouse.
+ Fixed a bug that caused the Studio tab to reset when switching between it and the Warehouse.
+ Changed color picker to new themeable one (UI is a little different, but right-click eyedropper is the same).
+ Fixed a few minor UI issues.
3.2.0.2
[Windows]
+ Added theme options (with dark mode).
+ Added a "Home" button at the top instead of a "Cancel" to get back to the home screen.
+ S4S now requires the .NET framework 6.0.
+ S4S is now a 64-bit application.
[Blender]
+ Added support for version 3.3.0.
[Buy/Build]
+ Added a tuning tab to easily add/remove/customize object tuning.
+ Added object tooltip tags (in-game catalog info about things like motive gain from objects) to the Studio tab.
+ Added Platforms as an option in the build menu.
[CAS]
+ Added a tuning tab to easily add/remove/customize CAS buff tuning.
+ Added beard growth tags to the Studio tab.
+ Fixed shadow image .PNG import glitches.
+ studio.exportall includes mask images.
+ Make Blank on specular images uses the diffuse texture to generate the mask image.
[Content Management]
+ Added a batch fix to automatically add beard growth tags to custom content.
[Tuning]
+ Added a tuning editor tab with a UI generated from the official tuning description files. To access it, drop the Tuning Descriptions from EA in your "Documents/Sims 4 Studio/Tuning Descriptions" folder. Sim Data resources will be automatically generated and updated as needed while you edit the tuning documents in the new UI.