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Post by remussirion on Nov 10, 2017 13:00:28 GMT -5
This is amazing!!!!! Thank you so much!
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Post by orangemittens on Nov 10, 2017 17:27:31 GMT -5
You're welcome. Sorry for the late reply
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Post by applebucked on Nov 11, 2017 13:24:06 GMT -5
Hi, may I suggest being able to edit the World Color and Sky Box resources within S4S. So hard to go back and forth between S4S and S4PE for this one
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Post by orangemittens on Nov 12, 2017 15:05:34 GMT -5
Hi applebucked, I have added this to the list. I've gone through the list and removed requests for features that have been added. If I inadvertently removed a post for something that hasn't yet been added, I apologize. Please post it again if that happened.
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Post by gaiapuma on Nov 13, 2017 3:16:55 GMT -5
Hi, I had an LE for listening in group to stereo goal in a party and is a CC stereo. I only saw after this patch/cats and dogs. Anybody knows if we could maybe need a batch fix for stereos too in this case and if Sims 4 Studio could help with? Thanks (the LE is a repetition of "Exception raised while trying to run a test event in test_events.py: (AttributeError: 'MultipleSimInteractionOfInterest' object has no attribute 'expected_kwargs')") Update: Checked around seems is not a CC stereos problem, but a bug after EA's cats and dogs. Probably can't be batch fixed by S4S studio since is for main stereos too.
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Post by Merman Simmer on Nov 16, 2017 16:49:57 GMT -5
a way to put effects on animations
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Post by Bakie on Nov 26, 2017 4:21:16 GMT -5
I was wondering if there can be added an option to enlarge the object's description box for a better overview of the text as there's enough place underneath it. On sites like YouTube there are 3 small lines in the lower right corner of such description windows to make it able to stretch it out. I don't know how it's called, so that's why I thought let's try to explain it EDIT: Another question, is it possible to add another object view setting that will hide the object itself? This can come in handy to find certain slots that are hidden inside the objects.
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Post by peacemaker on Dec 3, 2017 7:57:56 GMT -5
I would really like to see the overlay function moved out of the modding sub-menu and put next to the thumbnail section of the studio tab. Just a few less clicks when doing multiple item thumbnails would dramatically improve workflow.
Also what bakie is saying about seeing rigging. Maybe not fully transparent, but transparent enough to see the rigging inside of objects, commonly doors or anything with pivots (fridges, dishwashers etc). It would help to give a reference as to where the rigs are and where they need to be moved instead of solely relying on calculated values from blender.
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Post by peacemaker on Dec 5, 2017 22:27:47 GMT -5
Another thing I would love to see for S4S is the addition of support for cutouts from buy objects. This has probably been mentioned though, so if it has just ignore me.
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Post by Basemental on Dec 10, 2017 20:16:07 GMT -5
I don't know how feasible this is, but I think it would be awesome if you could implement the option to organize all the different files inside the packages by dragging and dropping. Especially when making larger tuning mod packages with a lot of interactions and buffs it would make everything a lot more systematic and easier to navigate.
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Post by remussirion on Dec 15, 2017 20:40:16 GMT -5
It'd be super neat if it was possible to have a batch fix to make all your CC HQ Mod compatible! Like changing all the textures to HQ textures! Just talked to another simmer about this again and we wondered whether it was suggested here already. It indeed was suggested over a year ago, but since there are a lot more people who wish to have an option like this implemented (if possible), I just wanted to highlight it once more.
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Post by thyagom on Dec 15, 2017 20:44:10 GMT -5
It'd be super neat if it was possible to have a batch fix to make all your CC HQ Mod compatible! Like changing all the textures to HQ textures! Just talked to another simmer about this again and we wondered whether it was suggested here already. It indeed was suggested over a year ago, but since there are a lot more people who wish to have an option like this implemented (if possible), I just wanted to highlight it once more. oh, that would be a perfect idea. I also agree and support to have in sims 4 studio this option. It would really help!
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Post by menaceman44 on Dec 23, 2017 10:11:50 GMT -5
Although slot rotation is a rather complicated business at the moment, as far as I am aware, I would like to suggest a visual indicator of which direction a slot is facing to be added to the 3D object view. I'm working on a dog house at the moment and have a feeling that not all of the pet slots face the same way. It doesn't have to be anything fancy. Something similar to how the object footprint displays an arrow in the game would be good.
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Post by peacemaker on Dec 25, 2017 9:41:14 GMT -5
I would really like the ability to renumber multiple object catalogue and definition resources easily and the click of a button. I know its not something a lot of people would use, but given the scenario i am currently finding myself in, the alternative is incredibly arduous. At the moment I am looking at remaking a window set with numerous meshes that I am finding easier to remake completely then editing the old files because of linked textures and so forth. The way i see this as being useful is for remaking cc and having it default replace the older files ingame (after being removed of course) without needing to be re-placed by the downloader. i could also see it being useful for default overriding EA objects with new creations rather then jumping through the hoops to create a DR file via selective clone.
I would see it as a popup, where you input the new hash for the first swatch, and then like S4S currently does, increasing it by one for each consecutive swatch in the package (since S4S has formatted IDs like this for quite some time now). I make a lot of cc, and sometimes I have to remake it instead of editing it simply because its the easier solution. But the downside to that is the new versions become unique. Although I can work around it for individual files by changing the IDs for the first swatch before adding more, when I need to link textures (windows for example) and want to clone all the swatches, that option is just not possible and i need to look at batch-changing the values of the resources. Manually editing them is tedious, especially if you have 50 swatches for each file to worry about.
I don't really think i am explaining myself very well, but hopefully I am getting the idea across.
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Post by SimtoWreck on Dec 30, 2017 17:27:01 GMT -5
It'd be awesome to Possibly be able to edit a CAS Mesh on Opposite Frames (If enabled for it) , instead of letting it be auto generated, as that tends to give very whacked out results.
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