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Post by jurisprudence on Jul 3, 2019 9:24:40 GMT -5
Hello. Not sure if possible, but if any program out there can do it, I figure Sims4Studio can ... but is there a way to add an option that would find cc in the game that is currently unused? I figure that since Sims4Studio already has the ability to so smoothly read, interact, and run changes on game and cc files, it could possibly be modified to read (and even better, delete) files that are not found as being assigned to a lot or sim. Or, even a free-standing program that would do this, would be a dream come true for us simmers and something I know I would be happy to donate toward.
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Post by littledica99 on Jul 3, 2019 9:55:48 GMT -5
Hello. Not sure if possible, but if any program out there can do it, I figure Sims4Studio can ... but is there a way to add an option that would find cc in the game that is currently unused? I figure that since Sims4Studio already has the ability to so smoothly read, interact, and run changes on game and cc files, it could possibly be modified to read (and even better, delete) files that are not found as being assigned to a lot or sim. Or, even a free-standing program that would do this, would be a dream come true for us simmers and something I know I would be happy to donate toward. You can make a Sim or a Lot with all of the unused CC you have, save them locally in your library and find that CC using the The Sims 4 Tray Importer tool, it lists all the CC used in a lot or Sim
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Post by jurisprudence on Jul 3, 2019 12:09:37 GMT -5
littledica99 Hi. Thank you for the response. Yes, I use S4TI, and I like it, but it is a tool to show what cc you have, and if you have duplicates. I (and I am sure almost every other player) would like to know what cc we have, that is NOT actively being used, so that we can decide if to keep or delete. I tried doing it with S4TI once or twice by attempting to export every furnished lot with its corresponding cc. I got to only 92 Lots, and that took me forever. My thought was that once every single one was saved, I'd place all the cc together, and that would be the beginning of my "new" cc folder. If there was an easier way to do this (or if there currently is an easier way to do this and I have just missed it), that would be fantastic.
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Post by sammoyke on Jul 3, 2019 19:48:55 GMT -5
tbh i can't find a faster way to do it than the importer. Especially with lots , you only have to fill one lot with all the cc you want to keep in a new mod folder. I put wall papers on one x one tile each, and fill all walls with the windows and doors , floors work the same way i just put one x one squares with each floor i want to keep.items can be just stacked haphazardly wherever so long as they are on the lot so there is no reason to worry about how it looks, just dump all the items you want to keep in the new folder on the lot. Is there a reason why you had to make 92 separate lots for this method? The only reason it would seem to me to take that long is if you were doing that with existing homes and retails lots with the cc that you wanted to make sure you had the cc for . But if you're doing it that way, there isn't really a program to help you have less buildings lol. If you have a lot of homes and businesses to save, it's just common that it will take longer. If you're just trying to organize the cc for a NEW save don't worry about saving specific homes or businesses, detail isn't necessary, you can just dump the stuff in a room/lot and save to the library. The cas cc works in the same fashion , although you are limited with the number of items one outfit slot can wear, if you use a vampire you can have up to fifty slots , which is over 100 bracelets, 50 necklaces,earrings necklaces hats, and outfits ect. Skins and make up would prolly take the longest time. I was able to organize my new merfolk save in less than two hours and i was working with 70 gigs of cc from my "all save folder" which has every content that i own in it. I couldn't really see a program besides the importer that could organize or assist in organizing any faster without the ability to 'delete' things from the ea mod folder from the inside of the game itself ( which maybe for a really good modder is a possibility, but i haven't seen anything like that yet) When it's utilized efficiently the importer does exactly what you're wanting which is a way to organize cc.
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Post by jurisprudence on Jul 3, 2019 23:34:01 GMT -5
sammoyke Yes, TY, , but I have no idea what cc I need to keep. Maybe I am not explaining it correctly. My cc folder is over 40GBs big. Some of this cc is used in my Lots, which are almost all filled. (I think I have one or two remaining vacant in each world except for Sulani which has about five available Lots. Now, the cc that isn't currently being used on any lot, I'd like to delete/remove from my game, but I have no way to tell which cc this is (again, not the cc that is currently being used, but the cc that I have and is not being used). What the Sims 4 Tray Importer does, is take a Lot that we load, and tell us what cc is in it, allowing us to export it with that cc. Given that what it does is to help find cc we are using on a particular lot, I personally would need to save and go through almost 200 Lots and a total of 30,896 .package files before being able to tell what is left over as unused. I have tried this, and it is a tedious process. ... Now, all that said, this is UNLESS I am doing something incorrectly. If I am, and you know how to find UNUSED cc with S4TI, please, please let me know. Otherwise, this is that biggest thing on my Wish List.
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Post by sammoyke on Jul 4, 2019 13:06:59 GMT -5
I get what you want i just don't get why you want it like that. there isn't a reason you can't organize 40 gigs if i can organize 70 gigs with the tray importer. why can't you just upload a single lot with the things you know you DON'T want, then you can remove those things. it would be shorter then trying to load the lot with things you want to keep and you still have the list of things you want to get rid of to make it easier. there is no real feasible way to try to have a program make a list of things that "aren't" being used in a lot, there isn't really a reason to do that when you can do the reverse of that in two different ways lol. i hope you're able to figure out how to use the importer in an efficient way for you cause in terms of cc orgnaization there is not much you get that surpass the ability to find, gather, and even zip file everything you want to save out of a single sim or lot.
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Post by jurisprudence on Jul 5, 2019 13:00:29 GMT -5
sammoyke Like I said, I may just not be explaining myself correctly, or you are over-thinking it. The issue is not organizing it or putting it in different folders, etc. It is also not like what you have said, getting rid of the ones you don't "want". In essence, I do not KNOW what cc I don't "want" since I do not KNOW what cc is not being :USED:, ergo the request. I am also very well aware of the method you have described, of opening an empty lot and filling it up with ugly cc you no longer want in game and using S4TI to do that, but again, what you are describing and doing is different from what I want in very important parts: - You know what you want to delete - I need to FIND what is is I want to delete (See your comment: "why can't you just upload a single lot with the things you know you DON'T want ...", and it may begin to make sense). Now, I am also not saying that it cannot be done with S4TI, the very, very, very, very, very long way around which is the way I had originally started to do it and described. However, again, since the only way for me to "KNOW" what I want to delete (which for me, is all UNUSED -please bear in mind that very important word- cc) is to: a. save each and every lot with its cc (tedious), store all that cc (tedious and time-consuming as I store it on P-Cloud); and then b. once EVERY ONE of my ever-changing lots is done this way, I can merge all THAT cc together in order to then weed out the leftover cc, which would, by process of elimination, be the "unused" cc, or in your words, the cc 'I know do not want'. To make it even more simple than this, let's put it this way: pretend I'd like to just FIND cc that is not being used in any lot, and NOT delete it. Hopefully that helps as I truly cannot find a way to explain it any more simple terms, nor come to think of it, will I try any longer as I think the thread should be left for "wishes / wish list" items. Thank you however for trying to help me find a way to do it that isn't so pedestrian as mine. :-*
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Post by porcelyn on Jul 7, 2019 18:50:51 GMT -5
Will it be possible to add an off the grid option to the My CC area of S4S? I have a lot of historical CC and so many of the creators are gone, I'd like to update toilets. sinks. bathtubs...etc to us in my historical neighborhoods. I tried to look up how to do it but there wasn't much on it.
Edit. Moved to "Suggestions thread" by Feyona
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Post by Chicklet45368 on Jul 9, 2019 19:23:07 GMT -5
This may have been suggested already, but I would absolutely love the ability to drag slots rather than putting in numbers. I am horrible at figuring out negative numbers and such.
So if we had a gizmo to just click on the slot, drag it left or right or up and down to where we want it and move on to the next slot would be absolute heaven!
Thanks for considering it!
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Post by sammoyke on Jul 27, 2019 18:07:19 GMT -5
No idea if it's been mentioned but maybe a remove situational tag for cc. I got sims that are wearing accessories i know i didnt put them in but its only when they are townies not when im actually playing them. i've read that it's cause they are being dressed for a 'situational attire ' and so I thought if the tag for access. were removed these things wouldn't pop up during situational occurrences. I can kinda deal with them putting them in a situational ea outfit but the situational elf ears and swords and scarves are not so easily ignored.
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Post by simadream on Jul 30, 2019 11:48:30 GMT -5
Would you consider adding a batch fix that enables any cc assigned to adult/elder/ya/teen to all four categories? I find sometimes there's cc assigned to a couple life stages, but not all four though it's technically compatible for all four.
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Post by LightDeficient on Aug 21, 2019 16:10:36 GMT -5
Could we please get a batch fix for CC turning sims into black glitchy silhouettes since the June 2019 Patch? Please I don't wanna remove these pieces and have all my sims be naked :(
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Post by simme2 on Aug 22, 2019 18:05:15 GMT -5
I might be asking the impossible, but could S4S add a feature to make an object work off-grid? There's a lot of great stuff out there now, but I have a lot of mods for Ancient Civilizations that I'd love to have work off grid but the creators have all retired. Would love to convert all my prehistoric and ancient egypt cc.
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Post by simme2 on Aug 28, 2019 23:05:15 GMT -5
Wonder if a box on the "meshes" page could be added for modders to add the creator/mesh name they used (if they didn't create it) for future user reference?
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Post by simme2 on Aug 28, 2019 23:13:09 GMT -5
Could we please get a batch fix for CC turning sims into black glitchy silhouettes since the June 2019 Patch? Please I don't wanna remove these pieces and have all my sims be naked :( My Sims just go invisible. I use the dresser feature in MCCC so my sims will stop taking baths in bikinis and evening gowns (earrings and all!) but I wonder if this is having an effect on my custom skins? Sometimes there's just a head in CAS! Unnerving! Also, I don't think MCCC recognizes "tails" as a body part. So if you use the dresser to clean outfits on a mermaid while they are in the tub, their tail disappears leaving gnarly-deformed legs & feet! Creepy!
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