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Post by shinichi on Nov 18, 2022 9:06:38 GMT -5
The sleeve clips into that area of the sweater because, unlike the sleeve, it is not affected by the shoulder bone. So add the shoulder bone with Draw brush there and blur it Video and blend file: www.simfileshare.net/download/3560989/Hi, so this method did fix out most of the sleeve part, but then I notice while moving the adult version and child version, I felt like the shoulder and cervicle bone seems to affect the sleeve with horrible distortion, that even as I tried to paint it over with the shoulder bone through draw and blur, i can't remove it even painting it over with spine bone.
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Post by shinichi on Nov 19, 2022 8:55:45 GMT -5
The sleeve clips into that area of the sweater because, unlike the sleeve, it is not affected by the shoulder bone. So add the shoulder bone with Draw brush there and blur it Video and blend file: www.simfileshare.net/download/3560989/Hi, so this method did fix out most of the sleeve part, but then I notice while moving the adult version and child version, I felt like the shoulder and cervicle bone seems to affect the sleeve with horrible distortion, that even as I tried to paint it over with the shoulder bone through draw and blur, i can't remove it even painting it over with spine bone. Update on the right side i tried fixing today using draw on the shoulder r bone: www.simfileshare.net/download/3561919/
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Post by shinichi on Nov 20, 2022 2:54:36 GMT -5
The sleeve clips into that area of the sweater because, unlike the sleeve, it is not affected by the shoulder bone. So add the shoulder bone with Draw brush there and blur it Hi, I watched this video recently while struggling to fix the hem and I noted that this person didn't do weight transfer in the video. Just asking that is this method worth following without doing the weight transfer, or should I continue my attempt in fixing the hem? Cause I been doing it for several hours, and there is some faults in the file here and there.
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Post by mauvemorn on Nov 20, 2022 5:42:13 GMT -5
beside removing the breast bones, you would’t need to re-do the weights if the resized item matches the original (like, if the original sweater ends where legs start to part, the resized version should as well, otherwise it will clip into bottoms). You can use the rig to align and resize the mesh with less stretching. Just make sure the resized sweater fits the body just like the original sims4studio.com/post/179934/thread
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Post by shinichi on Nov 21, 2022 8:48:47 GMT -5
beside removing the breast bones, you would’t need to re-do the weights if the resized item matches the original (like, if the original sweater ends where legs start to part, the resized version should as well, otherwise it will clip into bottoms). You can use the rig to align and resize the mesh with less stretching. Just make sure the resized sweater fits the body just like the original sims4studio.com/post/179934/threadNeck hole File: www.simfileshare.net/download/3565245/Hi, is there a way to not mess with the other weights but transfer solely on the neck from the reference mesh? I shrunk the mesh and fitted the rig accordingly, but i have a hole on the neck. I am aware that the only way to fix this is to transfer weight from the child towel reference, but my concern is if i do so, it will ruin the rest of the weight that came from the adult mesh of the clothes, especially the armpit area that I had to deal with for several days. Is it possible to transfer weight only on the neck area or that is about it?
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Post by mauvemorn on Nov 21, 2022 9:16:51 GMT -5
You could do it by separating the neck and transferring weight to it but you should never overwrite any data of body parts, it does not always transfer right. Just delete the neck and hands, then add them from the top
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Post by shinichi on Nov 21, 2022 10:44:53 GMT -5
You could do it by separating the neck and transferring weight to it but you should never overwrite any data of body parts, it does not always transfer right. Just delete the neck and hands, then add them from the top When you say delete neck and hands that is joined with the mesh, does it include the bones that came with it as well?
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Post by mauvemorn on Nov 21, 2022 10:48:56 GMT -5
No, you just delete neck and hands areas of the mesh so that only clothing remains, then you add them from a nude upper body like you normally do
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Post by shinichi on Nov 21, 2022 10:57:36 GMT -5
No, you just delete neck and hands areas of the mesh so that only clothing remains, then you add them from a nude upper body like you normally do I actually deleted the bones from the nude top body before join it with the clothes, the hole on the neck remains. Am I supposed to remove the bones?
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Post by mauvemorn on Nov 21, 2022 12:34:57 GMT -5
Why would you do this, without bones the mesh will not move at all. You have done this many times before and need to do the same thing again but skip the adaptation step. You normally do it like this: 1). export the mesh from md; 2). import it in blender; 3). transfer all data to it from the reference; 4). delete all areas of the nude body covered by the garment; 5). then join it with the garment. This time the garment is already adapted, so after deleting the existing body parts from it, you start from step 4. If you appended the body or touched the armature modifier, make sure that the head and your garment are affected by the same rig, same rig is in their armature modifiers.
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Post by shinichi on Nov 21, 2022 13:03:30 GMT -5
Why would you do this, without bones the mesh will not move at all. You have done this many times before and need to do the same thing again but skip the adaptation step. You normally do it like this: 1). export the mesh from md; 2). import it in blender; 3). transfer all data to it from the reference; 4). delete all areas of the nude body covered by the garment; 5). then join it with the garment. This time the garment is already adapted, so after deleting the existing body parts from it, you start from step 4. If you appended the body or touched the armature modifier, make sure that the head and your garment are affected by the same rig, same rig is in their armature modifiers. Hi, so for the nude body under step 4, asking this just to be safe, after deleting all of the areas covered by the garment, I don't need to delete or touch a single bone from the nude body and just combine with the garment?
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Post by mauvemorn on Nov 21, 2022 13:14:15 GMT -5
yes, the only bones you need to remove are the breast bones, and those can be found only on your garment since the child's upper body does not have them
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Post by shinichi on Nov 22, 2022 12:28:13 GMT -5
yes, the only bones you need to remove are the breast bones, and those can be found only on your garment since the child's upper body does not have them Blend and package: www.simfileshare.net/download/3567164/Hi, the top is almost fixed! But I can't seem to find the verticle causing this distortion here, in Blender when I rotate the rig it does not appear:
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Post by shinichi on Nov 23, 2022 4:52:32 GMT -5
yes, the only bones you need to remove are the breast bones, and those can be found only on your garment since the child's upper body does not have them Updated file: www.simfileshare.net/download/3570168/Hi, I found out what was the cause of it, now the last thing is the ribbon circled here is deformed, but I still can't find the cause of the bone that is mishapping the ribbon for several hours. On blender it seems fine.
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Post by mauvemorn on Nov 23, 2022 7:52:22 GMT -5
Its probably clavicle bones. Select the ribbon, then remove both clavicle bones from them. You may also want to remove them from that part of the collar. If the ribbon will still behave oddly, you may want to remove that spine bone from it
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