Post by endiathebanana on Apr 8, 2023 18:54:56 GMT -5
So I'm trying to create some custom wings, and I started with a mesh with a super high poly count in the millions (I did not create the mesh myself). I know I need to drastically reduce the poly count and I've been slowly working through various techniques to reduce the poly count while retaining the topology, before applying the decimate modifier. First I tried checker deselect > dissolve edges but I got the error "invalid boundary region to join faces" so I ended up settling on limited dissolve, which did help. I also used the simplify brush + dyntopo with "collapse edges" selected which helped as well.
For context, this is the mesh I am using. You can see the insane level of detail in the feathers. So even after applying limited dissolve and simplify, the decimated mesh still comes out a little wonky (though it's less than before). Due to the unnecessarily high level of detail in the feathers, I thought perhaps I could smooth those out with the smoothing brush, and hopefully this would decrease the number of polys, but this isn't affecting poly count whatsoever. From what I had read in the Blender docs, I *thought* that the "laplacian deform" option would decrease the poly count while I was smoothing, but I guess I'm totally wrong? I'm also terrified of applying a blanket modifier to the whole mesh as I worry that it might smooth some details too much or smooth in the wrong places etc.
Basically what I'm trying to figure out is if there's some option that would allow me to have fine-tuned control over the feather details so I can smooth them out and hopefully reduce the poly count as a result, but after like an hour of Googling and getting nowhere, I thought making a post about it was the best option.
Is there any tool that will accomplish what I'm trying to accomplish? Or am I seriously misunderstanding something? Thanks in advance.