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Post by lykoko on Jun 21, 2023 17:49:45 GMT -5
- I have read this forum post talking about a similar issue, but I'm still encountering the issue with my several different tests according to the advice given here.
I'm currently trying to add a bow to a tube top of mine. On the default body shape, it looks like it's supposed it. When I load it into CASTools, I'm shown this when trying the "heavy" body shape:
I know the bow isn't colored the same green as the rest for the breast bones, but I'm not exactly sure how to just paint the bow without painting the tube as well correctly. If I just try to use the morph mesh fixing tool from CASTools, it becomes heavily distorted, which I don't want.
Here are the (2.79) .blend files:
Any help or advice on how to fix this would be greatly appreciated!
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Post by mauvemorn on Jun 21, 2023 18:06:34 GMT -5
Hi. I can’t check the file right now but you don’t need to paint anything manually. Just separate the bow from the top and transfer the weights from the top. This is the only « correct » way of doing it in a sense that the bow must be rigged exactly like the top, otherwise they will clip Here are the settings You can preview how the breast bones affect the mesh like this: - find them in the list and make visible and selectable; - select them and make them bigger by typing S 1.5 - ignore the lock icons
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Post by lykoko on Jun 21, 2023 20:46:52 GMT -5
Hi. I can’t check the file right now but you don’t need to paint anything manually. Just separate the bow from the top and transfer the weights from the top. This is the only « correct » way of doing it in a sense that the bow must be rigged exactly like the top, otherwise they will clip Here are the settings You can preview how the breast bones affect the mesh like this: - find them in the list and make visible and selectable; - select them and make them bigger by typing S 1.5 - ignore the lock icons Thank you so much for the quick reply! I followed along and it shows up great in Blender:
But when I join everything and such for in game, it shows up like before:
I made sure to not make any edits outside what you said to try, so I'm not totally sure what's causing it to do this.
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Post by dissia on Jun 22, 2023 2:43:28 GMT -5
Hey! Your bow does not move with body cause it has wrong uv_1 (it's same as uv_0, you probably did not transfered it at all), you need to separate your bow and transfer uv_1 to it so it's placed correctly there Append some top with covered breast space, like tshirt, and transfer uv_1 using setting as in pic below. Also never tranfer uv_1 and weights to body parts if it is really not needed, they are perfectly done before. First do all steps as weights uv etc and then join your cc with body at the end. Also you should close hole at the top, cause now it's visible that there is nothing under.
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Post by lykoko on Jun 23, 2023 0:10:08 GMT -5
Hey! Your bow does not move with body cause it has wrong uv_1 (it's same as uv_0, you probably did not transfered it at all), you need to separate your bow and transfer uv_1 to it so it's placed correctly there Append some top with covered breast space, like tshirt, and transfer uv_1 using setting as in pic below. Also never tranfer uv_1 and weights to body parts if it is really not needed, they are perfectly done before. First do all steps as weights uv etc and then join your cc with body at the end. Also you should close hole at the top, cause now it's visible that there is nothing under. OMG I did not know it was necessary or something to be mindful of with transferring to both UVs! I'll definitely try this out when I can ^^ Thank you so much!
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Post by lykoko on Jun 24, 2023 22:40:22 GMT -5
dissia Sorry to bother you one more time! I'm following what you've said but I think I'm messing it up..? I'm just now getting to it since I was having computer issues (oops). Here's my set up before any sort of data transfer: drive.google.com/file/d/1Qed8ve-vyP0qEzsLpLKrfMHVVEVyud9Z/view?usp=sharingHave I set it up wrong? When I followed through all of the steps, the morphing still was weird like before. Thanks so much for spending time on helping me<3
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Post by dissia on Jun 25, 2023 7:09:58 GMT -5
You need to just append your "example" top, do not remove doubles or move it to the right as you did here, go to your bow and transfer uv_1 choosing "example" as source object and then selecting everything else as in pic
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Post by lykoko on Jun 27, 2023 15:32:43 GMT -5
You need to just append your "example" top, do not remove doubles or move it to the right as you did here, go to your bow and transfer uv_1 choosing "example" as source object and then selecting everything else as in pic I did just that and the morphing and its distortion looks much better! I figure I can only go so far with distortions on larger busts and it's as good as I can possibly get it. Thanks so much for everything!! :}
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