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Post by lyonalife on Mar 5, 2024 3:26:45 GMT -5
Hello, I updated the game and S4S to version for MAC 1.4.1.2 and noticed some peculiarities. This dress in the screenshots is the original Maxis mesh. I exported the dress mesh from S4S and without making any changes to it, I loaded it back into S4S, and it started behaving strangely. The bottom of the dress seems to be acting as if the vertex paint is incorrect, but I haven't made any changes to any data. Can you advise if this is a problem with the updated S4S or Blender (4.0), or what it might be related to? P.S. I did this check with the Maxis mesh because my dresses started breaking, although it wasn't like that before. Thank you in advance for your response package filescreens
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Post by mauvemorn on Mar 5, 2024 4:27:43 GMT -5
Hi. This may be a problem with Aurora, because in my case everything exports fine, but yes, in your file the color is wrong Thank you for notifying
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Post by lyonalife on Mar 5, 2024 5:34:13 GMT -5
Hi. This may be a problem with Aurora, because in my case everything exports fine, but yes, in your file the color is wrong Thank you for notifying Thank you for the response. I tried to reset the vertices in Blender again, but the result is the same. Is there anything I can do, or should I wait for S4S for Aurora to update?
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Post by mauvemorn on Mar 5, 2024 7:53:49 GMT -5
As in, you tried painting correctly, imported back, exported, and its still that wrong hex in the skirt area, not 3FFF00?
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Post by lyonalife on Mar 5, 2024 9:28:56 GMT -5
As in, you tried painting correctly, imported back, exported, and its still that wrong hex in the skirt area, not 3FFF00? Yes, for example, I tried with another dress. I exported it, set the bottom of the dress to 3fff00 in blender file , and imported back it into the package file
In the game, the bottom sticks to the legs screen. This has never happened before, and I don't know how to fix it.
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Post by mauvemorn on Mar 5, 2024 9:32:56 GMT -5
Yeah, then most certainly a bug. I reported this in the bug thread, so Andrew should be aware of it
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Post by lyonalife on Mar 5, 2024 9:57:31 GMT -5
ok, thanks again
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Post by andrew on Mar 5, 2024 20:55:26 GMT -5
mauvemorn lyonalife, I've found the issue, and it will be fixed in the next version. It looks to me like it could affect the Windows version as well on newer versions of Blender.
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Post by andrew on Mar 6, 2024 18:47:03 GMT -5
lyonalife, The new version for mac is up. I tested the previous version and had the same issue with the vertex colors not being retained when exporting and re-importing the blend. When I tried the same with this version, I verified that every vertex had the same color after importing. Let me know if you still have this issue in Aurora 1.4.1.3.
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Post by lyonalife on Mar 7, 2024 5:33:46 GMT -5
lyonalife , The new version for mac is up. I tested the previous version and had the same issue with the vertex colors not being retained when exporting and re-importing the blend. When I tried the same with this version, I verified that every vertex had the same color after importing. Let me know if you still have this issue in Aurora 1.4.1.3. Yes! Thank you so much, it's working now
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