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Post by DVC6834 on May 9, 2024 22:24:31 GMT -5
Hello, I've been having a hard time trying to solve this minor issue of a gap in my mesh. It's not visible to me in blender, but it's immediately visible in CAS + worsened with the use of sliders. I thought it could be related to the UV_1 map or weights, assuming the former, but none of my attempts to solve it have worked so far: - Rearranged/tried cleaning up the UV_1 around the affected area several times (no effect, issue still present)
- Tried a UV_1 data transfer (created interesting results...wasn't sure if it was worth testing in game considering all of the overlaps)
- Additional comments! I separated the arms and neck beforehand, removed doubles on both the reference and target meshes, attempted with subdividing the reference and also without, attempted with marking new seams on target mesh to match EA's pattern and edge splitting along the seam before adding the data transfer (overlaps remained, maybe I'm overthinking these bits? they just don't look right...)
- Transferred weights (no effect, issue still present)
Tutorial's frequently referenced: I'd appreciate any help, thank you! Here are the .blend file and image links:
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Post by mauvemorn on May 10, 2024 0:59:02 GMT -5
Hi. This happens because this face is not unwrapped where it should be - in uv editor enable sync; - select uv_1, select the face at the bottom of the uv space; - in 3d view press Delete, choose Faces to delete it; - then press F to close it. Now it will be in the correct location
Also, the uv transfer result looked like this because you removed doubles on the reference. This should not be done on clothing
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Post by DVC6834 on May 10, 2024 10:28:52 GMT -5
Hi. This happens because this face is not unwrapped where it should be - in uv editor enable sync; - select uv_1, select the face at the bottom of the uv space; - in 3d view press Delete, choose Faces to delete it; - then press F to close it. Now it will be in the correct location
Also, the uv transfer result looked like this because you removed doubles on the reference. This should not be done on clothing
Thank you so much, there's no more gaps or distortions in CAS, this worked! I also tested out what you said about the UV transfer and doubles, and there were no more overlaps in the results. It looked much cleaner that what I'd tried prior, I'll keep this in mind for next time!
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