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Post by chynoodle on Oct 26, 2015 1:08:16 GMT -5
I was making a recolor of a painting but when I load the package in S4, it's red and I'm unable to place it. What did I do wrong?
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Post by orangemittens on Oct 26, 2015 12:02:04 GMT -5
Hi chynoodle, if your recolor is of custom content then the original item needs to be in the Mods folder with your new recolor in order for your recolor to work.
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Post by Bubblegum Bliss on Oct 29, 2015 4:17:55 GMT -5
Thank you OM for this tutorial. I was wondering how to do this since I found recolorable meshes from a few artists. <3
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Post by orangemittens on Oct 29, 2015 7:56:38 GMT -5
You're welcome
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moemi
New Member
Posts: 5
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Post by moemi on Nov 9, 2015 10:52:12 GMT -5
Hello sorry for poor english I follow your steps to make a CC recolor (mesh nothing change) but cannot show in the game. thank you
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Post by orangemittens on Nov 9, 2015 11:10:06 GMT -5
Hi moemi, welcome to Studio forums. If you post your .package I can take a look at it.
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moemi
New Member
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Post by moemi on Nov 9, 2015 11:44:43 GMT -5
Hi moemi, welcome to Studio forums. If you post your .package I can take a look at it. Dear Admin Thank you for reply me CC (orginal) MY RECOLOR LINK
I make it with photoshop (.DDS) I tried make the DDS in paint.net . BUT not useful and cannot show the picture in S4S. And said my DDS "your texture has no mipmaps" ;0; =========== IF the orginal CC package in the Documents\Sims 4 Studio\Mods (MY RECOLOR CAN SHOW in S4S)IF I MOVE BACK the orginal CC package to Electronic Arts\The Sims 4\Mods (MY RECOLOR CANNOT SHOW in S4S)
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moemi
New Member
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Post by moemi on Nov 11, 2015 6:52:09 GMT -5
bump this post ><
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Post by orangemittens on Nov 11, 2015 15:41:04 GMT -5
Hi moemi, I took a look at the original .package and it has an abnormality in the CAS Part that is causing it to not be recolorable. Fixing it is not difficult though. If you want to give that a try open the original Lolita dress .package. Delete all the swatches except for one. Then click the Warehouse tab. In the Warehouse click the CAS Part line on the left. On the right scroll down until you see the Specular section. Change the two lines that I've indicated with blue arrows from the numbers that are there to the ones I have typed into mine. Save the .package and put it into your Sims 4 Studio/Mods folder. Make sure to close and reopen Studio before cloning the dress. Clone the dress as a standalone recolor and import your image in to overwrite the original. Add more swatches if you want. Save and test in the game. I made sure to test this using the original Lolita dress with the recolor of the fixed Lolita and it still works in the game
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moemi
New Member
Posts: 5
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Post by moemi on Nov 12, 2015 0:47:13 GMT -5
Dear Admim
(SORRY FOR POOR ENGLISH AGAIN (puke))
You are so powerful! >3< :D I usedS4S(joy)before, Now I success in S4S (Sugar)
May I ask more questions ?
Q1 How can I know BA856C78 ? I am afraid that I don't know why is this number /__\ Q2 And I must delete all swatches? Q3 How can I just use my recolor package in game without the original CC ? maybe I can share CC with other sims player *////*
thank you so much
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Post by orangemittens on Nov 12, 2015 0:55:03 GMT -5
Joy and Sugar are both able to make these changes in the Warehouse. The original creator made the .package, for some reason, so that the Object Definition CAS Part was referencing the region map in the specular instead of the specular. BA856C78 is the specular type number. I had you delete all swatches but one because this change must be made to every single swatch in the .package. If you're making a recolor it's easier to delete all swatches but one, edit the one that's left, and then add more swatches. Once the first swatch is edited so it will work all additional swatches added will copy the first and they will also work. Recolors require the original mesh to be in the game. It is the policy of the original creator that you do not share her mesh so you're right to make recolors. You can share your custom content recolors with others by linking the downloader to the original mesh. Then the downloader can get the mesh and install it into their game along with your recolor of it.
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moemi
New Member
Posts: 5
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Post by moemi on Nov 12, 2015 2:05:31 GMT -5
Dear Admin sorry for long qusetion :'( I can find 9E40A4FD71D527CB in the"Rles Image" but I still can't find where BA856C78 come from >_< I am not sure is it important for me to reclor other CC I will observe the policy! But sometime I see someone can share CC just use MESHES CREDITS (like this : linkand no need to download mesh ? Thank you
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Post by orangemittens on Nov 12, 2015 2:17:49 GMT -5
Most creators are not referencing the region map where the specular map should be referenced in the CAS Part. This is the place where you can get the number for the specular type number though:
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Post by okra on Nov 26, 2015 15:51:12 GMT -5
Okay, trying to figure out what I did wrong by reading the related threads, but I think even if I manage to fix it, I still won't really know what I've done wrong. I am trying to make a recolor of a CC separated mattress, and I tried it out before coming here, so I've been working on it via "My Projects"... and then found that when I tried to place it in-game, the game said it "couldn't find the object footprint."
When the tutorial says "Be sure to return to the main screen and select recolor or create 3D mesh before continuing to make your recolor/mesh from the custom content. Do not do so from the My Projects button or you will overwrite the original," what does that mean? That S4S will overwrite the indexed custom object that I cloned in its index of all the objects in my game? That it will actually overwrite it in the Sims game folder? Or that when I drop my package into the game to try it out, it will overwrite the original CC object?
I figure this is what I screwed up, but I'm not sure how/why, since the original CC mesh is still fine in-game, and it's just my clone of it that doesn't work.
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Post by Merry927 on Nov 29, 2015 16:19:09 GMT -5
I am having an issue with a recolor of mine that should have the mesh included, but gives the message "script call failed" when placed in the game.
My understanding from this tutorial was/is that for object recolors, original meshes are included when using stand-alone recolor or create a 3D mesh. Is that correct?
I've redone the package both ways just in case and neither works. Create a 3D mesh gives the message about needing a footprint resource.
Should I just import the footprint resource from the original into my create a 3D mesh package?
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