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Post by ansett747 on Nov 4, 2015 18:46:07 GMT -5
Yes it is You will need to get the newest version of Andrew's pose player to use clip packs. I didn't know that! MY GOSH I am really, really behind! xD
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Post by JaySimma on Nov 4, 2015 22:59:35 GMT -5
I'm trying to create a new pose and it's not giving me that option. I have Sugar. Am I doing something wrong?
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Post by orangemittens on Nov 5, 2015 13:36:43 GMT -5
Hi jayspice, which option aren't you getting?
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Post by JaySimma on Nov 5, 2015 16:02:13 GMT -5
The "Create Pose" option. I only have the export and import options.
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Post by orangemittens on Nov 5, 2015 16:24:28 GMT -5
Do you have the latest version?
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Post by ansett747 on Nov 5, 2015 23:12:04 GMT -5
Hi Orangemittens, I tested the beta version of Sugar and I noticed the rigs doesn't show up properly in the game. The rigs are perfectly fine in the blender and the lock rot are set. Saved and imported in Sims4Studio, and when I tried it out. It shows her thumb palm is broken. xD
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Post by orangemittens on Nov 6, 2015 10:05:48 GMT -5
Which rig is this? The child or adult?
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Post by fufu508 on Nov 6, 2015 16:54:56 GMT -5
Hi ansett747, Did your thumb movement include rotation around the axis (along the length) of the thumb? If yes, that may be the cause of the in-game distortion. Like our real thumbs and other fingers the ones in blender should twist very little; should mostly pivot at the (recalling from memory) __thumb_0 bone at the base of the thumb. Of course the other thumb bones (__thumb_1, __thumb_2?) should only bend like a hinge, no twisting at all. It looks like you have the __thumb_1 bone selected. If you twisted it to make the thumbnail face toward you as seen from the back of the hand, I think it will tear the mesh at the base of the thumb like you see in your in game screen shot. I've only tried adult hands so I can't say my explanation is valid if the movement was of a child Sim.
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Post by ansett747 on Nov 6, 2015 22:40:41 GMT -5
Which rig is this? The child or adult? It's a child rig I always use. Hmm that's interesting fufu508.. Hopefully I can get it fixed. I have to copy the default rig for the hands, I try carefully moving the thumb and hopefully it will show up properly in the game. ============================== Okay I tried again with __thumb_0 bone and it still shows up weird. It the rigs were perfectly find on the previous version... I only had to level up the rigs in a fixed position. But I found the Sugar Beta has Local working properly on Transformation Orientation. Pose Position: Normal Position:
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Post by orangemittens on Nov 6, 2015 23:37:22 GMT -5
I'm not sure what you mean when you say a child rig you always use. Is this the child rig that is exported from Studio or a different one?
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Post by ansett747 on Nov 6, 2015 23:39:39 GMT -5
I'm not sure what you mean when you say a child rig you always use. Is this the child rig that is exported from Studio or a different one? All the rigs are exported from Sims4Studio Beta Sugar.. Nothing else.
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Post by orangemittens on Nov 7, 2015 0:41:08 GMT -5
I'll look into the issue.
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Post by ansett747 on Nov 7, 2015 0:51:34 GMT -5
I'll look into the issue. Hehe thank you.. x) Let me know when it's fixed.
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Post by ansett747 on Nov 9, 2015 15:51:01 GMT -5
Is it possible to have eyes following on the camera in Blender? I tried to make two rigs as eyes following camera but I have a feeling it would crash the rig if there's a duplicate rig
I do not know what kind of Gaming Engine for the sims is The Sims Studio (EA and Maxis) using?
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Post by orangemittens on Nov 9, 2015 16:06:35 GMT -5
Brujah wrote a tutorial showing how to do this and it's posted HERE.
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