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Post by fufu508 on Jan 27, 2016 16:54:37 GMT -5
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Post by ansett747 on Jan 29, 2016 7:43:40 GMT -5
The Loave Family Home Video Episode No.2 is under progress.
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Post by misssims17 on Jan 30, 2016 8:28:16 GMT -5
Thanks for your answer but the problem is that when i import my blend file into s4s that say "no keyframe found in your blend file" :/ and if i continue and i launch sims 4 and my pose it doesn't work... :/ Sorry for my english
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Post by orangemittens on Jan 30, 2016 8:43:23 GMT -5
You need to set a keyframe on your pose in Blender prior to saving the pose and importing it back to Studio. Please see step 8 in this tutorial if you aren't sure how to do that: (Added link)
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Post by ansett747 on Jan 31, 2016 20:58:20 GMT -5
I have a bit of a problem with transform orientation on Local. The axis aren't accurate and X,Y and Z are completely wrong! I don't know what I pushed in blender but would it be possible to reset in original setup? Here are the photos below. When I function the X axis, it moves to a different direction. :/
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Post by yunanesca on Jan 31, 2016 22:03:14 GMT -5
Do you have your constraint on anett? and to reset the finger it self highlight the all the joint of that finger the hit alt+R .
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Post by ansett747 on Feb 1, 2016 0:56:13 GMT -5
I finally solved the problem. Everything is good.
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Post by misssims17 on Feb 7, 2016 3:42:15 GMT -5
You need to set a keyframe on your pose in Blender prior to saving the pose and importing it back to Studio. Please see step 8 in this tutorial if you aren't sure how to do that: Thanks i successfull (Added link)
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Post by kaesimmer on Feb 13, 2016 15:38:09 GMT -5
Um, I'm using studio sugar beta version. a ns I cant find a sound suppress thing.
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Post by ansett747 on Feb 13, 2016 19:55:50 GMT -5
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Post by fufu508 on Feb 13, 2016 22:44:09 GMT -5
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Post by sweetsorrowsims on Feb 14, 2016 23:10:40 GMT -5
Hey so I am trying to move a sim up in the air, and I have been successful with it before but right now it isn't working. I have tried to move the sim in object mode and in pose mode and the sim is still on the ground in game, what am I doing wrong?
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Post by fufu508 on Feb 15, 2016 14:20:56 GMT -5
Hi sweetsorrowsims , I was able to get an animation based on the a_pushUps and a_pushUps_start exported to Blender. Here is the .blend file. In pose mode, I modified the first of the three dimensions for __b_ROOT_bind__ which represents the vertical position (I know, "x" for vertical positioning? Go figure). The initial number was negative since the Sim drops down to a push-up stance, which puts her below the default stance. I then repeatedly added to that, making the Sim rise, removing all __b_ROOT_bind__ keyframes in between each "push". Note: I ran the animation shown in the screen shots above as a clip in Andrew's Pose Player, but it should work fine as an override to a built-in animation as well.
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Post by sweetsorrowsims on Feb 15, 2016 16:11:30 GMT -5
So I am just wanting to move my sim up in the air for the "pose" not "animation" You can see in the picture he is on the ground, I want him in the air about (about bed height) so I can place a bed under him. this is possible?
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Post by yunanesca on Feb 15, 2016 18:57:05 GMT -5
well I have suggestion but It would be shot in dark but might work for that SS I would importa bed and use b_root bind and pull him up to th hight of the bed then get rid of bed but this how I would pull this off just off basic thought. and position any other pose you might have same way just and Idea. although that picture says a thousand words lol but love that pose.
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