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Post by orangemittens on Apr 30, 2015 10:04:12 GMT -5
It may be the .clip you've cloned doesn't have a SuppressLipSyncEvent.
I don't know what your second question is saying.
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Post by heliel22 on Apr 30, 2015 17:15:35 GMT -5
I am doing an animation i got like 2 more frames to do i had hit some button in blender and my model disappeared the frames of my animation are still there but my model isn't what button in blender do i press for my model to reappear? i hit 0 i see my model but not in the normal view can i get some help i'm gotten to far to to be stopped by this it took me like a week to do this animation
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Post by heliel22 on Apr 30, 2015 17:38:47 GMT -5
And this one this the view i was refering to model is gone i don't know blender cept for making animations and poses
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Post by orangemittens on May 1, 2015 8:45:45 GMT -5
If you send the .blend I can take a look at it.
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Post by heliel22 on May 1, 2015 9:56:33 GMT -5
Late last night i got it to show again but don't know what i did but it came back i'ma showcase it i'll send the link once i do thank you for responding
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Post by danicatherine on May 1, 2015 17:18:03 GMT -5
Hey everybody Have a quick question ... now I have found out how to make with the poses ... the poses work in the game but with the lying poses my simes hang in the air ... that look funny but its not the sense of my project ... I´ve oriented myself by the red line in Blender ... but it seems I was wrong ... can anyone tell me how I can orient myself , so that my sims are lying on the ground and not in the air? :D
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Post by heliel22 on May 2, 2015 0:01:14 GMT -5
Hey Orange Mittens here's the link as promised to my animation
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Post by regencyrose on May 6, 2015 13:21:44 GMT -5
To do this, I have my screen split, and have the head facing right in the first screen, and the top of the head showing in the other screen. If you are in the first screen with the head facing right, to the left of the eye there are three, what I call long 'triangles'. Pick the one furthest to the right, the one closest to the actual eye. Keep right clicking these until auRig:b_RightEye is chosen (clicking scrolls through the various eye options and will be displayed at the bottom of each screen). When you have the correct option and the 'triangle' is in blue, left click into your other screen, the one showing the top of the head. This blue triangle should still be highlighted in the left screen, but in the right screen you will see a small blue box highlighted, which is the same joint. Now in the right screen, hit R to rotate the eye left to right. You will see it move in the screen on the left, even though you are moving it from the right screen. The same would apply if you wanted to move the eye up or down,except that the screen on the right would be a front on view, not a top view.
Whilst it would be easier to show you a picture, unfortunately I can't provide a screen shot because I have no idea how to do that!
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Post by orangemittens on May 7, 2015 9:50:05 GMT -5
danicatherine, in Blender you should use the b__ROOT_bind joint and move the Sim down so it is lying on the "floor". This can be found at the point where the colored Z line meets the colored Y and X lines. heliel22, I'm glad you got things working meme, I'm glad it's working for you now. As an alternative to clicking through the joints on the model you can also expand the rig on the right hand side to see all the joints in the model. Clicking on the joint's name will select it.
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Post by regencyrose on May 7, 2015 13:06:21 GMT -5
meme, glad I was able to help, without pictures!
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Post by halo on May 8, 2015 20:22:56 GMT -5
Mine is at 2:70, but it keeps saying when i enter that code for the key frame, it says no suitable context info for active keying set
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Post by orangemittens on May 9, 2015 8:35:31 GMT -5
Hi halo, I'm not sure what you mean. Could you post a picture of your Blender screen as it is when you try to set the key frame? Also, which code do you mean?
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Post by danicatherine on May 10, 2015 6:41:01 GMT -5
danicatherine, in Blender you should use the b__ROOT_bind joint and move the Sim down so it is lying on the "floor". This can be found at the point where the colored Z line meets the colored Y and X lines. orangemittens , I found it out by myself, thanks Another thing: I give up with the couple poses. I'll wait until you write a tutorial. But I have another question. If I make a single pose, it only works for the animations "sit-ups" and "push-ups" and " play game on phone". Why it doesn´t work on the bed, on the sofa or by the fireplace. In Sims Studio are so many animations for relaxing/take nap on the bed, sofa, or the warming itself. What each category is the right one? What should I look? And excuse my many questions. But I am ambitious, I want to know so much
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Post by orangemittens on May 10, 2015 23:16:41 GMT -5
EA has a lot of animations and I haven't looked through them all yet either. Each of the animations on the list is played in the game under certain circumstances. In order to get your animation to show up you have to pick one you know how to trigger. Knowing how to trigger a given animation is finding out how by trial and error. When the community has someone who makes a pose box or pose player this won't be an issue any more. Until then you just have to experiment.
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clover
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Posts: 6
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Post by clover on May 16, 2015 2:38:15 GMT -5
Hello! thank you for your useful tutorial! I'm trying to make couple poses, but I can't export the y rig and it doesn't work in the game >-< When I save on save as... makes me this error :( Can you help me? Thank you
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