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Post by dreacia on May 8, 2015 7:01:51 GMT -5
Thank you so much <3
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Post by umpa on May 10, 2015 8:32:49 GMT -5
Ciao I have a question... sorry for my bad google Translator english
The bone b_CAS_L_Breast and b_CAS_R_Breast are blocked from transfer animation from Blender to Sims Studio? I know this are hide bones.
I add a motion to this bones but in game not work.
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Post by orangemittens on May 10, 2015 23:09:07 GMT -5
If you identify an EA animation where these bones work we can make Studio's cloned animations work the same way. Right now Studio animations work the same way as the animations known from the game. There are no joints that work in the game being purposefully hidden or rendered non-functional. If there's a bone Studio is missing we would like to fix that.
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Post by umpa on May 11, 2015 2:38:52 GMT -5
I don't know where find EA animation of the b_CAS_L_Breast and b_CAS_R_Breast but in Sims 3 is possible with this rig. sims3cliptool.wordpress.com/download/I add soft movement here: Sorry for explicit music..
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Post by orangemittens on May 11, 2015 9:49:56 GMT -5
The rig you linked was made by Andrew ^^ The issue isn't that we're unwilling to make this work. The issue is that the Sims 3 rig and the Sims 4 rig aren't identical. Again, if there is an example in Sims 4 animations where these bones are functioning that would give a place to start in working to get Studio using them also. If there is no EA Sims 4 animation that uses them then it's likely the case that it won't be possible for Studio-made animations to use them either.
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Post by umpa on May 12, 2015 2:11:26 GMT -5
Thanks I understand but I have other question: There are EA animation in sims 3 with breast bones motion? I know only modded animation in some Adult Sims 3 site.
I don't think there are motion with this bones also in Sims 3.. but I'm not sure. Is not possible add this like other bones... only for make some experiment?
Sorry for annoying you with this discussion.
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Post by orangemittens on May 18, 2015 8:18:32 GMT -5
Hi umpa, it's not annoying me The problem is that we aren't doing anything differently in Sims 4 with those breast bones than the Sims 3 ClipTool was doing. The fact that it worked in Sims 3 was fortunate and the fact that it doesn't work in Sims 4 is unfortunate but there is nothing we can do differently to make non-functional bones work if the game isn't set up to allow them to function.
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Post by awfularchdemon on May 19, 2015 4:33:29 GMT -5
You're right OM. Transitions work quite well. In fact, it's the only way I know of to get the whole thing to look right. Question: Can you add more than 200 frames? I'm not gonna be allowed to post here anymore soon. It's for "Absolute Beginners"! Haha! Sure am glad that's not me anymore! ^,^
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Post by orangemittens on May 19, 2015 6:14:52 GMT -5
fufu508 reported having made a clip that lasted over 85 seconds and had over 2500 frames. That is the longest I know of but no one has reported attempting a longer one and having it fail. I do not know if there is some ceiling enforced by the game. The tool should not have a limit though. If you run into a limit it would be interesting to know what it is.
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Post by awfularchdemon on May 25, 2015 7:25:26 GMT -5
Well, I don't see more than 200 on the timeline. That's why I asked (sorry for ridiculously late reply). I also had yet more questions to annoy you with OM! :D Umm...now that I look at it, it belongs on the S4S Requests thread. ( Go see!)
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Post by orangemittens on May 25, 2015 9:14:49 GMT -5
To extend the timeline place your mouse in it and drag. You need to change the end number (indicated by the arrow) for the new end number to be recognized.
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Post by rafael on May 28, 2015 11:17:40 GMT -5
Hi OM i finished my first single pose. Works fine in the game. So i decided, i create a bigger posebox with maybe three - four? But here is my problem, how do i add a second (different), pose to the first one? How do i force Blender, to combine all the poses in one package? Hm i missed something in the tutorial?
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Post by orangemittens on May 28, 2015 12:18:47 GMT -5
Take a look at the Setting Up Your Pose and the Copying a Second Pose Into Your Current Blend sections in this tutorial. Those go over how to create a pose grouping within the .package and how to add a new pose into the .blend to include in that pose grouping. Give those instructions a try and if you run into questions post again
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Post by rafael on May 28, 2015 18:03:25 GMT -5
Hey thank you OM :-) i followed the steps:
- In the model viewer screen you will see the naked rig of the model in the second pose along with your current .blend model. Right click any joint on the naked rig. - Switch back to pose mode and click a to select all the joints on the naked rig. - Hold down the Ctrl key and click the c key to copy the location and rotation of the second pose's joints. - Now click any joint on your posed model and select all the joints. - Click Ctrl v to paste the location and rotation of the second pose's joints onto the posed model. You should see the posed model spring into the new pose.
My problem starts here: I copy all (yellow) joints, of my naked rig. I see the little note up right in the corner: Copied selected objects to buffer. Then i select the pose model, with letter A, and every joint turns blue. Now Ctrl V and deng error message: Copy buffer is empty. Happens each time i try it, I don´t get it?
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Post by rafael on May 29, 2015 14:16:08 GMT -5
I could manage it, thanks anyway. :-)
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