I deleted all but one, saved it, repeat for each. save the pose pack package, but in-game it puts all 4 on the same xyz axis
The saving process is correct, but...the posing process has a little problem.
Your situation occurs when you move the position of the rigs on the object mode at the beginning.
On the object mode, they should be all at the center at first. Move them on the pose mode.
To fix this, you have to return them all to the center of the world on the object mode. Then move them again to the right position on the pose mode.
or On the pose mode move the B__Root_ bone to the center of the world.
Note: On the game, SIMS4 positions the sims relative to B__Root_ bone of each rig. If you move the rigs on the object mode, the B__Root bone goes along the rig, instead of staying on the center of the world. Which later creates situation like yours.
To move whole rig on the pose mode you can move the B__Root_bind bone, thus the B__Root bone will stay at the center of the world as the starting mark/point.
So...make sure B__Root_ bone of each rig is on the center of the world to avoid the problem you're having.
Post by lateknightsimmer on Mar 12, 2021 16:11:34 GMT -5
Has anyone ever had a problem with an object not appending when they're trying to pose with an object? I have a bed I'm trying to have the sim pose on, but I cannot get the bed to show up in Blender. I've clicked all the different meshes, but none work. I did the appropriate first step with TS4 Studio already where I imported the mesh. I can get the bed to open in its own file, but I can't figure out how to get the bed and the sim into the same file.
Post by genesisdraws on Oct 30, 2021 12:04:33 GMT -5
I have a few questions regarding these.
I already know the basics of posing the Sims, however, I use video references to match the movements and use the timing of the said video to perfectly sync with my Sim. Everything works perfectly fine while I see the animation moving on viewport, however, the timing seems to be off. What are the timing limitations I have to consider when animating? I am working on a dance animation but the timing seems to be always off whenever I use it in game. Is that a keyframe issue?
Also, is it necessary to use locrot when rotating a Sim's poses while the model is still facing forward?
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